st/pbo_compute: make compute download conditional in shader slightly more readable

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16728>
This commit is contained in:
Mike Blumenkrantz 2022-05-26 14:52:46 -04:00 committed by Marge Bot
parent 70fb3a4700
commit 15f37d8d6f
1 changed files with 1 additions and 1 deletions

View File

@ -624,7 +624,7 @@ create_conversion_shader(struct st_context *st, enum pipe_texture_target target,
nir_ssa_def *coord = nir_channels(&b, start, (1<<coord_components)-1);
nir_ssa_def *max = nir_iadd(&b, sd.offset, sd.range);
nir_push_if(&b, nir_ball(&b, nir_ilt(&b, coord, nir_channels(&b, max, (1<<coord_components)-1))));
nir_push_if(&b, nir_ball(&b, nir_ilt(&b, coord, nir_trim_vector(&b, max, coord_components))));
nir_tex_instr *txf = nir_tex_instr_create(b.shader, 3);
txf->is_array = glsl_sampler_type_is_array(sampler->type);
txf->op = nir_texop_txf;