mesa: add a separate valid primitive mask just for glDrawElements

No change in behavior.

This will be used for draw validation required by glDrawElements but not
glDrawArrays.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8798>
This commit is contained in:
Marek Olšák 2021-01-25 13:25:17 -05:00 committed by Marge Bot
parent 820dec3f7c
commit 1488d0a9b1
2 changed files with 26 additions and 5 deletions

View File

@ -56,12 +56,14 @@ _mesa_update_valid_to_render_state(struct gl_context *ctx)
if (_mesa_is_no_error_enabled(ctx)) {
ctx->ValidPrimMask = mask;
ctx->ValidPrimMaskIndexed = mask;
ctx->DrawPixValid = drawpix_valid;
return;
}
/* Start with an empty mask and set this to the trimmed mask at the end. */
ctx->ValidPrimMask = 0;
ctx->ValidPrimMaskIndexed = 0;
ctx->DrawPixValid = false;
/* The default error is GL_INVALID_OPERATION if mode is a valid enum.
@ -472,6 +474,7 @@ _mesa_update_valid_to_render_state(struct gl_context *ctx)
#endif
ctx->ValidPrimMask = mask;
ctx->ValidPrimMaskIndexed = mask;
}
/**
@ -481,11 +484,12 @@ _mesa_update_valid_to_render_state(struct gl_context *ctx)
* this code depends on current transform feedback state.
* Also, do additional checking related to tessellation shaders.
*/
GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
static bool
valid_prim_mode_custom(struct gl_context *ctx, GLenum mode,
GLbitfield valid_prim_mask, const char *name)
{
/* All primitive type enums are less than 32, so we can use the shift. */
if (mode >= 32 || !((1u << mode) & ctx->ValidPrimMask)) {
if (mode >= 32 || !((1u << mode) & valid_prim_mask)) {
/* If the primitive type is not in SupportedPrimMask, set GL_INVALID_ENUM,
* else set DrawGLError (e.g. GL_INVALID_OPERATION).
*/
@ -499,6 +503,18 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
return true;
}
GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
{
return valid_prim_mode_custom(ctx, mode, ctx->ValidPrimMask, name);
}
static bool
valid_prim_mode_indexed(struct gl_context *ctx, GLenum mode, const char *name)
{
return valid_prim_mode_custom(ctx, mode, ctx->ValidPrimMaskIndexed, name);
}
/**
* Verify that the element type is valid.
*
@ -568,7 +584,7 @@ validate_DrawElements_common(struct gl_context *ctx,
return false;
}
if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
if (!valid_prim_mode_indexed(ctx, mode, caller)) {
return false;
}
@ -634,7 +650,7 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx,
}
}
if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
if (!valid_prim_mode_indexed(ctx, mode, "glMultiDrawElements")) {
return GL_FALSE;
}

View File

@ -5234,6 +5234,11 @@ struct gl_context
GLenum16 DrawGLError; /**< GL error to return from draw calls */
/**
* Same as ValidPrimMask, but should be applied to glDrawElements*.
*/
GLbitfield ValidPrimMaskIndexed;
/**
* Whether DrawPixels/CopyPixels/Bitmap are valid to render.
*/