i965: Drop extra newline from shader compile messages.
Ilia changed shader-db's run.c to not expect messages to contain a newline in shader-db commit 51bbc8035.
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@ -2305,7 +2305,7 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
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compiler->shader_debug_log(log_data,
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"%s SIMD%d shader: %d inst, %d loops, %u cycles, "
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"%d:%d spills:fills, Promoted %u constants, "
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"compacted %d to %d bytes.\n",
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"compacted %d to %d bytes.",
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stage_abbrev, dispatch_width, before_size / 16,
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loop_count, cfg->cycle_count, spill_count,
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fill_count, promoted_constants, before_size,
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@ -1983,7 +1983,7 @@ generate_code(struct brw_codegen *p,
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compiler->shader_debug_log(log_data,
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"%s vec4 shader: %d inst, %d loops, %u cycles, "
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"compacted %d to %d bytes.\n",
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"compacted %d to %d bytes.",
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stage_abbrev, before_size / 16,
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loop_count, cfg->cycle_count,
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before_size, after_size);
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