v3dv: fix comment for point_sprite_mask filed in shader key
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17486>
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@ -1234,11 +1234,8 @@ pipeline_populate_v3d_fs_key(struct v3d_fs_key *key,
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}
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if (key->is_points) {
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/* FIXME: The mask would need to be computed based on the shader
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* inputs. On gallium it is done at st_atom_rasterizer
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* (sprite_coord_enable). anv seems (need to confirm) to do that on
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* genX_pipeline (PointSpriteTextureCoordinateEnable). Would be also
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* better to have tests to guide filling the mask.
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/* This mask represents state for GL_ARB_point_sprite which is not
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* relevant to Vulkan.
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*/
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key->point_sprite_mask = 0;
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