st/mesa: add a winsys buffers list in st_context

Commit a5e733c6b5 fixes the dangling
framebuffer object by unreferencing the window system draw/read buffers
when context is released. However this can prematurely destroy the
resources associated with these window system buffers. The problem is
reproducible with Turbine Demo running with VMware driver. In this case,
the depth buffer content was lost when the context is rebound to a
drawable.

To prevent premature destroy of the resources associated with
window system buffers, this patch maintains a list of these buffers in
the context, making sure the reference counts of these buffers will not
reach zero until the associated framebuffer interface objects no
longer exist. This also helps to avoid unnecessary destruction and
re-construction of the resources associated with the framebuffer.

Fixes VMware bug 1909807.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Charmaine Lee 2017-07-10 23:06:11 -07:00
parent 76acbd07fc
commit 147d7fb772
7 changed files with 93 additions and 11 deletions

View File

@ -310,6 +310,11 @@ struct st_framebuffer_iface
*/
int32_t stamp;
/**
* Identifier that uniquely identifies the framebuffer interface object.
*/
uint32_t ID;
/**
* Available for the state tracker manager to use.
*/

View File

@ -38,6 +38,8 @@
#include "util/u_memory.h"
#include "util/u_inlines.h"
static uint32_t drifb_ID = 0;
static void
swap_fences_unref(struct dri_drawable *draw);
@ -155,6 +157,7 @@ dri_create_buffer(__DRIscreen * sPriv,
dPriv->driverPrivate = (void *)drawable;
p_atomic_set(&drawable->base.stamp, 1);
drawable->base.ID = p_atomic_inc_return(&drifb_ID);
return GL_TRUE;
fail:
@ -177,6 +180,7 @@ dri_destroy_buffer(__DRIdrawable * dPriv)
swap_fences_unref(drawable);
drawable->base.ID = 0;
FREE(drawable);
}

View File

@ -46,7 +46,7 @@ struct stw_st_framebuffer {
unsigned texture_mask;
};
static uint32_t stwfb_ID = 0;
/**
* Is the given mutex held by the calling thread?
@ -234,6 +234,7 @@ stw_st_create_framebuffer(struct stw_framebuffer *fb)
stwfb->fb = fb;
stwfb->stvis = fb->pfi->stvis;
stwfb->base.ID = p_atomic_inc_return(&stwfb_ID);
stwfb->base.visual = &stwfb->stvis;
p_atomic_set(&stwfb->base.stamp, 1);
@ -255,6 +256,7 @@ stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_resource_reference(&stwfb->textures[i], NULL);
stwfb->base.ID = 0;
FREE(stwfb);
}

View File

@ -38,6 +38,7 @@
#include "program/prog_cache.h"
#include "vbo/vbo.h"
#include "glapi/glapi.h"
#include "st_manager.h"
#include "st_context.h"
#include "st_debug.h"
#include "st_cb_bitmap.h"
@ -571,6 +572,9 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
_mesa_destroy_context(ctx);
}
/* Initialize context's winsys buffers list */
LIST_INITHEAD(&st->winsys_buffers);
return st;
}
@ -591,6 +595,17 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
void st_destroy_context( struct st_context *st )
{
struct gl_context *ctx = st->ctx;
struct st_framebuffer *stfb, *next;
GET_CURRENT_CONTEXT(curctx);
if (curctx == NULL) {
/* No current context, but we need one to release
* renderbuffer surface when we release framebuffer.
* So temporarily bind the context.
*/
_mesa_make_current(ctx, NULL, NULL);
}
/* This must be called first so that glthread has a chance to finish */
_mesa_glthread_destroy(ctx);
@ -604,6 +619,11 @@ void st_destroy_context( struct st_context *st )
st_reference_prog(st, &st->tep, NULL);
st_reference_compprog(st, &st->cp, NULL);
/* release framebuffer in the winsys buffers list */
LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
st_framebuffer_reference(&stfb, NULL);
}
pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);

View File

@ -33,6 +33,7 @@
#include "main/fbobject.h"
#include "state_tracker/st_atom.h"
#include "util/u_inlines.h"
#include "util/list.h"
#ifdef __cplusplus
@ -277,6 +278,9 @@ struct st_context
*/
struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
/* Winsys buffers */
struct list_head winsys_buffers;
};
@ -301,6 +305,10 @@ struct st_framebuffer
unsigned num_statts;
int32_t stamp;
int32_t iface_stamp;
uint32_t iface_ID;
/* list of framebuffer objects */
struct list_head head;
};

View File

@ -57,6 +57,7 @@
#include "util/u_inlines.h"
#include "util/u_atomic.h"
#include "util/u_surface.h"
#include "util/list.h"
/**
@ -459,6 +460,7 @@ st_framebuffer_create(struct st_context *st,
_mesa_initialize_window_framebuffer(&stfb->Base, &mode);
stfb->iface = stfbi;
stfb->iface_ID = stfbi->ID;
stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
/* add the color buffer */
@ -480,7 +482,7 @@ st_framebuffer_create(struct st_context *st,
/**
* Reference a framebuffer.
*/
static void
void
st_framebuffer_reference(struct st_framebuffer **ptr,
struct st_framebuffer *stfb)
{
@ -488,6 +490,29 @@ st_framebuffer_reference(struct st_framebuffer **ptr,
_mesa_reference_framebuffer((struct gl_framebuffer **) ptr, fb);
}
/**
* Purge the winsys buffers list to remove any references to
* non-existing framebuffer interface objects.
*/
static void
st_framebuffers_purge(struct st_context *st)
{
struct st_framebuffer *stfb, *next;
LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
/**
* If the corresponding framebuffer interface object no longer exists,
* remove the framebuffer object from the context's winsys buffers list,
* and unreference the framebuffer object, so its resources can be
* deleted.
*/
if (stfb->iface->ID != stfb->iface_ID) {
LIST_DEL(&stfb->head);
st_framebuffer_reference(&stfb, NULL);
}
}
}
static void
st_context_flush(struct st_context_iface *stctxi, unsigned flags,
struct pipe_fence_handle **fence)
@ -761,17 +786,26 @@ st_framebuffer_reuse_or_create(struct st_context *st,
struct gl_framebuffer *fb,
struct st_framebuffer_iface *stfbi)
{
struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL;
struct st_framebuffer *cur = NULL, *stfb = NULL;
/* dummy framebuffers cant be used as st_framebuffer */
if (cur && &cur->Base != _mesa_get_incomplete_framebuffer() &&
cur->iface == stfbi) {
/* reuse the current stfb */
st_framebuffer_reference(&stfb, cur);
/* Check if there is already a framebuffer object for the specified
* framebuffer interface in this context. If there is one, use it.
*/
LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) {
if (cur->iface_ID == stfbi->ID) {
st_framebuffer_reference(&stfb, cur);
break;
}
}
else {
/* create a new one */
stfb = st_framebuffer_create(st, stfbi);
/* If there is not already a framebuffer object, create one */
if (stfb == NULL) {
cur = st_framebuffer_create(st, stfbi);
/* add to the context's winsys buffers list */
LIST_ADD(&cur->head, &st->winsys_buffers);
st_framebuffer_reference(&stfb, cur);
}
return stfb;
@ -822,6 +856,11 @@ st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
st_framebuffer_reference(&stdraw, NULL);
st_framebuffer_reference(&stread, NULL);
/* Purge the context's winsys_buffers list in case any
* of the referenced drawables no longer exist.
*/
st_framebuffers_purge(st);
}
else {
ret = _mesa_make_current(NULL, NULL, NULL);

View File

@ -33,6 +33,7 @@
#include "pipe/p_compiler.h"
struct st_context;
struct st_framebuffer;
void
st_manager_flush_frontbuffer(struct st_context *st);
@ -44,4 +45,7 @@ boolean
st_manager_add_color_renderbuffer(struct st_context *st, struct gl_framebuffer *fb,
gl_buffer_index idx);
void
st_framebuffer_reference(struct st_framebuffer **ptr,
struct st_framebuffer *stfb);
#endif /* ST_MANAGER_H */