i965/fs: Fix broken rendering in large shaders with UBO loads.
The lowering process creates a new vgrf on gen7 that should be represented in live interval analysis. As-is, it was getting a conflicting allocation with gl_FragDepth in the dolphin emulator, producing broken rendering. NOTE: This is a candidate for the 9.1 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -2499,6 +2499,8 @@ fs_visitor::lower_uniform_pull_constant_loads()
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inst->insert_before(setup2);
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inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7;
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inst->src[1] = payload;
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this->live_intervals_valid = false;
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} else {
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/* Before register allocation, we didn't tell the scheduler about the
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* MRF we use. We know it's safe to use this MRF because nothing
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