mesa: Remove no-op wrappers around trig functions.

This commit is contained in:
Eric Anholt 2010-05-05 08:36:20 -07:00
parent fef303bc94
commit 165694ad65
5 changed files with 7 additions and 57 deletions

View File

@ -243,41 +243,6 @@ _mesa_memset16( unsigned short *dst, unsigned short val, size_t n )
/** \name Math */
/*@{*/
/** Wrapper around sin() */
double
_mesa_sin(double a)
{
return sin(a);
}
/** Single precision wrapper around sin() */
float
_mesa_sinf(float a)
{
return (float) sin((double) a);
}
/** Wrapper around cos() */
double
_mesa_cos(double a)
{
return cos(a);
}
/** Single precision wrapper around asin() */
float
_mesa_asinf(float x)
{
return (float) asin((double) x);
}
/** Single precision wrapper around atan() */
float
_mesa_atanf(float x)
{
return (float) atan((double) x);
}
/** Wrapper around sqrt() */
double
_mesa_sqrtd(double x)

View File

@ -521,21 +521,6 @@ _mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
extern void
_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
extern double
_mesa_sin(double a);
extern float
_mesa_sinf(float a);
extern double
_mesa_cos(double a);
extern float
_mesa_asinf(float x);
extern float
_mesa_atanf(float x);
extern double
_mesa_sqrtd(double x);

View File

@ -162,7 +162,7 @@ _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params)
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->SpotCutoff = params[0];
light->_CosCutoffNeg = (GLfloat) (_mesa_cos(light->SpotCutoff * DEG2RAD));
light->_CosCutoffNeg = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
if (light->_CosCutoffNeg < 0)
light->_CosCutoff = 0;
else

View File

@ -804,8 +804,8 @@ _math_matrix_rotate( GLmatrix *mat,
GLfloat m[16];
GLboolean optimized;
s = (GLfloat) _mesa_sin( angle * DEG2RAD );
c = (GLfloat) _mesa_cos( angle * DEG2RAD );
s = (GLfloat) sin( angle * DEG2RAD );
c = (GLfloat) cos( angle * DEG2RAD );
memcpy(m, Identity, sizeof(GLfloat)*16);
optimized = GL_FALSE;

View File

@ -762,7 +762,7 @@ _mesa_execute_program(GLcontext * ctx,
GLfloat a[4], result[4];
fetch_vector1(&inst->SrcReg[0], machine, a);
result[0] = result[1] = result[2] = result[3]
= (GLfloat) _mesa_cos(a[0]);
= (GLfloat) cos(a[0]);
store_vector4(inst, machine, result);
}
break;
@ -1393,8 +1393,8 @@ _mesa_execute_program(GLcontext * ctx,
{
GLfloat a[4], result[4];
fetch_vector1(&inst->SrcReg[0], machine, a);
result[0] = (GLfloat) _mesa_cos(a[0]);
result[1] = (GLfloat) _mesa_sin(a[0]);
result[0] = (GLfloat) cos(a[0]);
result[1] = (GLfloat) sin(a[0]);
result[2] = 0.0; /* undefined! */
result[3] = 0.0; /* undefined! */
store_vector4(inst, machine, result);
@ -1465,7 +1465,7 @@ _mesa_execute_program(GLcontext * ctx,
GLfloat a[4], result[4];
fetch_vector1(&inst->SrcReg[0], machine, a);
result[0] = result[1] = result[2] = result[3]
= (GLfloat) _mesa_sin(a[0]);
= (GLfloat) sin(a[0]);
store_vector4(inst, machine, result);
}
break;