glapi: Move PrimitiveBoundingBox and BlendBarrier definitions into ES3.2 category.
These two GLES 3.2 entry points were being defined in the category of the ARB_ES3_2_compatibility and KHR_blend_equation_advanced extensions respectively instead of in the ES3.2 category. Defining them in the ES3.2 category makes sure that the gl_procs.py generator emits declarations in the glprocs.h header file for the unsuffixed GLES-only entry points that PrimitiveBoundingBoxARB and BlendBarrierKHR respectively alias. This should avoid a compilation failure during scons builds in combination with "mapi: export all GLES 3.2 functions in libGLESv2.so". Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
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@ -8296,6 +8296,23 @@
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<!-- ARB extension 171 -->
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<xi:include href="ARB_pipeline_statistics_query.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
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<category name="es3.2">
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<!-- This should be in es_EXT, but this file is included first and
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the alias doesn't work otherwise. -->
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<function name="PrimitiveBoundingBox" es2="3.2" desktop="false">
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<param name="minX" type="GLfloat"/>
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<param name="minY" type="GLfloat"/>
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<param name="minZ" type="GLfloat"/>
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<param name="minW" type="GLfloat"/>
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<param name="maxX" type="GLfloat"/>
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<param name="maxY" type="GLfloat"/>
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<param name="maxZ" type="GLfloat"/>
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<param name="maxW" type="GLfloat"/>
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</function>
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<function name="BlendBarrier" es2="3.2"/>
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</category>
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<category name="KHR_blend_equation_advanced" number="174">
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<enum name="BLEND_ADVANCED_COHERENT_KHR" value="0x9285"/>
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@ -8316,7 +8333,6 @@
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<enum name="HSL_COLOR_KHR" value="0x92AF"/>
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<enum name="HSL_LUMINOSITY_KHR" value="0x92B0"/>
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<function name="BlendBarrier" es2="3.2"/>
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<function name="BlendBarrierKHR" alias="BlendBarrier" es2="2.0"/>
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</category>
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@ -8332,18 +8348,6 @@
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<size name="Get" mode="get"/>
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</enum>
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<!-- This should be in es_EXT, but this file is included first and
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the alias doesn't work otherwise. -->
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<function name="PrimitiveBoundingBox" es2="3.2" desktop="false">
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<param name="minX" type="GLfloat"/>
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<param name="minY" type="GLfloat"/>
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<param name="minZ" type="GLfloat"/>
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<param name="minW" type="GLfloat"/>
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<param name="maxX" type="GLfloat"/>
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<param name="maxY" type="GLfloat"/>
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<param name="maxZ" type="GLfloat"/>
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<param name="maxW" type="GLfloat"/>
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</function>
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<function name="PrimitiveBoundingBoxARB" alias="PrimitiveBoundingBox">
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<param name="minX" type="GLfloat"/>
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<param name="minY" type="GLfloat"/>
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