st/mesa: fix GL_FEEDBACK mode inverted Y coordinate bug
We need to check the drawbuffer's orientation before inverting Y coordinates. Fixes piglit feedback tests when running with the -fbo option. Cc: "9.2" "10.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -85,9 +85,11 @@ feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
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const GLfloat *color, *texcoord;
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GLuint slot;
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/* Recall that Y=0=Top of window for Gallium wincoords */
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win[0] = v->data[0][0];
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win[1] = ctx->DrawBuffer->Height - v->data[0][1];
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if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
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win[1] = ctx->DrawBuffer->Height - v->data[0][1];
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else
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win[1] = v->data[0][1];
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win[2] = v->data[0][2];
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win[3] = 1.0F / v->data[0][3];
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