mesa: fix generation of fixed function state when no vp exists

This commit is contained in:
Alan Hourihane 2008-11-13 13:16:03 +00:00
parent 26c8593093
commit 16340f8d4d
1 changed files with 43 additions and 45 deletions

View File

@ -206,56 +206,54 @@ update_program(GLcontext *ctx)
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
if (shProg && shProg->LinkStatus) {
if (shProg && shProg->LinkStatus && shProg->FragmentProgram) {
/* Use shader programs */
/* XXX this isn't quite right, since we may have either a vertex
* _or_ fragment shader (not always both).
*/
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
shProg->VertexProgram);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
shProg->FragmentProgram);
}
else {
if (ctx->FragmentProgram._Enabled) {
/* use user-defined vertex program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state.
*/
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
_mesa_get_fixed_func_fragment_program(ctx));
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
ctx->FragmentProgram._Current);
}
else {
/* no fragment program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
}
/* Examine vertex program after fragment program as
* _mesa_get_fixed_func_vertex_program() needs to know active
* fragprog inputs.
else if (ctx->FragmentProgram._Enabled) {
/* use user-defined vertex program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
ctx->FragmentProgram.Current);
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state.
*/
if (ctx->VertexProgram._Enabled) {
/* use user-defined vertex program */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
ctx->VertexProgram.Current);
}
else if (ctx->VertexProgram._MaintainTnlProgram) {
/* Use vertex program generated from fixed-function state.
*/
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
_mesa_get_fixed_func_vertex_program(ctx));
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
ctx->VertexProgram._Current);
}
else {
/* no vertex program */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
_mesa_get_fixed_func_fragment_program(ctx));
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
ctx->FragmentProgram._Current);
}
else {
/* no fragment program */
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
}
/* Examine vertex program after fragment program as
* _mesa_get_fixed_func_vertex_program() needs to know active
* fragprog inputs.
*/
if (shProg && shProg->LinkStatus && shProg->VertexProgram) {
/* Use shader programs */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
shProg->VertexProgram);
}
else if (ctx->VertexProgram._Enabled) {
/* use user-defined vertex program */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
ctx->VertexProgram.Current);
}
else if (ctx->VertexProgram._MaintainTnlProgram) {
/* Use vertex program generated from fixed-function state.
*/
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
_mesa_get_fixed_func_vertex_program(ctx));
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram,
ctx->VertexProgram._Current);
}
else {
/* no vertex program */
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
/* XXX: get rid of _Active flag.