st/nine: constify some variables
Just a nice hint for both peoples and compilers. Signed-off-by: Konstantin Kharlamov <Hi-Angel@yandex.ru> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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@ -201,7 +201,7 @@ compressed_format( D3DFORMAT fmt )
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static inline boolean
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depth_stencil_format( D3DFORMAT fmt )
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{
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static D3DFORMAT allowed[] = {
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static const D3DFORMAT allowed[] = {
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D3DFMT_D16_LOCKABLE,
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D3DFMT_D32,
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D3DFMT_D15S1,
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@ -378,7 +378,7 @@ struct sm1_instruction
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struct sm1_src_param dst_rel[1];
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struct sm1_dst_param dst[1];
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struct sm1_op_info *info;
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const struct sm1_op_info *info;
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};
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static void
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@ -2901,7 +2901,7 @@ DECL_SPECIAL(COMMENT)
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#define _OPI(o,t,vv1,vv2,pv1,pv2,d,s,h) \
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{ D3DSIO_##o, TGSI_OPCODE_##t, { vv1, vv2 }, { pv1, pv2, }, d, s, h }
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struct sm1_op_info inst_table[] =
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static const struct sm1_op_info inst_table[] =
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{
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_OPI(NOP, NOP, V(0,0), V(3,0), V(0,0), V(3,0), 0, 0, SPECIAL(NOP)), /* 0 */
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_OPI(MOV, MOV, V(0,0), V(3,0), V(0,0), V(3,0), 1, 1, NULL),
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@ -3008,10 +3008,10 @@ struct sm1_op_info inst_table[] =
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_OPI(BREAKP, BRK, V(0,0), V(3,0), V(2,1), V(3,0), 0, 1, SPECIAL(BREAKP))
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};
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struct sm1_op_info inst_phase =
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static const struct sm1_op_info inst_phase =
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_OPI(PHASE, NOP, V(0,0), V(0,0), V(1,4), V(1,4), 0, 0, SPECIAL(PHASE));
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struct sm1_op_info inst_comment =
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static const struct sm1_op_info inst_comment =
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_OPI(COMMENT, NOP, V(0,0), V(3,0), V(0,0), V(3,0), 0, 0, SPECIAL(COMMENT));
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static void
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@ -3279,7 +3279,7 @@ sm1_parse_instruction(struct shader_translator *tx)
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struct sm1_instruction *insn = &tx->insn;
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HRESULT hr;
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DWORD tok;
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struct sm1_op_info *info = NULL;
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const struct sm1_op_info *info = NULL;
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unsigned i;
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sm1_parse_comments(tx, TRUE);
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