glsl: Eliminate the open-coded version of process_block_array_leaf

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Ian Romanick 2016-12-19 15:06:41 -08:00
parent 415f5f09e3
commit 15c8f322ca
1 changed files with 9 additions and 31 deletions

View File

@ -205,7 +205,7 @@ struct block {
bool has_instance_name;
};
static void process_block_array_leaf(char **name, gl_uniform_block *blocks,
static void process_block_array_leaf(const char *name, gl_uniform_block *blocks,
ubo_visitor *parcel,
gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
@ -241,7 +241,7 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
parcel, variables, b, block_index,
binding_offset, ctx, prog, first_index);
} else {
process_block_array_leaf(name, blocks,
process_block_array_leaf(*name, blocks,
parcel, variables, b, block_index,
binding_offset, *block_index - first_index,
ctx, prog);
@ -250,7 +250,7 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
}
static void
process_block_array_leaf(char **name,
process_block_array_leaf(const char *name,
gl_uniform_block *blocks,
ubo_visitor *parcel, gl_uniform_buffer_variable *variables,
const struct link_uniform_block_active *const b,
@ -261,7 +261,7 @@ process_block_array_leaf(char **name,
unsigned i = *block_index;
const glsl_type *type = b->type->without_array();
blocks[i].Name = ralloc_strdup(blocks, *name);
blocks[i].Name = ralloc_strdup(blocks, name);
blocks[i].Uniforms = &variables[(*parcel).index];
/* The ARB_shading_language_420pack spec says:
@ -278,7 +278,7 @@ process_block_array_leaf(char **name,
blocks[i]._RowMajor = type->get_interface_row_major();
blocks[i].linearized_array_index = linearized_index;
parcel->process(type, blocks[i].Name);
parcel->process(type, b->has_instance_name ? blocks[i].Name : "");
blocks[i].UniformBufferSize = parcel->buffer_size;
@ -367,8 +367,8 @@ create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
if ((create_ubo_blocks && !b->is_shader_storage) ||
(!create_ubo_blocks && b->is_shader_storage)) {
unsigned binding_offset = 0;
if (b->array != NULL) {
unsigned binding_offset = 0;
char *name = ralloc_strdup(NULL,
block_type->without_array()->name);
size_t name_length = strlen(name);
@ -379,31 +379,9 @@ create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
i);
ralloc_free(name);
} else {
blocks[i].Name = ralloc_strdup(blocks, block_type->name);
blocks[i].Uniforms = &variables[parcel.index];
blocks[i].Binding = (b->has_binding) ? b->binding : 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing =
gl_uniform_block_packing(block_type->interface_packing);
blocks[i]._RowMajor = block_type->get_interface_row_major();
parcel.process(block_type,
b->has_instance_name ? block_type->name : "");
blocks[i].UniformBufferSize = parcel.buffer_size;
/* Check SSBO size is lower than maximum supported size for SSBO
*/
if (b->is_shader_storage &&
parcel.buffer_size > ctx->Const.MaxShaderStorageBlockSize) {
linker_error(prog, "shader storage block `%s' has size %d, "
"which is larger than than the maximum allowed (%d)",
block_type->name, parcel.buffer_size,
ctx->Const.MaxShaderStorageBlockSize);
}
blocks[i].NumUniforms = (unsigned)(ptrdiff_t)
(&variables[parcel.index] - blocks[i].Uniforms);
i++;
process_block_array_leaf(block_type->name, blocks, &parcel,
variables, b, &i, &binding_offset,
0, ctx, prog);
}
}
}