radeonsi: only emit compute shader state when switching shaders

v2: - Do check if anything changed earlier
    - Use emitted_program instead of emitted_bo to prevent
      shaders with shader->bo = NULL confusing the check
    - Use radeon_set_sh_reg*

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
This commit is contained in:
Bas Nieuwenhuizen 2016-04-02 13:19:42 +02:00
parent ba1f66a73d
commit 1349dd16ff
2 changed files with 88 additions and 59 deletions

View File

@ -185,6 +185,7 @@ static void si_initialize_compute(struct si_context *sctx)
0x190 /* Default value */);
}
sctx->cs_shader_state.emitted_program = NULL;
sctx->cs_shader_state.initialized = true;
}
@ -226,6 +227,83 @@ static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
return true;
}
static bool si_switch_compute_shader(struct si_context *sctx,
struct si_compute *program,
struct si_shader *shader, unsigned offset)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
struct si_shader_config inline_config = {0};
struct si_shader_config *config;
uint64_t shader_va;
if (sctx->cs_shader_state.emitted_program == program &&
sctx->cs_shader_state.offset == offset)
return true;
if (program->ir_type == PIPE_SHADER_IR_TGSI) {
config = &shader->config;
} else {
unsigned lds_blocks;
config = &inline_config;
si_shader_binary_read_config(&shader->binary, config, offset);
lds_blocks = config->lds_size;
/* XXX: We are over allocating LDS. For SI, the shader reports
* LDS in blocks of 256 bytes, so if there are 4 bytes lds
* allocated in the shader and 4 bytes allocated by the state
* tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
*/
if (sctx->b.chip_class <= SI) {
lds_blocks += align(program->local_size, 256) >> 8;
} else {
lds_blocks += align(program->local_size, 512) >> 9;
}
assert(lds_blocks <= 0xFF);
config->rsrc2 &= C_00B84C_LDS_SIZE;
config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
}
if (!si_setup_compute_scratch_buffer(sctx, shader, config))
return false;
if (shader->scratch_bo) {
COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
"Total Scratch: %u bytes\n", sctx->scratch_waves,
config->scratch_bytes_per_wave,
config->scratch_bytes_per_wave *
sctx->scratch_waves);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
shader->scratch_bo, RADEON_USAGE_READWRITE,
RADEON_PRIO_SCRATCH_BUFFER);
}
shader_va = shader->bo->gpu_address + offset;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
radeon_emit(cs, shader_va >> 8);
radeon_emit(cs, shader_va >> 40);
radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
radeon_emit(cs, config->rsrc1);
radeon_emit(cs, config->rsrc2);
radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
S_00B860_WAVES(sctx->scratch_waves)
| S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));
sctx->cs_shader_state.emitted_program = program;
sctx->cs_shader_state.offset = offset;
return true;
}
static void si_upload_compute_input(struct si_context *sctx,
const struct pipe_grid_info *info)
{
@ -282,10 +360,7 @@ static void si_launch_grid(
struct si_context *sctx = (struct si_context*)ctx;
struct si_compute *program = sctx->cs_shader_state.program;
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
uint64_t shader_va;
unsigned i;
struct si_shader *shader = &program->shader;
unsigned lds_blocks;
si_need_cs_space(sctx);
@ -302,29 +377,12 @@ static void si_launch_grid(
pm4->compute_pkt = true;
/* Read the config information */
si_shader_binary_read_config(&shader->binary, &shader->config, info->pc);
if (!si_setup_compute_scratch_buffer(sctx, shader, &shader->config))
if (!si_switch_compute_shader(sctx, program, &program->shader, info->pc))
return;
if (program->input_size || program->ir_type == PIPE_SHADER_IR_NATIVE)
si_upload_compute_input(sctx, info);
if (shader->config.scratch_bytes_per_wave > 0) {
COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
"Total Scratch: %u bytes\n", sctx->scratch_waves,
shader->config.scratch_bytes_per_wave,
shader->config.scratch_bytes_per_wave *
sctx->scratch_waves);
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
shader->scratch_bo,
RADEON_USAGE_READWRITE,
RADEON_PRIO_SCRATCH_BUFFER);
}
si_pm4_set_reg(pm4, R_00B81C_COMPUTE_NUM_THREAD_X,
S_00B81C_NUM_THREAD_FULL(info->block[0]));
si_pm4_set_reg(pm4, R_00B820_COMPUTE_NUM_THREAD_Y,
@ -344,44 +402,6 @@ static void si_launch_grid(
RADEON_PRIO_COMPUTE_GLOBAL);
}
shader_va = shader->bo->gpu_address;
shader_va += info->pc;
radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
si_pm4_set_reg(pm4, R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
si_pm4_set_reg(pm4, R_00B834_COMPUTE_PGM_HI, shader_va >> 40);
si_pm4_set_reg(pm4, R_00B848_COMPUTE_PGM_RSRC1, shader->config.rsrc1);
lds_blocks = shader->config.lds_size;
/* XXX: We are over allocating LDS. For SI, the shader reports LDS in
* blocks of 256 bytes, so if there are 4 bytes lds allocated in
* the shader and 4 bytes allocated by the state tracker, then
* we will set LDS_SIZE to 512 bytes rather than 256.
*/
if (sctx->b.chip_class <= SI) {
lds_blocks += align(program->local_size, 256) >> 8;
} else {
lds_blocks += align(program->local_size, 512) >> 9;
}
assert(lds_blocks <= 0xFF);
shader->config.rsrc2 &= C_00B84C_LDS_SIZE;
shader->config.rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
si_pm4_set_reg(pm4, R_00B84C_COMPUTE_PGM_RSRC2, shader->config.rsrc2);
si_pm4_set_reg(pm4, R_00B860_COMPUTE_TMPRING_SIZE,
/* The maximum value for WAVES is 32 * num CU.
* If you program this value incorrectly, the GPU will hang if
* COMPUTE_PGM_RSRC2.SCRATCH_EN is enabled.
*/
S_00B860_WAVES(sctx->scratch_waves)
| S_00B860_WAVESIZE(shader->config.scratch_bytes_per_wave >> 10))
;
si_pm4_cmd_begin(pm4, PKT3_DISPATCH_DIRECT);
si_pm4_cmd_add(pm4, info->grid[0]); /* Thread groups DIM_X */
si_pm4_cmd_add(pm4, info->grid[1]); /* Thread groups DIM_Y */
@ -412,11 +432,18 @@ static void si_launch_grid(
static void si_delete_compute_state(struct pipe_context *ctx, void* state){
struct si_compute *program = (struct si_compute *)state;
struct si_context *sctx = (struct si_context*)ctx;
if (!state) {
return;
}
if (program == sctx->cs_shader_state.program)
sctx->cs_shader_state.program = NULL;
if (program == sctx->cs_shader_state.emitted_program)
sctx->cs_shader_state.emitted_program = NULL;
si_shader_destroy(&program->shader);
FREE(program);
}

View File

@ -133,6 +133,8 @@ struct si_sampler_state {
struct si_cs_shader_state {
struct si_compute *program;
struct si_compute *emitted_program;
unsigned offset;
bool initialized;
};