panfrost: Stub out hierarchy mask selection
Quite a bit of refactoring in the main driver will be necessary to make use of this effectively, so the implementation is incomplete. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -268,3 +268,24 @@ panfrost_tiler_body_size(unsigned width, unsigned height, uint8_t mask)
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return ALIGN_POT(header_size * 512 / 8, 512);
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}
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/* In the future, a heuristic to choose a tiler hierarchy mask would go here.
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* At the moment, we just default to 0xFF, which enables all possible hierarchy
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* levels. Overall this yields good performance but presumably incurs a cost in
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* memory bandwidth / power consumption / etc, at least on smaller scenes that
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* don't really need all the smaller levels enabled */
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unsigned
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panfrost_choose_hierarchy_mask(
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unsigned width, unsigned height,
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unsigned vertex_count)
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{
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/* If there is no geometry, we don't bother enabling anything */
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if (!vertex_count)
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return 0x00;
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/* Otherwise, default everything on. TODO: Proper tests */
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return 0xFF;
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}
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