radeonsi: adjust clip discard based on line width / point size

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-09-26 20:36:10 +02:00
parent 63680471f9
commit 146c2b7c28
3 changed files with 27 additions and 11 deletions

View File

@ -858,6 +858,7 @@ static void *si_create_rs_state(struct pipe_context *ctx,
rs->line_stipple_enable = state->line_stipple_enable;
rs->poly_stipple_enable = state->poly_stipple_enable;
rs->line_smooth = state->line_smooth;
rs->line_width = state->line_width;
rs->poly_smooth = state->poly_smooth;
rs->uses_poly_offset = state->offset_point || state->offset_line ||
state->offset_tri;
@ -897,6 +898,8 @@ static void *si_create_rs_state(struct pipe_context *ctx,
psize_min = state->point_size;
psize_max = state->point_size;
}
rs->max_point_size = psize_max;
/* Divide by two, because 0.5 = 1 pixel. */
si_pm4_set_reg(pm4, R_028A04_PA_SU_POINT_MINMAX,
S_028A04_MIN_SIZE(si_pack_float_12p4(psize_min/2)) |
@ -1007,7 +1010,9 @@ static void si_bind_rs_state(struct pipe_context *ctx, void *state)
si_update_poly_offset_state(sctx);
if (!old_rs ||
old_rs->scissor_enable != rs->scissor_enable) {
(old_rs->scissor_enable != rs->scissor_enable ||
old_rs->line_width != rs->line_width ||
old_rs->max_point_size != rs->max_point_size)) {
sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
si_mark_atom_dirty(sctx, &sctx->scissors.atom);
}

View File

@ -68,6 +68,8 @@ struct si_state_rasterizer {
struct si_pm4_state *pm4_poly_offset;
unsigned pa_sc_line_stipple;
unsigned pa_cl_clip_cntl;
float line_width;
float max_point_size;
unsigned sprite_coord_enable:8;
unsigned clip_plane_enable:8;
unsigned flatshade:1;

View File

@ -187,17 +187,26 @@ static void si_emit_guardband(struct si_context *ctx,
discard_x = 1.0;
discard_y = 1.0;
if (ctx->current_rast_prim < PIPE_PRIM_TRIANGLES) {
if (unlikely(ctx->current_rast_prim < PIPE_PRIM_TRIANGLES) &&
ctx->queued.named.rasterizer) {
/* When rendering wide points or lines, we need to be more
* conservative about when to discard them entirely. Since
* point size can be determined by the VS output, we basically
* disable discard completely completely here.
*
* TODO: This can hurt performance when rendering lines and
* points with fixed size, and could be improved.
*/
discard_x = guardband_x;
discard_y = guardband_y;
* conservative about when to discard them entirely. */
const struct si_state_rasterizer *rs = ctx->queued.named.rasterizer;
float pixels;
if (ctx->current_rast_prim == PIPE_PRIM_POINTS)
pixels = rs->max_point_size;
else
pixels = rs->line_width;
/* Add half the point size / line width */
discard_x += pixels / (2.0 * vp.scale[0]);
discard_y += pixels / (2.0 * vp.scale[1]);
/* Discard primitives that would lie entirely outside the clip
* region. */
discard_x = MIN2(discard_x, guardband_x);
discard_y = MIN2(discard_y, guardband_y);
}
/* If any of the GB registers is updated, all of them must be updated. */