vbo: Walk the VAO to check for mapped buffers.

Similarily to _mesa_all_varyings_in_vbos walk the VAO
to check if we have an illegal mapped buffer object
instead of walking all gl_client_arrays.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Mathias Fröhlich 2016-06-17 08:09:05 +02:00
parent 3f5e5696fe
commit 144737a498
1 changed files with 22 additions and 9 deletions

View File

@ -47,16 +47,29 @@
* to draw.
*/
static bool
check_input_buffers_are_unmapped(const struct gl_client_array **inputs)
check_input_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
{
GLuint i;
/* Walk the enabled arrays that have a vbo attached */
GLbitfield64 mask = vao->_Enabled & vao->VertexAttribBufferMask;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
if (inputs[i]) {
struct gl_buffer_object *obj = inputs[i]->BufferObj;
if (_mesa_check_disallowed_mapping(obj))
return false;
}
while (mask) {
int i = ffsll(mask) - 1;
const struct gl_vertex_attrib_array *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->VertexBinding[attrib_array->VertexBinding];
/* Only enabled arrays shall appear in the _Enabled bitmask */
assert(attrib_array->Enabled);
/* We have already masked with vao->VertexAttribBufferMask */
assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
/* Bail out once we find the first disallowed mapping */
if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
return false;
/* We have handled everything that is bound to this buffer_binding. */
mask &= ~buffer_binding->_BoundArrays;
}
return true;
@ -75,7 +88,7 @@ check_buffers_are_unmapped(struct gl_context *ctx)
/* check the current vertex arrays */
return !_mesa_check_disallowed_mapping(exec->vtx.bufferobj) &&
check_input_buffers_are_unmapped(exec->array.inputs);
check_input_buffers_are_unmapped(ctx->Array.VAO);
}