i965: Drop extra newline from shader compile messages.

Ilia changed shader-db's run.c to not expect messages to contain a
newline in shader-db commit 51bbc8035.
This commit is contained in:
Matt Turner 2016-01-13 16:17:26 -08:00
parent 74cff779eb
commit 138a7dc826
2 changed files with 2 additions and 2 deletions

View File

@ -2305,7 +2305,7 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width)
compiler->shader_debug_log(log_data,
"%s SIMD%d shader: %d inst, %d loops, %u cycles, "
"%d:%d spills:fills, Promoted %u constants, "
"compacted %d to %d bytes.\n",
"compacted %d to %d bytes.",
stage_abbrev, dispatch_width, before_size / 16,
loop_count, cfg->cycle_count, spill_count,
fill_count, promoted_constants, before_size,

View File

@ -1983,7 +1983,7 @@ generate_code(struct brw_codegen *p,
compiler->shader_debug_log(log_data,
"%s vec4 shader: %d inst, %d loops, %u cycles, "
"compacted %d to %d bytes.\n",
"compacted %d to %d bytes.",
stage_abbrev, before_size / 16,
loop_count, cfg->cycle_count,
before_size, after_size);