virgl: store layer_stride in metadata

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
This commit is contained in:
Gurchetan Singh 2018-11-30 14:31:36 -08:00 committed by Bas Nieuwenhuizen
parent 2a44acc83b
commit 13626b46f1
2 changed files with 6 additions and 6 deletions

View File

@ -115,7 +115,7 @@ void virgl_init_context_resource_functions(struct pipe_context *ctx)
void virgl_resource_layout(struct pipe_resource *pt,
struct virgl_resource_metadata *metadata)
{
unsigned level;
unsigned level, nblocksy;
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
@ -131,11 +131,12 @@ void virgl_resource_layout(struct pipe_resource *pt,
else
slices = pt->array_size;
nblocksy = util_format_get_nblocksy(pt->format, height);
metadata->stride[level] = util_format_get_stride(pt->format, width);
metadata->layer_stride[level] = nblocksy * metadata->stride[level];
metadata->level_offset[level] = buffer_size;
buffer_size += (util_format_get_nblocksy(pt->format, height) *
slices * metadata->stride[level]);
buffer_size += slices * metadata->layer_stride[level];
width = u_minify(width, 1);
height = u_minify(height, 1);
@ -152,15 +153,13 @@ unsigned virgl_resource_offset(struct pipe_resource *pres,
struct virgl_resource_metadata *metadata,
unsigned level, unsigned layer)
{
const unsigned hgt = u_minify(pres->height0, level);
const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt);
unsigned offset = metadata->level_offset[level];
if (pres->target == PIPE_TEXTURE_CUBE ||
pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
pres->target == PIPE_TEXTURE_3D ||
pres->target == PIPE_TEXTURE_2D_ARRAY) {
offset += layer * nblocksy * metadata->stride[level];
offset += layer * metadata->layer_stride[level];
}
else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
offset += layer * metadata->stride[level];

View File

@ -40,6 +40,7 @@ struct virgl_resource_metadata
{
unsigned long level_offset[VR_MAX_TEXTURE_2D_LEVELS];
unsigned stride[VR_MAX_TEXTURE_2D_LEVELS];
unsigned layer_stride[VR_MAX_TEXTURE_2D_LEVELS];
uint32_t total_size;
};