mesa: remove dd_function_table::UseProgram
finally unused Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -785,7 +785,6 @@ struct dd_function_table {
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*/
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/*@{*/
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struct gl_linked_shader *(*NewShader)(gl_shader_stage stage);
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void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
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/*@}*/
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/**
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@ -470,9 +470,6 @@ _mesa_bind_pipeline(struct gl_context *ctx,
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for (i = 0; i < MESA_SHADER_STAGES; i++)
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_mesa_shader_program_init_subroutine_defaults(ctx->_Shader->CurrentProgram[i]);
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if (ctx->Driver.UseProgram)
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ctx->Driver.UseProgram(ctx, NULL);
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}
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}
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@ -1253,9 +1253,6 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
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for (i = 0; i < MESA_SHADER_STAGES; i++)
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use_shader_program(ctx, i, shProg, &ctx->Shader);
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_mesa_active_program(ctx, shProg, "glUseProgram");
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if (ctx->Driver.UseProgram)
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ctx->Driver.UseProgram(ctx, shProg);
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}
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@ -2145,9 +2142,6 @@ _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
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{
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gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
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use_shader_program(ctx, stage, shProg, shTarget);
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if (ctx->Driver.UseProgram)
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ctx->Driver.UseProgram(ctx, shProg);
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}
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