i965: Move non-FS-specific shader support to brw_shader.cpp.

These only existed in brw_fs.cpp because it was the only .cpp file in
the area when I wrote them.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2011-05-26 09:57:36 -07:00
parent 53c89c67f3
commit 14b86f3c91
3 changed files with 129 additions and 100 deletions

View File

@ -119,7 +119,8 @@ CXX_SOURCES = \
brw_fs_channel_expressions.cpp \
brw_fs_reg_allocate.cpp \
brw_fs_schedule_instructions.cpp \
brw_fs_vector_splitting.cpp
brw_fs_vector_splitting.cpp \
brw_shader.cpp
ASM_SOURCES =

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@ -34,7 +34,6 @@ extern "C" {
#include "main/uniforms.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_optimize.h"
#include "program/register_allocate.h"
#include "program/sampler.h"
#include "program/hash_table.h"
@ -44,109 +43,11 @@ extern "C" {
}
#include "brw_fs.h"
#include "../glsl/glsl_types.h"
#include "../glsl/ir_optimization.h"
#include "../glsl/ir_print_visitor.h"
#define MAX_INSTRUCTION (1 << 30)
static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg);
struct gl_shader *
brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
{
struct brw_shader *shader;
shader = rzalloc(NULL, struct brw_shader);
if (shader) {
shader->base.Type = type;
shader->base.Name = name;
_mesa_init_shader(ctx, &shader->base);
}
return &shader->base;
}
struct gl_shader_program *
brw_new_shader_program(struct gl_context *ctx, GLuint name)
{
struct brw_shader_program *prog;
prog = rzalloc(NULL, struct brw_shader_program);
if (prog) {
prog->base.Name = name;
_mesa_init_shader_program(ctx, &prog->base);
}
return &prog->base;
}
GLboolean
brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct intel_context *intel = &brw->intel;
struct brw_shader *shader =
(struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (shader != NULL) {
void *mem_ctx = ralloc_context(NULL);
bool progress;
if (shader->ir)
ralloc_free(shader->ir);
shader->ir = new(shader) exec_list;
clone_ir_list(mem_ctx, shader->ir, shader->base.ir);
do_mat_op_to_vec(shader->ir);
lower_instructions(shader->ir,
MOD_TO_FRACT |
DIV_TO_MUL_RCP |
SUB_TO_ADD_NEG |
EXP_TO_EXP2 |
LOG_TO_LOG2);
/* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
* if-statements need to be flattened.
*/
if (intel->gen < 6)
lower_if_to_cond_assign(shader->ir, 16);
do_lower_texture_projection(shader->ir);
do_vec_index_to_cond_assign(shader->ir);
brw_do_cubemap_normalize(shader->ir);
lower_noise(shader->ir);
lower_quadop_vector(shader->ir, false);
lower_variable_index_to_cond_assign(shader->ir,
GL_TRUE, /* input */
GL_TRUE, /* output */
GL_TRUE, /* temp */
GL_TRUE /* uniform */
);
do {
progress = false;
brw_do_channel_expressions(shader->ir);
brw_do_vector_splitting(shader->ir);
progress = do_lower_jumps(shader->ir, true, true,
true, /* main return */
false, /* continue */
false /* loops */
) || progress;
progress = do_common_optimization(shader->ir, true, 32) || progress;
} while (progress);
validate_ir_tree(shader->ir);
reparent_ir(shader->ir, shader->ir);
ralloc_free(mem_ctx);
}
if (!_mesa_ir_link_shader(ctx, prog))
return GL_FALSE;
return GL_TRUE;
}
static int
type_size(const struct glsl_type *type)
{

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@ -0,0 +1,127 @@
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
extern "C" {
#include "main/macros.h"
#include "brw_context.h"
}
#include "brw_fs.h"
#include "../glsl/ir_optimization.h"
#include "../glsl/ir_print_visitor.h"
struct gl_shader *
brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
{
struct brw_shader *shader;
shader = rzalloc(NULL, struct brw_shader);
if (shader) {
shader->base.Type = type;
shader->base.Name = name;
_mesa_init_shader(ctx, &shader->base);
}
return &shader->base;
}
struct gl_shader_program *
brw_new_shader_program(struct gl_context *ctx, GLuint name)
{
struct brw_shader_program *prog;
prog = rzalloc(NULL, struct brw_shader_program);
if (prog) {
prog->base.Name = name;
_mesa_init_shader_program(ctx, &prog->base);
}
return &prog->base;
}
GLboolean
brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct brw_context *brw = brw_context(ctx);
struct intel_context *intel = &brw->intel;
struct brw_shader *shader =
(struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (shader != NULL) {
void *mem_ctx = ralloc_context(NULL);
bool progress;
if (shader->ir)
ralloc_free(shader->ir);
shader->ir = new(shader) exec_list;
clone_ir_list(mem_ctx, shader->ir, shader->base.ir);
do_mat_op_to_vec(shader->ir);
lower_instructions(shader->ir,
MOD_TO_FRACT |
DIV_TO_MUL_RCP |
SUB_TO_ADD_NEG |
EXP_TO_EXP2 |
LOG_TO_LOG2);
/* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
* if-statements need to be flattened.
*/
if (intel->gen < 6)
lower_if_to_cond_assign(shader->ir, 16);
do_lower_texture_projection(shader->ir);
do_vec_index_to_cond_assign(shader->ir);
brw_do_cubemap_normalize(shader->ir);
lower_noise(shader->ir);
lower_quadop_vector(shader->ir, false);
lower_variable_index_to_cond_assign(shader->ir,
GL_TRUE, /* input */
GL_TRUE, /* output */
GL_TRUE, /* temp */
GL_TRUE /* uniform */
);
do {
progress = false;
brw_do_channel_expressions(shader->ir);
brw_do_vector_splitting(shader->ir);
progress = do_lower_jumps(shader->ir, true, true,
true, /* main return */
false, /* continue */
false /* loops */
) || progress;
progress = do_common_optimization(shader->ir, true, 32) || progress;
} while (progress);
validate_ir_tree(shader->ir);
reparent_ir(shader->ir, shader->ir);
ralloc_free(mem_ctx);
}
if (!_mesa_ir_link_shader(ctx, prog))
return GL_FALSE;
return GL_TRUE;
}