panfrost: Group SFBD code tighter
Allows us to drop the redundant check by reordering, and will match the conventions we'll use once the whole structure is XMLified. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
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@ -685,12 +685,6 @@ panfrost_emit_frag_shader(struct panfrost_context *ctx,
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fragmeta->unknown2_3 |= MALI_DEPTH_FUNC(panfrost_translate_compare_func(
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zsa->base.depth.enabled ? zsa->base.depth.func : PIPE_FUNC_ALWAYS));
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SET_BIT(fragmeta->unknown2_4, MALI_NO_DITHER,
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(dev->quirks & MIDGARD_SFBD) &&
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!ctx->blend->base.dither);
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SET_BIT(fragmeta->unknown2_4, 0x10, dev->quirks & MIDGARD_SFBD);
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SET_BIT(fragmeta->unknown2_4, MALI_ALPHA_TO_COVERAGE,
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ctx->blend->base.alpha_to_coverage);
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@ -734,6 +728,9 @@ panfrost_emit_frag_shader(struct panfrost_context *ctx,
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SET_BIT(fragmeta->unknown2_3, MALI_CAN_DISCARD,
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blend[0].load_dest);
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fragmeta->unknown2_4 |= 0x10;
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SET_BIT(fragmeta->unknown2_4, MALI_NO_DITHER, !ctx->blend->base.dither);
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} else if (!(dev->quirks & IS_BIFROST)) {
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/* Bug where MRT-capable hw apparently reads the last blend
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* shader from here instead of the usual location? */
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