vulkan/overlay: drop dependency on validation layer headers
v2: reimplement layer chain info getters (Eric) v3: make it compile.. (Lionel) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
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530927d3f6
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15b83b3af9
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@ -34,14 +34,13 @@ endforeach
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vklayer_files = files(
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'overlay.cpp',
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'overlay_params.c',
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'vk_layer_table.cpp',
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)
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vklayer_mesa_overlay = shared_library(
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'VkLayer_MESA_overlay',
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vklayer_files, overlay_spv,
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c_args : [c_vis_args, no_override_init_args],
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cpp_args : [cpp_vis_args],
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c_args : [c_vis_args, no_override_init_args, vulkan_wsi_args],
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cpp_args : [cpp_vis_args, vulkan_wsi_args],
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dependencies : [libimgui_core_dep, dep_dl],
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include_directories : [inc_common, inc_vulkan_util],
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link_args : cc.get_supported_link_arguments(['-Wl,-Bsymbolic-functions', '-Wl,-z,relro']),
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@ -26,12 +26,7 @@
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#include <assert.h>
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#include <vulkan/vulkan.h>
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#include <vulkan/vk_dispatch_table_helper.h>
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#include <vulkan/vk_layer.h>
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#include <vulkan/vk_layer_data.h>
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#include <vulkan/vk_layer_extension_utils.h>
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#include <vulkan/vk_loader_platform.h>
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#include "vk_layer_table.h"
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#include "imgui.h"
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@ -44,10 +39,11 @@
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#include "util/simple_mtx.h"
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#include "vk_enum_to_str.h"
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#include "vk_util.h"
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/* Mapped from VkInstace/VkPhysicalDevice */
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struct instance_data {
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VkLayerInstanceDispatchTable vtable;
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struct vk_instance_dispatch_table vtable;
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VkInstance instance;
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struct overlay_params params;
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@ -62,7 +58,7 @@ struct queue_data;
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struct device_data {
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struct instance_data *instance;
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VkLayerDispatchTable vtable;
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struct vk_device_dispatch_table vtable;
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VkPhysicalDevice physical_device;
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VkDevice device;
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@ -201,6 +197,33 @@ static void unmap_object(void *obj)
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}
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/**/
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static VkLayerInstanceCreateInfo *get_instance_chain_info(const VkInstanceCreateInfo *pCreateInfo,
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VkLayerFunction func)
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{
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vk_foreach_struct(item, pCreateInfo->pNext) {
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if (item->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO &&
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((VkLayerInstanceCreateInfo *) item)->function == func)
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return (VkLayerInstanceCreateInfo *) item;
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}
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unreachable("instance chain info not found");
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return NULL;
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}
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static VkLayerDeviceCreateInfo *get_device_chain_info(const VkDeviceCreateInfo *pCreateInfo,
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VkLayerFunction func)
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{
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vk_foreach_struct(item, pCreateInfo->pNext) {
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if (item->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO &&
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((VkLayerDeviceCreateInfo *) item)->function == func)
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return (VkLayerDeviceCreateInfo *)item;
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}
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unreachable("device chain info not found");
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return NULL;
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}
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/**/
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static struct instance_data *new_instance_data(VkInstance instance)
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{
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struct instance_data *data = rzalloc(NULL, struct instance_data);
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@ -1645,7 +1668,8 @@ VKAPI_ATTR VkResult VKAPI_CALL overlay_CreateDevice(
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VkDevice* pDevice)
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{
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struct instance_data *instance_data = FIND_PHYSICAL_DEVICE_DATA(physicalDevice);
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VkLayerDeviceCreateInfo *chain_info = get_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
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VkLayerDeviceCreateInfo *chain_info =
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get_device_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
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assert(chain_info->u.pLayerInfo);
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PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr = chain_info->u.pLayerInfo->pfnNextGetInstanceProcAddr;
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@ -1663,7 +1687,7 @@ VKAPI_ATTR VkResult VKAPI_CALL overlay_CreateDevice(
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struct device_data *device_data = new_device_data(*pDevice, instance_data);
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device_data->physical_device = physicalDevice;
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layer_init_device_dispatch_table(*pDevice, &device_data->vtable, fpGetDeviceProcAddr);
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vk_load_device_commands(*pDevice, fpGetDeviceProcAddr, &device_data->vtable);
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instance_data->vtable.GetPhysicalDeviceProperties(device_data->physical_device,
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&device_data->properties);
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@ -1688,7 +1712,8 @@ VKAPI_ATTR VkResult VKAPI_CALL overlay_CreateInstance(
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const VkAllocationCallbacks* pAllocator,
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VkInstance* pInstance)
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{
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VkLayerInstanceCreateInfo *chain_info = get_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
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VkLayerInstanceCreateInfo *chain_info =
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get_instance_chain_info(pCreateInfo, VK_LAYER_LINK_INFO);
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assert(chain_info->u.pLayerInfo);
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PFN_vkGetInstanceProcAddr fpGetInstanceProcAddr =
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@ -1706,9 +1731,9 @@ VKAPI_ATTR VkResult VKAPI_CALL overlay_CreateInstance(
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if (result != VK_SUCCESS) return result;
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struct instance_data *instance_data = new_instance_data(*pInstance);
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layer_init_instance_dispatch_table(instance_data->instance,
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&instance_data->vtable,
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fpGetInstanceProcAddr);
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vk_load_instance_commands(instance_data->instance,
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fpGetInstanceProcAddr,
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&instance_data->vtable);
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instance_data_map_physical_devices(instance_data, true);
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parse_overlay_env(&instance_data->params, getenv("VK_LAYER_MESA_OVERLAY_CONFIG"));
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@ -1,146 +0,0 @@
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/* Copyright (c) 2015-2016 The Khronos Group Inc.
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* Copyright (c) 2015-2016 Valve Corporation
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* Copyright (c) 2015-2016 LunarG, Inc.
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* Copyright (c) 2015-2016 Google, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Author: Tobin Ehlis <tobin@lunarg.com>
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*/
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#include <assert.h>
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#include <unordered_map>
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#include <vulkan/vk_dispatch_table_helper.h>
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#include <vulkan/vk_layer.h>
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#include "vk_layer_table.h"
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static device_table_map tableMap;
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static instance_table_map tableInstanceMap;
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// Map lookup must be thread safe
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VkLayerDispatchTable *device_dispatch_table(void *object) {
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dispatch_key key = get_dispatch_key(object);
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device_table_map::const_iterator it = tableMap.find((void *)key);
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assert(it != tableMap.end() && "Not able to find device dispatch entry");
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return it->second;
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}
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VkLayerInstanceDispatchTable *instance_dispatch_table(void *object) {
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dispatch_key key = get_dispatch_key(object);
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instance_table_map::const_iterator it = tableInstanceMap.find((void *)key);
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assert(it != tableInstanceMap.end() && "Not able to find instance dispatch entry");
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return it->second;
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}
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void destroy_dispatch_table(device_table_map &map, dispatch_key key) {
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device_table_map::const_iterator it = map.find((void *)key);
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if (it != map.end()) {
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delete it->second;
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map.erase(it);
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}
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}
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void destroy_dispatch_table(instance_table_map &map, dispatch_key key) {
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instance_table_map::const_iterator it = map.find((void *)key);
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if (it != map.end()) {
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delete it->second;
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map.erase(it);
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}
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}
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void destroy_device_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableMap, key); }
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void destroy_instance_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableInstanceMap, key); }
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VkLayerDispatchTable *get_dispatch_table(device_table_map &map, void *object) {
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dispatch_key key = get_dispatch_key(object);
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device_table_map::const_iterator it = map.find((void *)key);
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assert(it != map.end() && "Not able to find device dispatch entry");
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return it->second;
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}
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VkLayerInstanceDispatchTable *get_dispatch_table(instance_table_map &map, void *object) {
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dispatch_key key = get_dispatch_key(object);
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instance_table_map::const_iterator it = map.find((void *)key);
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assert(it != map.end() && "Not able to find instance dispatch entry");
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return it->second;
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}
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VkLayerInstanceCreateInfo *get_chain_info(const VkInstanceCreateInfo *pCreateInfo, VkLayerFunction func) {
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VkLayerInstanceCreateInfo *chain_info = (VkLayerInstanceCreateInfo *)pCreateInfo->pNext;
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while (chain_info && !(chain_info->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO && chain_info->function == func)) {
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chain_info = (VkLayerInstanceCreateInfo *)chain_info->pNext;
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}
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assert(chain_info != NULL);
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return chain_info;
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}
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VkLayerDeviceCreateInfo *get_chain_info(const VkDeviceCreateInfo *pCreateInfo, VkLayerFunction func) {
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VkLayerDeviceCreateInfo *chain_info = (VkLayerDeviceCreateInfo *)pCreateInfo->pNext;
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while (chain_info && !(chain_info->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO && chain_info->function == func)) {
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chain_info = (VkLayerDeviceCreateInfo *)chain_info->pNext;
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}
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assert(chain_info != NULL);
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return chain_info;
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}
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/* Various dispatchable objects will use the same underlying dispatch table if they
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* are created from that "parent" object. Thus use pointer to dispatch table
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* as the key to these table maps.
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* Instance -> PhysicalDevice
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* Device -> CommandBuffer or Queue
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* If use the object themselves as key to map then implies Create entrypoints have to be intercepted
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* and a new key inserted into map */
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VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa, instance_table_map &map) {
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VkLayerInstanceDispatchTable *pTable;
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dispatch_key key = get_dispatch_key(instance);
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instance_table_map::const_iterator it = map.find((void *)key);
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if (it == map.end()) {
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pTable = new VkLayerInstanceDispatchTable;
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map[(void *)key] = pTable;
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} else {
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return it->second;
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}
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layer_init_instance_dispatch_table(instance, pTable, gpa);
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// Setup func pointers that are required but not externally exposed. These won't be added to the instance dispatch table by
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// default.
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pTable->GetPhysicalDeviceProcAddr = (PFN_GetPhysicalDeviceProcAddr)gpa(instance, "vk_layerGetPhysicalDeviceProcAddr");
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return pTable;
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}
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VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa) {
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return initInstanceTable(instance, gpa, tableInstanceMap);
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}
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VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa, device_table_map &map) {
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VkLayerDispatchTable *pTable;
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dispatch_key key = get_dispatch_key(device);
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device_table_map::const_iterator it = map.find((void *)key);
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if (it == map.end()) {
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pTable = new VkLayerDispatchTable;
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map[(void *)key] = pTable;
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} else {
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return it->second;
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}
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layer_init_device_dispatch_table(device, pTable, gpa);
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return pTable;
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}
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VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa) {
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return initDeviceTable(device, gpa, tableMap);
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}
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@ -1,51 +0,0 @@
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/* Copyright (c) 2015-2016 The Khronos Group Inc.
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* Copyright (c) 2015-2016 Valve Corporation
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* Copyright (c) 2015-2016 LunarG, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Author: Tobin Ehlis <tobin@lunarg.com>
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*/
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#pragma once
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#include <vulkan/vk_layer.h>
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#include <vulkan/vulkan.h>
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#include <unordered_map>
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typedef std::unordered_map<void *, VkLayerDispatchTable *> device_table_map;
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typedef std::unordered_map<void *, VkLayerInstanceDispatchTable *> instance_table_map;
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VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa, device_table_map &map);
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VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa);
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VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa, instance_table_map &map);
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VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa);
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typedef void *dispatch_key;
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static inline dispatch_key get_dispatch_key(const void *object) { return (dispatch_key) * (VkLayerDispatchTable **)object; }
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VkLayerDispatchTable *device_dispatch_table(void *object);
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VkLayerInstanceDispatchTable *instance_dispatch_table(void *object);
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VkLayerDispatchTable *get_dispatch_table(device_table_map &map, void *object);
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VkLayerInstanceDispatchTable *get_dispatch_table(instance_table_map &map, void *object);
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VkLayerInstanceCreateInfo *get_chain_info(const VkInstanceCreateInfo *pCreateInfo, VkLayerFunction func);
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VkLayerDeviceCreateInfo *get_chain_info(const VkDeviceCreateInfo *pCreateInfo, VkLayerFunction func);
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void destroy_device_dispatch_table(dispatch_key key);
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void destroy_instance_dispatch_table(dispatch_key key);
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void destroy_dispatch_table(device_table_map &map, dispatch_key key);
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void destroy_dispatch_table(instance_table_map &map, dispatch_key key);
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