anv: Add pipeline_has_stage guards a few places

All of these worked before because they were depending on prog_data to be
null.  Soon, we won't be able to depend on a nice prog_data pointer and
it's nice to be more explicit anyway.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand 2016-08-25 12:22:28 -07:00
parent b259d86ad6
commit 13c09fdd0c
4 changed files with 40 additions and 10 deletions

View File

@ -738,20 +738,26 @@ anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
{
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
struct anv_subpass *subpass = cmd_buffer->state.subpass;
struct anv_pipeline_bind_map *map;
struct anv_pipeline *pipeline;
uint32_t bias, state_offset;
switch (stage) {
case MESA_SHADER_COMPUTE:
map = &cmd_buffer->state.compute_pipeline->bindings[stage];
pipeline = cmd_buffer->state.compute_pipeline;
bias = 1;
break;
default:
map = &cmd_buffer->state.pipeline->bindings[stage];
pipeline = cmd_buffer->state.pipeline;
bias = 0;
break;
}
if (!anv_pipeline_has_stage(pipeline, stage)) {
*bt_state = (struct anv_state) { 0, };
return VK_SUCCESS;
}
struct anv_pipeline_bind_map *map = &pipeline->bindings[stage];
if (bias + map->surface_count == 0) {
*bt_state = (struct anv_state) { 0, };
return VK_SUCCESS;
@ -904,13 +910,19 @@ VkResult
anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage, struct anv_state *state)
{
struct anv_pipeline_bind_map *map;
struct anv_pipeline *pipeline;
if (stage == MESA_SHADER_COMPUTE)
map = &cmd_buffer->state.compute_pipeline->bindings[stage];
pipeline = cmd_buffer->state.compute_pipeline;
else
map = &cmd_buffer->state.pipeline->bindings[stage];
pipeline = cmd_buffer->state.pipeline;
if (!anv_pipeline_has_stage(pipeline, stage)) {
*state = (struct anv_state) { 0, };
return VK_SUCCESS;
}
struct anv_pipeline_bind_map *map = &pipeline->bindings[stage];
if (map->sampler_count == 0) {
*state = (struct anv_state) { 0, };
return VK_SUCCESS;
@ -1077,6 +1089,10 @@ struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage)
{
/* If we don't have this stage, bail. */
if (!anv_pipeline_has_stage(cmd_buffer->state.pipeline, stage))
return (struct anv_state) { .offset = 0 };
struct anv_push_constants *data =
cmd_buffer->state.push_constants[stage];
const struct brw_stage_prog_data *prog_data =

View File

@ -1520,6 +1520,13 @@ struct anv_pipeline {
} gen9;
};
static inline bool
anv_pipeline_has_stage(const struct anv_pipeline *pipeline,
gl_shader_stage stage)
{
return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0;
}
static inline const struct brw_vs_prog_data *
get_vs_prog_data(struct anv_pipeline *pipeline)
{

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@ -315,10 +315,13 @@ get_pipeline_state_l3_weights(const struct anv_pipeline *pipeline)
bool needs_dc = false, needs_slm = false;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (!anv_pipeline_has_stage(pipeline, i))
continue;
const struct brw_stage_prog_data *prog_data = pipeline->prog_data[i];
needs_dc |= pipeline->needs_data_cache;
needs_slm |= prog_data && prog_data->total_shared;
needs_slm |= prog_data->total_shared;
}
return get_default_l3_weights(&pipeline->device->info,

View File

@ -668,11 +668,15 @@ emit_cb_state(struct anv_pipeline *pipeline,
blend_state.Entry[i].WriteDisableBlue = true;
}
struct anv_pipeline_bind_map *map =
&pipeline->bindings[MESA_SHADER_FRAGMENT];
uint32_t surface_count = 0;
struct anv_pipeline_bind_map *map;
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
map = &pipeline->bindings[MESA_SHADER_FRAGMENT];
surface_count = map->surface_count;
}
bool has_writeable_rt = false;
for (unsigned i = 0; i < map->surface_count; i++) {
for (unsigned i = 0; i < surface_count; i++) {
struct anv_pipeline_binding *binding = &map->surface_to_descriptor[i];
/* All color attachments are at the beginning of the binding table */