turnip: pipeline program state refactor
This refactor simplifies things a bit, and will make it easier to share some logic with tu_clear_blit (see next patches). This changes the order in which some things are emitted, and emits less for disabled shader stages. There's also as extra write to SP_GS_PRIM_SIZE that is removed. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5426>
This commit is contained in:
parent
1c1782c6b5
commit
13525a9c70
|
@ -628,9 +628,81 @@ tu6_blend_op(VkBlendOp op)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static uint32_t
|
static void
|
||||||
emit_xs_cntl(const struct ir3_shader_variant *xs)
|
tu6_emit_xs_config(struct tu_cs *cs,
|
||||||
|
gl_shader_stage stage, /* xs->type, but xs may be NULL */
|
||||||
|
const struct ir3_shader_variant *xs,
|
||||||
|
uint64_t binary_iova)
|
||||||
{
|
{
|
||||||
|
static const struct xs_config {
|
||||||
|
uint16_t reg_sp_xs_ctrl;
|
||||||
|
uint16_t reg_sp_xs_config;
|
||||||
|
uint16_t reg_hlsq_xs_ctrl;
|
||||||
|
uint16_t reg_sp_vs_obj_start;
|
||||||
|
uint8_t opcode;
|
||||||
|
enum a6xx_state_block sb : 8;
|
||||||
|
} xs_config[] = {
|
||||||
|
[MESA_SHADER_VERTEX] = {
|
||||||
|
REG_A6XX_SP_VS_CTRL_REG0,
|
||||||
|
REG_A6XX_SP_VS_CONFIG,
|
||||||
|
REG_A6XX_HLSQ_VS_CNTL,
|
||||||
|
REG_A6XX_SP_VS_OBJ_START_LO,
|
||||||
|
CP_LOAD_STATE6_GEOM,
|
||||||
|
SB6_VS_SHADER,
|
||||||
|
},
|
||||||
|
[MESA_SHADER_TESS_CTRL] = {
|
||||||
|
REG_A6XX_SP_HS_CTRL_REG0,
|
||||||
|
REG_A6XX_SP_HS_CONFIG,
|
||||||
|
REG_A6XX_HLSQ_HS_CNTL,
|
||||||
|
REG_A6XX_SP_HS_OBJ_START_LO,
|
||||||
|
CP_LOAD_STATE6_GEOM,
|
||||||
|
SB6_HS_SHADER,
|
||||||
|
},
|
||||||
|
[MESA_SHADER_TESS_EVAL] = {
|
||||||
|
REG_A6XX_SP_DS_CTRL_REG0,
|
||||||
|
REG_A6XX_SP_DS_CONFIG,
|
||||||
|
REG_A6XX_HLSQ_DS_CNTL,
|
||||||
|
REG_A6XX_SP_DS_OBJ_START_LO,
|
||||||
|
CP_LOAD_STATE6_GEOM,
|
||||||
|
SB6_DS_SHADER,
|
||||||
|
},
|
||||||
|
[MESA_SHADER_GEOMETRY] = {
|
||||||
|
REG_A6XX_SP_GS_CTRL_REG0,
|
||||||
|
REG_A6XX_SP_GS_CONFIG,
|
||||||
|
REG_A6XX_HLSQ_GS_CNTL,
|
||||||
|
REG_A6XX_SP_GS_OBJ_START_LO,
|
||||||
|
CP_LOAD_STATE6_GEOM,
|
||||||
|
SB6_GS_SHADER,
|
||||||
|
},
|
||||||
|
[MESA_SHADER_FRAGMENT] = {
|
||||||
|
REG_A6XX_SP_FS_CTRL_REG0,
|
||||||
|
REG_A6XX_SP_FS_CONFIG,
|
||||||
|
REG_A6XX_HLSQ_FS_CNTL,
|
||||||
|
REG_A6XX_SP_FS_OBJ_START_LO,
|
||||||
|
CP_LOAD_STATE6_FRAG,
|
||||||
|
SB6_FS_SHADER,
|
||||||
|
},
|
||||||
|
[MESA_SHADER_COMPUTE] = {
|
||||||
|
REG_A6XX_SP_CS_CTRL_REG0,
|
||||||
|
REG_A6XX_SP_CS_CONFIG,
|
||||||
|
REG_A6XX_HLSQ_CS_CNTL,
|
||||||
|
REG_A6XX_SP_CS_OBJ_START_LO,
|
||||||
|
CP_LOAD_STATE6_FRAG,
|
||||||
|
SB6_CS_SHADER,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
const struct xs_config *cfg = &xs_config[stage];
|
||||||
|
|
||||||
|
if (!xs) {
|
||||||
|
/* shader stage disabled */
|
||||||
|
tu_cs_emit_pkt4(cs, cfg->reg_sp_xs_config, 1);
|
||||||
|
tu_cs_emit(cs, 0);
|
||||||
|
|
||||||
|
tu_cs_emit_pkt4(cs, cfg->reg_hlsq_xs_ctrl, 1);
|
||||||
|
tu_cs_emit(cs, 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
bool is_fs = xs->type == MESA_SHADER_FRAGMENT;
|
bool is_fs = xs->type == MESA_SHADER_FRAGMENT;
|
||||||
enum a3xx_threadsize threadsize = FOUR_QUADS;
|
enum a3xx_threadsize threadsize = FOUR_QUADS;
|
||||||
|
|
||||||
|
@ -641,7 +713,9 @@ emit_xs_cntl(const struct ir3_shader_variant *xs)
|
||||||
if (xs->type == MESA_SHADER_GEOMETRY)
|
if (xs->type == MESA_SHADER_GEOMETRY)
|
||||||
threadsize = TWO_QUADS;
|
threadsize = TWO_QUADS;
|
||||||
|
|
||||||
return A6XX_SP_VS_CTRL_REG0_THREADSIZE(threadsize) |
|
tu_cs_emit_pkt4(cs, cfg->reg_sp_xs_ctrl, 1);
|
||||||
|
tu_cs_emit(cs,
|
||||||
|
A6XX_SP_VS_CTRL_REG0_THREADSIZE(threadsize) |
|
||||||
A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(xs->info.max_reg + 1) |
|
A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(xs->info.max_reg + 1) |
|
||||||
A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
|
A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
|
||||||
A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(xs->branchstack) |
|
A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(xs->branchstack) |
|
||||||
|
@ -650,122 +724,77 @@ emit_xs_cntl(const struct ir3_shader_variant *xs)
|
||||||
/* only fragment shader sets VARYING bit */
|
/* only fragment shader sets VARYING bit */
|
||||||
COND(xs->total_in && is_fs, A6XX_SP_FS_CTRL_REG0_VARYING) |
|
COND(xs->total_in && is_fs, A6XX_SP_FS_CTRL_REG0_VARYING) |
|
||||||
/* unknown bit, seems unnecessary */
|
/* unknown bit, seems unnecessary */
|
||||||
COND(is_fs, 0x1000000);
|
COND(is_fs, 0x1000000));
|
||||||
}
|
|
||||||
|
|
||||||
static uint32_t
|
tu_cs_emit_pkt4(cs, cfg->reg_sp_xs_config, 2);
|
||||||
emit_xs_config(const struct ir3_shader_variant *sh)
|
tu_cs_emit(cs, A6XX_SP_VS_CONFIG_ENABLED |
|
||||||
{
|
COND(xs->bindless_tex, A6XX_SP_VS_CONFIG_BINDLESS_TEX) |
|
||||||
if (sh->instrlen) {
|
COND(xs->bindless_samp, A6XX_SP_VS_CONFIG_BINDLESS_SAMP) |
|
||||||
return A6XX_SP_VS_CONFIG_ENABLED |
|
COND(xs->bindless_ibo, A6XX_SP_VS_CONFIG_BINDLESS_IBO) |
|
||||||
COND(sh->bindless_tex, A6XX_SP_VS_CONFIG_BINDLESS_TEX) |
|
COND(xs->bindless_ubo, A6XX_SP_VS_CONFIG_BINDLESS_UBO));
|
||||||
COND(sh->bindless_samp, A6XX_SP_VS_CONFIG_BINDLESS_SAMP) |
|
tu_cs_emit(cs, xs->instrlen);
|
||||||
COND(sh->bindless_ibo, A6XX_SP_VS_CONFIG_BINDLESS_IBO) |
|
|
||||||
COND(sh->bindless_ubo, A6XX_SP_VS_CONFIG_BINDLESS_UBO);
|
|
||||||
} else {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
tu_cs_emit_pkt4(cs, cfg->reg_hlsq_xs_ctrl, 1);
|
||||||
tu6_emit_vs_config(struct tu_cs *cs, struct tu_shader *shader,
|
tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(xs->constlen, 4)) |
|
||||||
const struct ir3_shader_variant *vs)
|
|
||||||
{
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CTRL_REG0, 1);
|
|
||||||
tu_cs_emit(cs, emit_xs_cntl(vs));
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CONFIG, 2);
|
|
||||||
tu_cs_emit(cs, emit_xs_config(vs));
|
|
||||||
tu_cs_emit(cs, vs->instrlen);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_VS_CNTL, 1);
|
|
||||||
tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs->constlen, 4)) |
|
|
||||||
A6XX_HLSQ_VS_CNTL_ENABLED);
|
A6XX_HLSQ_VS_CNTL_ENABLED);
|
||||||
|
|
||||||
|
/* emit program binary
|
||||||
|
* binary_iova should be aligned to 1 instrlen unit (128 bytes)
|
||||||
|
*/
|
||||||
|
|
||||||
|
assert((binary_iova & 0x7f) == 0);
|
||||||
|
|
||||||
|
tu_cs_emit_pkt4(cs, cfg->reg_sp_vs_obj_start, 2);
|
||||||
|
tu_cs_emit_qw(cs, binary_iova);
|
||||||
|
|
||||||
|
tu_cs_emit_pkt7(cs, cfg->opcode, 3);
|
||||||
|
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
|
||||||
|
CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
|
||||||
|
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
|
||||||
|
CP_LOAD_STATE6_0_STATE_BLOCK(cfg->sb) |
|
||||||
|
CP_LOAD_STATE6_0_NUM_UNIT(xs->instrlen));
|
||||||
|
tu_cs_emit_qw(cs, binary_iova);
|
||||||
|
|
||||||
|
/* emit immediates */
|
||||||
|
|
||||||
|
const struct ir3_const_state *const_state = &xs->shader->const_state;
|
||||||
|
uint32_t base = const_state->offsets.immediate;
|
||||||
|
int size = const_state->immediates_count;
|
||||||
|
|
||||||
|
/* truncate size to avoid writing constants that shader
|
||||||
|
* does not use:
|
||||||
|
*/
|
||||||
|
size = MIN2(size + base, xs->constlen) - base;
|
||||||
|
|
||||||
|
if (size <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
tu_cs_emit_pkt7(cs, cfg->opcode, 3 + size * 4);
|
||||||
|
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
|
||||||
|
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
|
||||||
|
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
|
||||||
|
CP_LOAD_STATE6_0_STATE_BLOCK(cfg->sb) |
|
||||||
|
CP_LOAD_STATE6_0_NUM_UNIT(size));
|
||||||
|
tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
|
||||||
|
tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < size; i++) {
|
||||||
|
tu_cs_emit(cs, const_state->immediates[i].val[0]);
|
||||||
|
tu_cs_emit(cs, const_state->immediates[i].val[1]);
|
||||||
|
tu_cs_emit(cs, const_state->immediates[i].val[2]);
|
||||||
|
tu_cs_emit(cs, const_state->immediates[i].val[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
|
||||||
tu6_emit_hs_config(struct tu_cs *cs, struct tu_shader *shader,
|
|
||||||
const struct ir3_shader_variant *hs)
|
|
||||||
{
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
|
|
||||||
tu_cs_emit(cs, 0);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_CONFIG, 2);
|
|
||||||
tu_cs_emit(cs, emit_xs_config(hs));
|
|
||||||
tu_cs_emit(cs, hs->instrlen);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_HS_CNTL, 1);
|
|
||||||
tu_cs_emit(cs, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs->constlen, 4)));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
tu6_emit_ds_config(struct tu_cs *cs, struct tu_shader *shader,
|
|
||||||
const struct ir3_shader_variant *ds)
|
|
||||||
{
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_CONFIG, 2);
|
|
||||||
tu_cs_emit(cs, emit_xs_config(ds));
|
|
||||||
tu_cs_emit(cs, ds->instrlen);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_DS_CNTL, 1);
|
|
||||||
tu_cs_emit(cs, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds->constlen, 4)));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
tu6_emit_gs_config(struct tu_cs *cs, struct tu_shader *shader,
|
|
||||||
const struct ir3_shader_variant *gs)
|
|
||||||
{
|
|
||||||
bool has_gs = gs->type != MESA_SHADER_NONE;
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_PRIM_SIZE, 1);
|
|
||||||
tu_cs_emit(cs, 0);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2);
|
|
||||||
tu_cs_emit(cs, emit_xs_config(gs));
|
|
||||||
tu_cs_emit(cs, gs->instrlen);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1);
|
|
||||||
tu_cs_emit(cs, COND(has_gs, A6XX_HLSQ_GS_CNTL_ENABLED) |
|
|
||||||
A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
tu6_emit_fs_config(struct tu_cs *cs, struct tu_shader *shader,
|
|
||||||
const struct ir3_shader_variant *fs)
|
|
||||||
{
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1);
|
|
||||||
tu_cs_emit(cs, emit_xs_cntl(fs));
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CONFIG, 2);
|
|
||||||
tu_cs_emit(cs, emit_xs_config(fs));
|
|
||||||
tu_cs_emit(cs, fs->instrlen);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_FS_CNTL, 1);
|
|
||||||
tu_cs_emit(cs, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs->constlen, 4)) |
|
|
||||||
A6XX_HLSQ_FS_CNTL_ENABLED);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
|
tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
|
||||||
const struct ir3_shader_variant *v)
|
const struct ir3_shader_variant *v,
|
||||||
|
uint32_t binary_iova)
|
||||||
{
|
{
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
|
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
|
||||||
tu_cs_emit(cs, 0xff);
|
tu_cs_emit(cs, 0xff);
|
||||||
|
|
||||||
unsigned constlen = align(v->constlen, 4);
|
tu6_emit_xs_config(cs, MESA_SHADER_COMPUTE, v, binary_iova);
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL, 1);
|
|
||||||
tu_cs_emit(cs, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen) |
|
|
||||||
A6XX_HLSQ_CS_CNTL_ENABLED);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CONFIG, 2);
|
|
||||||
tu_cs_emit(cs, emit_xs_config(v));
|
|
||||||
tu_cs_emit(cs, v->instrlen);
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CTRL_REG0, 1);
|
|
||||||
tu_cs_emit(cs, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
|
|
||||||
A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v->info.max_reg + 1) |
|
|
||||||
A6XX_SP_CS_CTRL_REG0_MERGEDREGS |
|
|
||||||
A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v->branchstack) |
|
|
||||||
COND(v->need_pixlod, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE) |
|
|
||||||
COND(v->need_fine_derivatives, A6XX_SP_CS_CTRL_REG0_DIFF_FINE));
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_UNKNOWN_A9B1, 1);
|
tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_UNKNOWN_A9B1, 1);
|
||||||
tu_cs_emit(cs, 0x41);
|
tu_cs_emit(cs, 0x41);
|
||||||
|
@ -794,10 +823,10 @@ tu6_emit_vs_system_values(struct tu_cs *cs,
|
||||||
ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
|
ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
|
||||||
const uint32_t instanceid_regid =
|
const uint32_t instanceid_regid =
|
||||||
ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
|
ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
|
||||||
const uint32_t primitiveid_regid = gs->type != MESA_SHADER_NONE ?
|
const uint32_t primitiveid_regid = gs ?
|
||||||
ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) :
|
ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) :
|
||||||
regid(63, 0);
|
regid(63, 0);
|
||||||
const uint32_t gsheader_regid = gs->type != MESA_SHADER_NONE ?
|
const uint32_t gsheader_regid = gs ?
|
||||||
ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3) :
|
ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3) :
|
||||||
regid(63, 0);
|
regid(63, 0);
|
||||||
|
|
||||||
|
@ -979,12 +1008,11 @@ tu6_emit_vpc(struct tu_cs *cs,
|
||||||
const struct ir3_shader_variant *vs,
|
const struct ir3_shader_variant *vs,
|
||||||
const struct ir3_shader_variant *gs,
|
const struct ir3_shader_variant *gs,
|
||||||
const struct ir3_shader_variant *fs,
|
const struct ir3_shader_variant *fs,
|
||||||
bool binning_pass,
|
|
||||||
struct tu_streamout_state *tf)
|
struct tu_streamout_state *tf)
|
||||||
{
|
{
|
||||||
bool has_gs = gs->type != MESA_SHADER_NONE;
|
const struct ir3_shader_variant *last_shader = gs ?: vs;
|
||||||
const struct ir3_shader_variant *last_shader = has_gs ? gs : vs;
|
struct ir3_shader_linkage linkage = { .primid_loc = 0xff };
|
||||||
struct ir3_shader_linkage linkage = { 0 };
|
if (fs)
|
||||||
ir3_link_shaders(&linkage, last_shader, fs, true);
|
ir3_link_shaders(&linkage, last_shader, fs, true);
|
||||||
|
|
||||||
if (last_shader->shader->stream_output.num_outputs)
|
if (last_shader->shader->stream_output.num_outputs)
|
||||||
|
@ -1007,7 +1035,7 @@ tu6_emit_vpc(struct tu_cs *cs,
|
||||||
ir3_find_output_regid(last_shader, VARYING_SLOT_POS);
|
ir3_find_output_regid(last_shader, VARYING_SLOT_POS);
|
||||||
const uint32_t pointsize_regid =
|
const uint32_t pointsize_regid =
|
||||||
ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ);
|
ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ);
|
||||||
const uint32_t layer_regid = has_gs ?
|
const uint32_t layer_regid = gs ?
|
||||||
ir3_find_output_regid(gs, VARYING_SLOT_LAYER) : regid(63, 0);
|
ir3_find_output_regid(gs, VARYING_SLOT_LAYER) : regid(63, 0);
|
||||||
|
|
||||||
uint32_t pointsize_loc = 0xff, position_loc = 0xff, layer_loc = 0xff;
|
uint32_t pointsize_loc = 0xff, position_loc = 0xff, layer_loc = 0xff;
|
||||||
|
@ -1041,13 +1069,13 @@ tu6_emit_vpc(struct tu_cs *cs,
|
||||||
A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
|
A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (has_gs)
|
if (gs)
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count);
|
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count);
|
||||||
else
|
else
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count);
|
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count);
|
||||||
tu_cs_emit_array(cs, sp_out, sp_out_count);
|
tu_cs_emit_array(cs, sp_out, sp_out_count);
|
||||||
|
|
||||||
if (has_gs)
|
if (gs)
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count);
|
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count);
|
||||||
else
|
else
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count);
|
tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count);
|
||||||
|
@ -1057,8 +1085,8 @@ tu6_emit_vpc(struct tu_cs *cs,
|
||||||
tu_cs_emit(cs, COND(primid_passthru, A6XX_PC_PRIMID_CNTL_PRIMID_PASSTHRU));
|
tu_cs_emit(cs, COND(primid_passthru, A6XX_PC_PRIMID_CNTL_PRIMID_PASSTHRU));
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
|
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
|
||||||
tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
|
tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs ? fs->total_in : 0) |
|
||||||
(fs->total_in > 0 ? A6XX_VPC_CNTL_0_VARYING : 0) |
|
COND(fs && fs->total_in, A6XX_VPC_CNTL_0_VARYING) |
|
||||||
A6XX_VPC_CNTL_0_PRIMIDLOC(linkage.primid_loc) |
|
A6XX_VPC_CNTL_0_PRIMIDLOC(linkage.primid_loc) |
|
||||||
A6XX_VPC_CNTL_0_UNKLOC(0xff));
|
A6XX_VPC_CNTL_0_UNKLOC(0xff));
|
||||||
|
|
||||||
|
@ -1067,10 +1095,7 @@ tu6_emit_vpc(struct tu_cs *cs,
|
||||||
A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
|
A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
|
||||||
A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
|
A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
|
||||||
|
|
||||||
if (has_gs) {
|
if (gs) {
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CTRL_REG0, 1);
|
|
||||||
tu_cs_emit(cs, emit_xs_cntl(gs));
|
|
||||||
|
|
||||||
tu6_emit_link_map(cs, vs, gs);
|
tu6_emit_link_map(cs, vs, gs);
|
||||||
|
|
||||||
uint32_t primitive_regid =
|
uint32_t primitive_regid =
|
||||||
|
@ -1205,13 +1230,12 @@ tu6_vpc_varying_mode(const struct ir3_shader_variant *fs,
|
||||||
|
|
||||||
static void
|
static void
|
||||||
tu6_emit_vpc_varying_modes(struct tu_cs *cs,
|
tu6_emit_vpc_varying_modes(struct tu_cs *cs,
|
||||||
const struct ir3_shader_variant *fs,
|
const struct ir3_shader_variant *fs)
|
||||||
bool binning_pass)
|
|
||||||
{
|
{
|
||||||
uint32_t interp_modes[8] = { 0 };
|
uint32_t interp_modes[8] = { 0 };
|
||||||
uint32_t ps_repl_modes[8] = { 0 };
|
uint32_t ps_repl_modes[8] = { 0 };
|
||||||
|
|
||||||
if (!binning_pass) {
|
if (fs) {
|
||||||
for (int i = -1;
|
for (int i = -1;
|
||||||
(i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) {
|
(i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) {
|
||||||
|
|
||||||
|
@ -1414,133 +1438,6 @@ tu6_emit_fs_outputs(struct tu_cs *cs,
|
||||||
tu_cs_emit(cs, A6XX_RB_DEPTH_PLANE_CNTL_Z_MODE(zmode));
|
tu_cs_emit(cs, A6XX_RB_DEPTH_PLANE_CNTL_Z_MODE(zmode));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
|
||||||
tu6_emit_shader_object(struct tu_cs *cs,
|
|
||||||
gl_shader_stage stage,
|
|
||||||
const struct ir3_shader_variant *variant,
|
|
||||||
const struct tu_bo *binary_bo,
|
|
||||||
uint32_t binary_offset)
|
|
||||||
{
|
|
||||||
uint16_t reg;
|
|
||||||
uint8_t opcode;
|
|
||||||
enum a6xx_state_block sb;
|
|
||||||
switch (stage) {
|
|
||||||
case MESA_SHADER_VERTEX:
|
|
||||||
reg = REG_A6XX_SP_VS_OBJ_START_LO;
|
|
||||||
opcode = CP_LOAD_STATE6_GEOM;
|
|
||||||
sb = SB6_VS_SHADER;
|
|
||||||
break;
|
|
||||||
case MESA_SHADER_TESS_CTRL:
|
|
||||||
reg = REG_A6XX_SP_HS_OBJ_START_LO;
|
|
||||||
opcode = CP_LOAD_STATE6_GEOM;
|
|
||||||
sb = SB6_HS_SHADER;
|
|
||||||
break;
|
|
||||||
case MESA_SHADER_TESS_EVAL:
|
|
||||||
reg = REG_A6XX_SP_DS_OBJ_START_LO;
|
|
||||||
opcode = CP_LOAD_STATE6_GEOM;
|
|
||||||
sb = SB6_DS_SHADER;
|
|
||||||
break;
|
|
||||||
case MESA_SHADER_GEOMETRY:
|
|
||||||
reg = REG_A6XX_SP_GS_OBJ_START_LO;
|
|
||||||
opcode = CP_LOAD_STATE6_GEOM;
|
|
||||||
sb = SB6_GS_SHADER;
|
|
||||||
break;
|
|
||||||
case MESA_SHADER_FRAGMENT:
|
|
||||||
reg = REG_A6XX_SP_FS_OBJ_START_LO;
|
|
||||||
opcode = CP_LOAD_STATE6_FRAG;
|
|
||||||
sb = SB6_FS_SHADER;
|
|
||||||
break;
|
|
||||||
case MESA_SHADER_COMPUTE:
|
|
||||||
reg = REG_A6XX_SP_CS_OBJ_START_LO;
|
|
||||||
opcode = CP_LOAD_STATE6_FRAG;
|
|
||||||
sb = SB6_CS_SHADER;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
unreachable("invalid gl_shader_stage");
|
|
||||||
opcode = CP_LOAD_STATE6_GEOM;
|
|
||||||
sb = SB6_VS_SHADER;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!variant->instrlen) {
|
|
||||||
tu_cs_emit_pkt4(cs, reg, 2);
|
|
||||||
tu_cs_emit_qw(cs, 0);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(variant->type == stage);
|
|
||||||
|
|
||||||
const uint64_t binary_iova = binary_bo->iova + binary_offset;
|
|
||||||
assert((binary_iova & 0xf) == 0);
|
|
||||||
/* note: it looks like HW might try to read a few instructions beyond the instrlen size
|
|
||||||
* of the shader. this could be a potential source of problems at some point
|
|
||||||
* possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
|
|
||||||
*/
|
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, reg, 2);
|
|
||||||
tu_cs_emit_qw(cs, binary_iova);
|
|
||||||
|
|
||||||
/* always indirect */
|
|
||||||
const bool indirect = true;
|
|
||||||
if (indirect) {
|
|
||||||
tu_cs_emit_pkt7(cs, opcode, 3);
|
|
||||||
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
|
|
||||||
CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
|
|
||||||
tu_cs_emit_qw(cs, binary_iova);
|
|
||||||
} else {
|
|
||||||
const void *binary = binary_bo->map + binary_offset;
|
|
||||||
|
|
||||||
tu_cs_emit_pkt7(cs, opcode, 3 + variant->info.sizedwords);
|
|
||||||
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
|
|
||||||
CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
|
|
||||||
tu_cs_emit_qw(cs, 0);
|
|
||||||
tu_cs_emit_array(cs, binary, variant->info.sizedwords);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v,
|
|
||||||
uint32_t opcode, enum a6xx_state_block block)
|
|
||||||
{
|
|
||||||
/* dummy variant */
|
|
||||||
if (!v->shader)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const struct ir3_const_state *const_state = &v->shader->const_state;
|
|
||||||
uint32_t base = const_state->offsets.immediate;
|
|
||||||
int size = const_state->immediates_count;
|
|
||||||
|
|
||||||
/* truncate size to avoid writing constants that shader
|
|
||||||
* does not use:
|
|
||||||
*/
|
|
||||||
size = MIN2(size + base, v->constlen) - base;
|
|
||||||
|
|
||||||
if (size <= 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
tu_cs_emit_pkt7(cs, opcode, 3 + size * 4);
|
|
||||||
tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
|
|
||||||
CP_LOAD_STATE6_0_STATE_BLOCK(block) |
|
|
||||||
CP_LOAD_STATE6_0_NUM_UNIT(size));
|
|
||||||
tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
|
|
||||||
tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
|
|
||||||
|
|
||||||
for (unsigned i = 0; i < size; i++) {
|
|
||||||
tu_cs_emit(cs, const_state->immediates[i].val[0]);
|
|
||||||
tu_cs_emit(cs, const_state->immediates[i].val[1]);
|
|
||||||
tu_cs_emit(cs, const_state->immediates[i].val[2]);
|
|
||||||
tu_cs_emit(cs, const_state->immediates[i].val[3]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
static void
|
||||||
tu6_emit_geometry_consts(struct tu_cs *cs,
|
tu6_emit_geometry_consts(struct tu_cs *cs,
|
||||||
const struct ir3_shader_variant *vs,
|
const struct ir3_shader_variant *vs,
|
||||||
|
@ -1562,39 +1459,33 @@ tu6_emit_geometry_consts(struct tu_cs *cs,
|
||||||
ARRAY_SIZE(params), params);
|
ARRAY_SIZE(params), params);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* get pointer to first variant, return NULL if shader is NULL */
|
||||||
|
static const struct ir3_shader_variant *
|
||||||
|
tu_shader_get_variant(const struct tu_shader *shader)
|
||||||
|
{
|
||||||
|
return shader ? &shader->variants[0] : NULL;
|
||||||
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
tu6_emit_program(struct tu_cs *cs,
|
tu6_emit_program(struct tu_cs *cs,
|
||||||
const struct tu_pipeline_builder *builder,
|
struct tu_pipeline_builder *builder,
|
||||||
const struct tu_bo *binary_bo,
|
const struct tu_bo *binary_bo,
|
||||||
bool binning_pass,
|
bool binning_pass,
|
||||||
struct tu_streamout_state *tf)
|
struct tu_streamout_state *tf)
|
||||||
{
|
{
|
||||||
static const struct ir3_shader_variant dummy_variant = {
|
|
||||||
.type = MESA_SHADER_NONE
|
|
||||||
};
|
|
||||||
assert(builder->shaders[MESA_SHADER_VERTEX]);
|
|
||||||
const struct ir3_shader_variant *vs =
|
const struct ir3_shader_variant *vs =
|
||||||
&builder->shaders[MESA_SHADER_VERTEX]->variants[0];
|
tu_shader_get_variant(builder->shaders[MESA_SHADER_VERTEX]);
|
||||||
const struct ir3_shader_variant *hs =
|
|
||||||
builder->shaders[MESA_SHADER_TESS_CTRL]
|
|
||||||
? &builder->shaders[MESA_SHADER_TESS_CTRL]->variants[0]
|
|
||||||
: &dummy_variant;
|
|
||||||
const struct ir3_shader_variant *ds =
|
|
||||||
builder->shaders[MESA_SHADER_TESS_EVAL]
|
|
||||||
? &builder->shaders[MESA_SHADER_TESS_EVAL]->variants[0]
|
|
||||||
: &dummy_variant;
|
|
||||||
const struct ir3_shader_variant *gs =
|
const struct ir3_shader_variant *gs =
|
||||||
builder->shaders[MESA_SHADER_GEOMETRY]
|
tu_shader_get_variant(builder->shaders[MESA_SHADER_GEOMETRY]);
|
||||||
? &builder->shaders[MESA_SHADER_GEOMETRY]->variants[0]
|
|
||||||
: &dummy_variant;
|
|
||||||
const struct ir3_shader_variant *fs =
|
const struct ir3_shader_variant *fs =
|
||||||
builder->shaders[MESA_SHADER_FRAGMENT]
|
tu_shader_get_variant(builder->shaders[MESA_SHADER_FRAGMENT]);
|
||||||
? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0]
|
gl_shader_stage stage = MESA_SHADER_VERTEX;
|
||||||
: &dummy_variant;
|
|
||||||
uint32_t vs_offset = builder->shader_offsets[MESA_SHADER_VERTEX];
|
STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
|
||||||
bool has_gs = gs->type != MESA_SHADER_NONE;
|
|
||||||
|
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
|
||||||
|
tu_cs_emit(cs, 0xff); /* XXX */
|
||||||
|
|
||||||
if (binning_pass) {
|
|
||||||
/* if we have streamout, use full VS in binning pass, as the
|
/* if we have streamout, use full VS in binning pass, as the
|
||||||
* binning pass VS will have outputs on other than position/psize
|
* binning pass VS will have outputs on other than position/psize
|
||||||
* stripped out
|
* stripped out
|
||||||
|
@ -1603,43 +1494,46 @@ tu6_emit_program(struct tu_cs *cs,
|
||||||
* the binning pass variant when GS is present because we don't
|
* the binning pass variant when GS is present because we don't
|
||||||
* support compiling correct binning pass variants with GS
|
* support compiling correct binning pass variants with GS
|
||||||
*/
|
*/
|
||||||
if (vs->shader->stream_output.num_outputs == 0 && !has_gs) {
|
if (binning_pass && vs->shader->stream_output.num_outputs == 0 && !gs) {
|
||||||
vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
|
vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
|
||||||
vs_offset = builder->binning_vs_offset;
|
tu6_emit_xs_config(cs, stage, vs,
|
||||||
}
|
binary_bo->iova + builder->binning_vs_offset);
|
||||||
fs = &dummy_variant;
|
stage++;
|
||||||
}
|
}
|
||||||
|
|
||||||
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
|
for (; stage < ARRAY_SIZE(builder->shaders); stage++) {
|
||||||
tu_cs_emit(cs, 0xff); /* XXX */
|
const struct ir3_shader_variant *xs =
|
||||||
|
tu_shader_get_variant(builder->shaders[stage]);
|
||||||
|
|
||||||
tu6_emit_vs_config(cs, builder->shaders[MESA_SHADER_VERTEX], vs);
|
if (stage == MESA_SHADER_FRAGMENT && binning_pass)
|
||||||
tu6_emit_hs_config(cs, builder->shaders[MESA_SHADER_TESS_CTRL], hs);
|
fs = xs = NULL;
|
||||||
tu6_emit_ds_config(cs, builder->shaders[MESA_SHADER_TESS_EVAL], ds);
|
|
||||||
tu6_emit_gs_config(cs, builder->shaders[MESA_SHADER_GEOMETRY], gs);
|
|
||||||
tu6_emit_fs_config(cs, builder->shaders[MESA_SHADER_FRAGMENT], fs);
|
|
||||||
|
|
||||||
tu6_emit_vpc(cs, vs, gs, fs, binning_pass, tf);
|
tu6_emit_xs_config(cs, stage, xs,
|
||||||
tu6_emit_vpc_varying_modes(cs, fs, binning_pass);
|
binary_bo->iova + builder->shader_offsets[stage]);
|
||||||
|
}
|
||||||
|
|
||||||
|
tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
|
||||||
|
tu_cs_emit(cs, 0);
|
||||||
|
|
||||||
|
tu6_emit_vpc(cs, vs, gs, fs, tf);
|
||||||
|
tu6_emit_vpc_varying_modes(cs, fs);
|
||||||
|
|
||||||
|
if (fs) {
|
||||||
tu6_emit_fs_inputs(cs, fs);
|
tu6_emit_fs_inputs(cs, fs);
|
||||||
tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count,
|
tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count,
|
||||||
builder->use_dual_src_blend,
|
builder->use_dual_src_blend,
|
||||||
builder->render_components);
|
builder->render_components);
|
||||||
|
} else {
|
||||||
tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo, vs_offset);
|
/* TODO: check if these can be skipped if fs is disabled */
|
||||||
if (has_gs)
|
struct ir3_shader_variant dummy_variant = {};
|
||||||
tu6_emit_shader_object(cs, MESA_SHADER_GEOMETRY, gs, binary_bo,
|
tu6_emit_fs_inputs(cs, &dummy_variant);
|
||||||
builder->shader_offsets[MESA_SHADER_GEOMETRY]);
|
tu6_emit_fs_outputs(cs, &dummy_variant, builder->color_attachment_count,
|
||||||
tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
|
builder->use_dual_src_blend,
|
||||||
builder->shader_offsets[MESA_SHADER_FRAGMENT]);
|
builder->render_components);
|
||||||
|
|
||||||
tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
|
|
||||||
if (has_gs) {
|
|
||||||
tu6_emit_immediates(cs, gs, CP_LOAD_STATE6_GEOM, SB6_GS_SHADER);
|
|
||||||
tu6_emit_geometry_consts(cs, vs, gs);
|
|
||||||
}
|
}
|
||||||
if (!binning_pass)
|
|
||||||
tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
|
if (gs)
|
||||||
|
tu6_emit_geometry_consts(cs, vs, gs);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
@ -2283,8 +2177,7 @@ tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
|
||||||
|
|
||||||
tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
|
tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
|
||||||
tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true, &pipeline->streamout);
|
tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true, &pipeline->streamout);
|
||||||
pipeline->program.binning_state_ib =
|
pipeline->program.binning_state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
|
||||||
tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
|
|
||||||
|
|
||||||
VkShaderStageFlags stages = 0;
|
VkShaderStageFlags stages = 0;
|
||||||
for (unsigned i = 0; i < builder->create_info->stageCount; i++) {
|
for (unsigned i = 0; i < builder->create_info->stageCount; i++) {
|
||||||
|
@ -2700,21 +2593,6 @@ tu_CreateGraphicsPipelines(VkDevice device,
|
||||||
return final_result;
|
return final_result;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
|
||||||
tu6_emit_compute_program(struct tu_cs *cs,
|
|
||||||
struct tu_shader *shader,
|
|
||||||
const struct tu_bo *binary_bo)
|
|
||||||
{
|
|
||||||
const struct ir3_shader_variant *v = &shader->variants[0];
|
|
||||||
|
|
||||||
tu6_emit_cs_config(cs, shader, v);
|
|
||||||
|
|
||||||
/* The compute program is the only one in the pipeline, so 0 offset. */
|
|
||||||
tu6_emit_shader_object(cs, MESA_SHADER_COMPUTE, v, binary_bo, 0);
|
|
||||||
|
|
||||||
tu6_emit_immediates(cs, v, CP_LOAD_STATE6_FRAG, SB6_CS_SHADER);
|
|
||||||
}
|
|
||||||
|
|
||||||
static VkResult
|
static VkResult
|
||||||
tu_compute_upload_shader(VkDevice device,
|
tu_compute_upload_shader(VkDevice device,
|
||||||
struct tu_pipeline *pipeline,
|
struct tu_pipeline *pipeline,
|
||||||
|
@ -2790,7 +2668,7 @@ tu_compute_pipeline_create(VkDevice device,
|
||||||
|
|
||||||
struct tu_cs prog_cs;
|
struct tu_cs prog_cs;
|
||||||
tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
|
tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
|
||||||
tu6_emit_compute_program(&prog_cs, shader, &pipeline->program.binary_bo);
|
tu6_emit_cs_config(&prog_cs, shader, v, pipeline->program.binary_bo.iova);
|
||||||
pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
|
pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
|
||||||
|
|
||||||
tu6_emit_load_state(pipeline, true);
|
tu6_emit_load_state(pipeline, true);
|
||||||
|
|
Loading…
Reference in New Issue