anv/blorp: Provide surface states for CCS resolves

In the future, we plan on using this method to resolve images whose
surface state fast-clear value is dynamically updated during command
buffer execution. Start using it now for testing and to reduce churn
later on.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Nanley Chery 2017-06-12 10:12:41 -07:00
parent 4b2a2b70e0
commit 1415e7a997
1 changed files with 10 additions and 19 deletions

View File

@ -1496,7 +1496,6 @@ anv_image_ccs_clear(struct anv_cmd_buffer *cmd_buffer,
static void
ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
uint32_t att)
{
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
@ -1592,12 +1591,6 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
if (resolve_op == BLORP_FAST_CLEAR_OP_NONE)
return;
struct blorp_surf surf;
get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT,
att_state->aux_usage, &surf);
if (att_state->fast_clear)
surf.clear_color = vk_to_isl_color(att_state->clear_value.color);
/* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
*
* "When performing a render target resolve, PIPE_CONTROL with end of
@ -1613,12 +1606,8 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer,
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
for (uint32_t layer = 0; layer < fb->layers; layer++) {
blorp_ccs_resolve(batch, &surf,
iview->isl.base_level,
iview->isl.base_array_layer + layer,
iview->isl.format, resolve_op);
}
anv_ccs_resolve(cmd_buffer, att_state->color_rt_state, image,
iview->isl.base_level, fb->layers, resolve_op);
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
@ -1636,16 +1625,13 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
struct anv_subpass *subpass = cmd_buffer->state.subpass;
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
for (uint32_t i = 0; i < subpass->color_count; ++i) {
const uint32_t att = subpass->color_attachments[i].attachment;
if (att == VK_ATTACHMENT_UNUSED)
continue;
assert(att < cmd_buffer->state.pass->attachment_count);
ccs_resolve_attachment(cmd_buffer, &batch, att);
ccs_resolve_attachment(cmd_buffer, att);
}
if (subpass->has_resolve) {
@ -1684,6 +1670,10 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
const VkRect2D render_area = cmd_buffer->state.render_area;
assert(src_iview->aspect_mask == dst_iview->aspect_mask);
struct blorp_batch batch;
blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
resolve_image(&batch, src_iview->image,
src_iview->isl.base_level,
src_iview->isl.base_array_layer,
@ -1695,11 +1685,12 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
render_area.offset.x, render_area.offset.y,
render_area.extent.width, render_area.extent.height);
ccs_resolve_attachment(cmd_buffer, &batch, dst_att);
blorp_batch_finish(&batch);
ccs_resolve_attachment(cmd_buffer, dst_att);
}
}
blorp_batch_finish(&batch);
}
void