v3d: Enable perpendicular line caps when line smoothing

V3D has a bit to set the line caps to be perpendicular to the line
rather than aligned to the edges of the framebuffer. I don’t know what
the disadvantages are of enabling this, but I noticed by experimentation
that enabling line smoothing on the Intel driver also enables nicer line
caps, so it seems nice to enable it here too.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5624>
This commit is contained in:
Neil Roberts 2020-06-22 12:50:18 +02:00 committed by Marge Bot
parent ee4d51f8b2
commit 137d8f9889
1 changed files with 6 additions and 0 deletions

View File

@ -527,6 +527,12 @@ v3dX(emit_state)(struct pipe_context *pctx)
config.stencil_enable =
v3d->zsa->base.stencil[0].enabled;
/* Use nicer line caps when line smoothing is
* enabled
*/
config.line_rasterization =
v3d_line_smoothing_enabled(v3d) ? 1 : 0;
}
}