radeon: enable Hyper-Z on r600g and radeonsi by default
This reverts commit 01e6371149
.
Since then many Hyper-Z issues have been fixed or worked around.
Enable Hyper-Z by default so that we get enough feedback for the upcoming
mesa 10.4 release.
If you have issues with Hyper-Z try to disable Hyper-Z using the enviroment
variable R600_DEBUG=nohyperz and please report the issue on the bugtracker.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75011
See also: https://bugs.freedesktop.org/show_bug.cgi?id=75112
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
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@ -539,8 +539,8 @@ struct pipe_screen *r600_screen_create(struct radeon_winsys *ws)
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rscreen->b.debug_flags |= DBG_COMPUTE;
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if (debug_get_bool_option("R600_DUMP_SHADERS", FALSE))
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rscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS;
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if (debug_get_bool_option("R600_HYPERZ", FALSE))
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rscreen->b.debug_flags |= DBG_HYPERZ;
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if (!debug_get_bool_option("R600_HYPERZ", TRUE))
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rscreen->b.debug_flags |= DBG_NO_HYPERZ;
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if (debug_get_bool_option("R600_LLVM", FALSE))
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rscreen->b.debug_flags |= DBG_LLVM;
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@ -314,7 +314,7 @@ static const struct debug_named_value common_debug_options[] = {
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/* features */
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{ "nodma", DBG_NO_ASYNC_DMA, "Disable asynchronous DMA" },
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{ "hyperz", DBG_HYPERZ, "Enable Hyper-Z" },
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{ "nohyperz", DBG_NO_HYPERZ, "Disable Hyper-Z" },
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/* GL uses the word INVALIDATE, gallium uses the word DISCARD */
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{ "noinvalrange", DBG_NO_DISCARD_RANGE, "Disable handling of INVALIDATE_RANGE map flags" },
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{ "no2d", DBG_NO_2D_TILING, "Disable 2D tiling" },
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@ -97,7 +97,7 @@
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#define DBG_CS (1 << 9)
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/* features */
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#define DBG_NO_ASYNC_DMA (1 << 10)
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#define DBG_HYPERZ (1 << 11)
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#define DBG_NO_HYPERZ (1 << 11)
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#define DBG_NO_DISCARD_RANGE (1 << 12)
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#define DBG_NO_2D_TILING (1 << 13)
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#define DBG_NO_TILING (1 << 14)
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@ -603,7 +603,7 @@ r600_texture_create_object(struct pipe_screen *screen,
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if (rtex->is_depth) {
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if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER |
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R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
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(rscreen->debug_flags & DBG_HYPERZ)) {
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!(rscreen->debug_flags & DBG_NO_HYPERZ)) {
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r600_texture_allocate_htile(rscreen, rtex);
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}
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