i965: Make sure that the shader_time report at context destroy happens.
Otherwise, you end up with some report from within a second of context destroy, which is now what you really want for testing the impact of changes
This commit is contained in:
parent
81c247404a
commit
1315f3b4b3
|
@ -71,6 +71,9 @@ static void brw_destroy_context( struct intel_context *intel )
|
|||
struct brw_context *brw = brw_context(&intel->ctx);
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
|
||||
/* Force a report. */
|
||||
brw->shader_time.report_time = 0;
|
||||
|
||||
brw_collect_and_report_shader_time(brw);
|
||||
brw_destroy_shader_time(brw);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue