r600g,radeonsi: add common interface for buffer invalidation

This will be used by common code in the next commit.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2013-11-29 16:26:36 +01:00
parent e1374d86fe
commit 12806449fa
7 changed files with 10 additions and 6 deletions

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@ -91,7 +91,7 @@ static void *r600_buffer_transfer_map(struct pipe_context *ctx,
/* Check if mapping this buffer would cause waiting for the GPU. */
if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
r600_invalidate_buffer(&rctx->b.b, &rbuffer->b.b);
rctx->b.invalidate_buffer(&rctx->b.b, &rbuffer->b.b);
}
}
else if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&

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@ -717,7 +717,6 @@ unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
void r600_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf);
/* r600_uvd.c */
struct pipe_video_codec *r600_uvd_create_decoder(struct pipe_context *context,

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@ -2072,7 +2072,7 @@ out_unknown:
return ~0;
}
void r600_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
static void r600_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct r600_resource *rbuffer = r600_resource(buf);
@ -2162,6 +2162,7 @@ void r600_init_common_state_functions(struct r600_context *rctx)
rctx->b.b.create_surface = r600_create_surface;
rctx->b.b.surface_destroy = r600_surface_destroy;
rctx->b.b.draw_vbo = r600_draw_vbo;
rctx->b.invalidate_buffer = r600_invalidate_buffer;
}
void r600_trace_emit(struct r600_context *rctx)

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@ -256,6 +256,10 @@ struct r600_common_context {
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
/* Reallocate the buffer and update all resource bindings where
* the buffer is bound, including all resource descriptors. */
void (*invalidate_buffer)(struct pipe_context *ctx, struct pipe_resource *buf);
};
/* r600_buffer.c */

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@ -63,7 +63,7 @@ static void *r600_buffer_transfer_map(struct pipe_context *ctx,
/* Check if mapping this buffer would cause waiting for the GPU. */
if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
si_invalidate_buffer(&rctx->b.b, &rbuffer->b.b);
rctx->b.invalidate_buffer(&rctx->b.b, &rbuffer->b.b);
}
}

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@ -551,7 +551,7 @@ static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
* idle by discarding its contents. Apps usually tell us when to do this using
* map_buffer flags, for example.
*/
void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct r600_resource *rbuffer = r600_resource(buf);
@ -811,6 +811,7 @@ void si_init_all_descriptors(struct r600_context *rctx)
rctx->b.b.set_constant_buffer = si_set_constant_buffer;
rctx->b.b.set_stream_output_targets = si_set_streamout_targets;
rctx->b.clear_buffer = si_clear_buffer;
rctx->b.invalidate_buffer = si_invalidate_buffer;
}
void si_release_all_descriptors(struct r600_context *rctx)

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@ -200,7 +200,6 @@ void si_all_descriptors_begin_new_cs(struct r600_context *rctx);
void si_copy_buffer(struct r600_context *rctx,
struct pipe_resource *dst, struct pipe_resource *src,
uint64_t dst_offset, uint64_t src_offset, unsigned size);
void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf);
/* si_state.c */
struct si_pipe_shader_selector;