Fix some draw_arrays issues.

We weren't mapping all the needed vertex array buffers.
Move array state that was temporarily in draw_context to softpipe_context.
Remove a bunch of dead code.
This commit is contained in:
Brian 2007-08-19 17:31:21 +01:00
parent 0453760a0b
commit 14327705fd
6 changed files with 38 additions and 148 deletions

View File

@ -201,13 +201,3 @@ void draw_set_viewport_state( struct draw_context *draw,
* Full pipe will have vertex shader, vertex fetch of its own.
*/
}
void draw_set_vertex_array_info(struct draw_context *draw,
const struct pipe_vertex_buffer *buffers,
const struct pipe_vertex_element *elements)
{
draw->vertex_buffer = buffers;
draw->vertex_element = elements;
}

View File

@ -82,10 +82,6 @@ void draw_set_vertex_attributes2( struct draw_context *draw,
const unsigned *attrs,
unsigned nr_attrs );
void draw_set_vertex_array_info(struct draw_context *draw,
const struct pipe_vertex_buffer *buffers,
const struct pipe_vertex_element *elements);
/* XXX temporary */
void draw_vb(struct draw_context *draw,
struct vertex_buffer *VB );

View File

@ -158,8 +158,6 @@ struct draw_context
/* pipe state that we need: */
struct pipe_setup_state setup;
struct pipe_viewport_state viewport;
const struct pipe_vertex_buffer *vertex_buffer; /**< note: pointer */
const struct pipe_vertex_element *vertex_element; /**< note: pointer */
/** need to know the pipe for vertex flushing/transformation: */
struct pipe_context *pipe;
@ -230,9 +228,6 @@ struct draw_context
ubyte *verts;
boolean in_vb;
struct vertex_fetch *vf;
/* Misc for sp_draw_arrays.c (temporary?) */
void *mapped_vbuffer;
};

View File

@ -322,10 +322,6 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
assert(softpipe->draw);
draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
draw_set_vertex_array_info(softpipe->draw,
softpipe->vertex_buffer,
softpipe->vertex_element);
sp_init_region_functions(softpipe);
sp_init_surface_functions(softpipe);

View File

@ -101,6 +101,11 @@ struct softpipe_context {
*/
enum interp_mode interp[PIPE_ATTRIB_MAX];
/*
* Mapped vertex buffers
*/
ubyte *mapped_vbuffer[PIPE_ATTRIB_MAX];
/* FS + setup derived state:
*/

View File

@ -127,18 +127,17 @@ fetch_attrib4(const void *ptr, unsigned format, float attrib[4])
* \param vOut array of pointers to four output vertices
*/
static void
run_vertex_program(struct draw_context *draw,
const void *vbuffer, unsigned elts[4], unsigned count,
run_vertex_program(struct softpipe_context *sp,
unsigned elts[4], unsigned count,
struct vertex_header *vOut[])
{
struct softpipe_context *sp = softpipe_context(draw->pipe);
struct tgsi_exec_machine machine;
unsigned int j;
ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX);
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
const float *scale = sp->viewport.scale;
const float *trans = sp->viewport.translate;
assert(count <= 4);
@ -167,9 +166,9 @@ run_vertex_program(struct draw_context *draw,
if (sp->vs.inputs_read & (1 << attr)) {
printf("attr %d: buf_off %d src_off %d pitch %d\n",
attr,
draw->vertex_buffer[attr].buffer_offset,
draw->vertex_element[attr].src_offset,
draw->vertex_buffer[attr].pitch);
sp->vertex_buffer[attr].buffer_offset,
sp->vertex_element[attr].src_offset,
sp->vertex_buffer[attr].pitch);
}
}
}
@ -180,13 +179,13 @@ run_vertex_program(struct draw_context *draw,
for (attr = 0; attr < 16; attr++) {
if (sp->vs.inputs_read & (1 << attr)) {
const void *src
= (const void *) ((const ubyte *) vbuffer
+ draw->vertex_buffer[attr].buffer_offset
+ draw->vertex_element[attr].src_offset
+ elts[j] * draw->vertex_buffer[attr].pitch);
= (const void *) ((const ubyte *) sp->mapped_vbuffer[attr]
+ sp->vertex_buffer[attr].buffer_offset
+ sp->vertex_element[attr].src_offset
+ elts[j] * sp->vertex_buffer[attr].pitch);
float p[4];
fetch_attrib4(src, draw->vertex_element[attr].src_format, p);
fetch_attrib4(src, sp->vertex_element[attr].src_format, p);
machine.Inputs[attr].xyzw[0].f[j] = p[0]; /*X*/
machine.Inputs[attr].xyzw[1].f[j] = p[1]; /*Y*/
@ -262,7 +261,7 @@ run_vertex_program(struct draw_context *draw,
slot = 1;
for (attr = 1; attr < VERT_RESULT_MAX; attr++) {
if (sp->vs.outputs_written & (1 << attr)) {
assert(slot < draw->nr_attrs - 2);
assert(slot < sp->nr_attrs);
vOut[j]->data[slot][0] = outputs[attr].xyzw[0].f[j];
vOut[j]->data[slot][1] = outputs[attr].xyzw[1].f[j];
vOut[j]->data[slot][2] = outputs[attr].xyzw[2].f[j];
@ -281,115 +280,17 @@ run_vertex_program(struct draw_context *draw,
}
/**
* Stand-in for actual vertex program execution
* XXX this will probably live in a new file, like "sp_vs.c"
* \param draw the drawing context
* \param vbuffer the mapped vertex buffer pointer
* \param elem which element of the vertex buffer to use as input
* \param vOut the output vertex
*/
#if 0
static void
run_vertex_program(struct draw_context *draw,
const void *vbuffer, unsigned elem,
struct vertex_header *vOut)
{
const float *vIn, *cIn;
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
const void *mapped = vbuffer;
/* XXX temporary hack: */
GET_CURRENT_CONTEXT(ctx);
const float *m = ctx->_ModelProjectMatrix.m;
vIn = (const float *) ((const ubyte *) mapped
+ draw->vertex_buffer[0].buffer_offset
+ draw->vertex_element[0].src_offset
+ elem * draw->vertex_buffer[0].pitch);
cIn = (const float *) ((const ubyte *) mapped
+ draw->vertex_buffer[3].buffer_offset
+ draw->vertex_element[3].src_offset
+ elem * draw->vertex_buffer[3].pitch);
{
float x = vIn[0];
float y = vIn[1];
float z = vIn[2];
float w = 1.0;
vOut->clipmask = 0x0;
vOut->edgeflag = 0;
/* MVP */
vOut->clip[0] = m[0] * x + m[4] * y + m[ 8] * z + m[12] * w;
vOut->clip[1] = m[1] * x + m[5] * y + m[ 9] * z + m[13] * w;
vOut->clip[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w;
vOut->clip[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
/* divide by w */
x = vOut->clip[0] / vOut->clip[3];
y = vOut->clip[1] / vOut->clip[3];
z = vOut->clip[2] / vOut->clip[3];
w = 1.0 / vOut->clip[3];
/* Viewport */
vOut->data[0][0] = scale[0] * x + trans[0];
vOut->data[0][1] = scale[1] * y + trans[1];
vOut->data[0][2] = scale[2] * z + trans[2];
vOut->data[0][3] = w;
/* color */
vOut->data[1][0] = cIn[0];
vOut->data[1][1] = cIn[1];
vOut->data[1][2] = cIn[2];
vOut->data[1][3] = 1.0;
}
}
#endif
/**
* Called by the draw module when the vertx cache needs to be flushed.
* This involves running the vertex shader.
*/
static void vs_flush( struct draw_context *draw )
{
struct softpipe_context *sp = (struct softpipe_context *) draw->pipe;
unsigned i, j;
/* We're not really running a vertex shader yet, so flushing the vs
* queue is just a matter of building the vertices and returning.
*/
/* Actually, I'm cheating even more and pre-building them still
* with the mesa/vf module. So it's very easy...
*/
#if 0
for (i = 0; i < draw->vs.queue_nr; i++) {
#else
for (i = 0; i < draw->vs.queue_nr; i+=4) {
#endif
/* Would do the following steps here:
*
* 1) Loop over vertex element descriptors, fetch data from each
* to build the pre-tnl vertex. This might require a new struct
* to represent the pre-tnl vertex.
*
* 2) Bundle groups of upto 4 pre-tnl vertices together and pass
* to vertex shader.
*
* 3) Do any necessary unswizzling, make sure vertex headers are
* correctly populated, store resulting post-transformed
* vertices in vcache.
*
* In this version, just do the last step:
*/
#if 0
const unsigned elt = draw->vs.queue[i].elt;
struct vertex_header *dest = draw->vs.queue[i].dest;
run_vertex_program(draw, draw->mapped_vbuffer, elt, dest);
#else
/* run vertex shader on vertex cache entries, four per invokation */
for (i = 0; i < draw->vs.queue_nr; i += 4) {
struct vertex_header *dests[4];
unsigned elts[4];
int n;
@ -403,9 +304,9 @@ static void vs_flush( struct draw_context *draw )
assert(n > 0);
assert(n <= 4);
run_vertex_program(draw, draw->mapped_vbuffer, elts, n, dests);
#endif
run_vertex_program(sp, elts, n, dests);
}
draw->vs.queue_nr = 0;
}
@ -417,7 +318,7 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
{
struct softpipe_context *sp = softpipe_context(pipe);
struct draw_context *draw = sp->draw;
struct pipe_buffer_handle *buf;
unsigned int i;
if (sp->dirty)
softpipe_update_derived( sp );
@ -427,11 +328,14 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
/*
* Map vertex buffers
*/
buf = sp->vertex_buffer[0].buffer;
assert(buf);
draw->mapped_vbuffer
= pipe->winsys->buffer_map(pipe->winsys, buf, PIPE_BUFFER_FLAG_READ);
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
if (sp->vertex_buffer[i].buffer) {
sp->mapped_vbuffer[i]
= pipe->winsys->buffer_map(pipe->winsys,
sp->vertex_buffer[i].buffer,
PIPE_BUFFER_FLAG_READ);
}
}
/* tell drawing pipeline we're beginning drawing */
draw->pipeline.first->begin( draw->pipeline.first );
@ -454,9 +358,13 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
draw->pipeline.first->end( draw->pipeline.first );
/*
* unmap vertex buffer
* unmap vertex buffers
*/
pipe->winsys->buffer_unmap(pipe->winsys, buf);
for (i = 0; i < PIPE_ATTRIB_MAX; i++) {
if (sp->vertex_buffer[i].buffer) {
pipe->winsys->buffer_unmap(pipe->winsys, sp->vertex_buffer[i].buffer);
}
}
softpipe_unmap_surfaces(sp);
}