glsl: fix crash compiling bindless samplers inside unnamed UBOs

The check to see if we were dealing with a buffer block was
too late and only worked for named UBOs.

Fixes: f32b01ca43 "glsl/linker: remove ubo explicit binding handling"

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1900
This commit is contained in:
Timothy Arceri 2019-10-11 16:23:48 +11:00
parent cece947a8d
commit 1294f01e06
1 changed files with 5 additions and 5 deletions

View File

@ -283,15 +283,15 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
if (var->data.explicit_binding) {
const glsl_type *const type = var->type;
if (type->without_array()->is_sampler() ||
if (var->is_in_buffer_block()) {
/* This case is handled by link_uniform_blocks (at
* process_block_array_leaf)
*/
} else if (type->without_array()->is_sampler() ||
type->without_array()->is_image()) {
int binding = var->data.binding;
linker::set_opaque_binding(mem_ctx, prog, var, var->type,
var->name, &binding);
} else if (var->is_in_buffer_block()) {
/* This case is handled by link_uniform_blocks (at
* process_block_array_leaf)
*/
} else if (type->contains_atomic()) {
/* we don't actually need to do anything. */
} else {