i965: Make sure that the shader_time report at context destroy happens.

Otherwise, you end up with some report from within a second of context
destroy, which is now what you really want for testing the impact of
changes
This commit is contained in:
Eric Anholt 2012-12-14 14:02:34 -08:00
parent 81c247404a
commit 1315f3b4b3
1 changed files with 3 additions and 0 deletions

View File

@ -71,6 +71,9 @@ static void brw_destroy_context( struct intel_context *intel )
struct brw_context *brw = brw_context(&intel->ctx);
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
/* Force a report. */
brw->shader_time.report_time = 0;
brw_collect_and_report_shader_time(brw);
brw_destroy_shader_time(brw);
}