glapi: regenerated files

This commit is contained in:
Brian Paul 2011-01-15 10:32:34 -07:00
parent caee0d024f
commit 1250e2330b
14 changed files with 6121 additions and 6030 deletions

View File

@ -41,19 +41,19 @@
#define __GLX_PAD(n) (((n) + 3) & ~3)
#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
#define FASTCALL __attribute__((fastcall))
#else
#define FASTCALL
#endif
#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
#define NOINLINE __attribute__((noinline))
#else
#define NOINLINE
#endif
# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
# define FASTCALL __attribute__((fastcall))
# else
# define FASTCALL
# endif
# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
# define NOINLINE __attribute__((noinline))
# else
# define NOINLINE
# endif
#ifndef __GNUC__
#define __builtin_expect(x, y) x
# define __builtin_expect(x, y) x
#endif
/* If the size and opcode values are known at compile-time, this will, on
@ -10657,5 +10657,5 @@ __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment,
}
#undef FASTCALL
#undef NOINLINE
# undef FASTCALL
# undef NOINLINE

View File

@ -29,35 +29,35 @@
#include <GL/gl.h>
#include "indirect_size.h"
#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
#define PURE __attribute__((pure))
#else
#define PURE
#endif
# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
# define PURE __attribute__((pure))
# else
# define PURE
# endif
#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
#define FASTCALL __attribute__((fastcall))
#else
#define FASTCALL
#endif
# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
# define FASTCALL __attribute__((fastcall))
# else
# define FASTCALL
# endif
#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__)
#define INTERNAL __attribute__((visibility("internal")))
#else
#define INTERNAL
#endif
# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__)
# define INTERNAL __attribute__((visibility("internal")))
# else
# define INTERNAL
# endif
#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(GLX_USE_APPLEGL)
#undef HAVE_ALIAS
# undef HAVE_ALIAS
#endif
#ifdef HAVE_ALIAS
#define ALIAS2(from,to) \
# define ALIAS2(from,to) \
INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
__attribute__ ((alias( # to )));
#define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
#else
#define ALIAS(from,to) \
# define ALIAS(from,to) \
INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
{ return __gl ## to ## _size( e ); }
#endif
@ -383,6 +383,6 @@ ALIAS(Fogiv, Fogfv)
ALIAS(ColorTableParameteriv, ColorTableParameterfv)
ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
ALIAS(PointParameterivNV, PointParameterfvEXT)
#undef PURE
#undef FASTCALL
#undef INTERNAL
# undef PURE
# undef FASTCALL
# undef INTERNAL

View File

@ -26,7 +26,7 @@
*/
#if !defined( _INDIRECT_SIZE_H_ )
#define _INDIRECT_SIZE_H_
# define _INDIRECT_SIZE_H_
/**
* \file
@ -36,23 +36,23 @@
* \author Ian Romanick <idr@us.ibm.com>
*/
#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
#define PURE __attribute__((pure))
#else
#define PURE
#endif
# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
# define PURE __attribute__((pure))
# else
# define PURE
# endif
#if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
#define FASTCALL __attribute__((fastcall))
#else
#define FASTCALL
#endif
# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
# define FASTCALL __attribute__((fastcall))
# else
# define FASTCALL
# endif
#if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__)
#define INTERNAL __attribute__((visibility("internal")))
#else
#define INTERNAL
#endif
# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__)
# define INTERNAL __attribute__((visibility("internal")))
# else
# define INTERNAL
# endif
extern INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum);
extern INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum);
@ -81,8 +81,8 @@ extern INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum);
extern INTERNAL PURE FASTCALL GLint __glPointParameterfvEXT_size(GLenum);
extern INTERNAL PURE FASTCALL GLint __glPointParameterivNV_size(GLenum);
#undef PURE
#undef FASTCALL
#undef INTERNAL
# undef PURE
# undef FASTCALL
# undef INTERNAL
#endif /* !defined( _INDIRECT_SIZE_H_ ) */

View File

@ -0,0 +1,21 @@
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_instanced_arrays" number="49">
<enum name="VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" value="0x88FE"/>
<function name="VertexAttribDivisorARB" offset="assign">
<param name="index" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>
</category>
</OpenGLAPI>

View File

@ -12523,5 +12523,6 @@
<xi:include href="EXT_gpu_shader4.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="GL3x.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<xi:include href="ARB_instanced_arrays.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
</OpenGLAPI>

View File

@ -773,36 +773,35 @@ gl_dispatch_functions_start:
GL_STUB(glFramebufferTextureARB, 575)
GL_STUB(glFramebufferTextureFaceARB, 576)
GL_STUB(glProgramParameteriARB, 577)
GL_STUB(glFlushMappedBufferRange, 578)
GL_STUB(glMapBufferRange, 579)
GL_STUB(glBindVertexArray, 580)
GL_STUB(glGenVertexArrays, 581)
GL_STUB(glCopyBufferSubData, 582)
GL_STUB(glClientWaitSync, 583)
GL_STUB(glDeleteSync, 584)
GL_STUB(glFenceSync, 585)
GL_STUB(glGetInteger64v, 586)
GL_STUB(glGetSynciv, 587)
GL_STUB(glIsSync, 588)
GL_STUB(glWaitSync, 589)
GL_STUB(glDrawElementsBaseVertex, 590)
GL_STUB(glDrawRangeElementsBaseVertex, 591)
GL_STUB(glMultiDrawElementsBaseVertex, 592)
GL_STUB(glBindTransformFeedback, 593)
GL_STUB(glDeleteTransformFeedbacks, 594)
GL_STUB(glDrawTransformFeedback, 595)
GL_STUB(glGenTransformFeedbacks, 596)
GL_STUB(glIsTransformFeedback, 597)
GL_STUB(glPauseTransformFeedback, 598)
GL_STUB(glResumeTransformFeedback, 599)
GL_STUB(glClearDepthf, 600)
GL_STUB(glDepthRangef, 601)
GL_STUB(glGetShaderPrecisionFormat, 602)
GL_STUB(glReleaseShaderCompiler, 603)
GL_STUB(glShaderBinary, 604)
GL_STUB(glPolygonOffsetEXT, 605)
GL_STUB(gl_dispatch_stub_606, 606)
HIDDEN(gl_dispatch_stub_606)
GL_STUB(glVertexAttribDivisorARB, 578)
GL_STUB(glFlushMappedBufferRange, 579)
GL_STUB(glMapBufferRange, 580)
GL_STUB(glBindVertexArray, 581)
GL_STUB(glGenVertexArrays, 582)
GL_STUB(glCopyBufferSubData, 583)
GL_STUB(glClientWaitSync, 584)
GL_STUB(glDeleteSync, 585)
GL_STUB(glFenceSync, 586)
GL_STUB(glGetInteger64v, 587)
GL_STUB(glGetSynciv, 588)
GL_STUB(glIsSync, 589)
GL_STUB(glWaitSync, 590)
GL_STUB(glDrawElementsBaseVertex, 591)
GL_STUB(glDrawRangeElementsBaseVertex, 592)
GL_STUB(glMultiDrawElementsBaseVertex, 593)
GL_STUB(glBindTransformFeedback, 594)
GL_STUB(glDeleteTransformFeedbacks, 595)
GL_STUB(glDrawTransformFeedback, 596)
GL_STUB(glGenTransformFeedbacks, 597)
GL_STUB(glIsTransformFeedback, 598)
GL_STUB(glPauseTransformFeedback, 599)
GL_STUB(glResumeTransformFeedback, 600)
GL_STUB(glClearDepthf, 601)
GL_STUB(glDepthRangef, 602)
GL_STUB(glGetShaderPrecisionFormat, 603)
GL_STUB(glReleaseShaderCompiler, 604)
GL_STUB(glShaderBinary, 605)
GL_STUB(glPolygonOffsetEXT, 606)
GL_STUB(gl_dispatch_stub_607, 607)
HIDDEN(gl_dispatch_stub_607)
GL_STUB(gl_dispatch_stub_608, 608)
@ -817,85 +816,85 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_612)
GL_STUB(gl_dispatch_stub_613, 613)
HIDDEN(gl_dispatch_stub_613)
GL_STUB(glColorPointerEXT, 614)
GL_STUB(glEdgeFlagPointerEXT, 615)
GL_STUB(glIndexPointerEXT, 616)
GL_STUB(glNormalPointerEXT, 617)
GL_STUB(glTexCoordPointerEXT, 618)
GL_STUB(glVertexPointerEXT, 619)
GL_STUB(glPointParameterfEXT, 620)
GL_STUB(glPointParameterfvEXT, 621)
GL_STUB(glLockArraysEXT, 622)
GL_STUB(glUnlockArraysEXT, 623)
GL_STUB(glSecondaryColor3bEXT, 624)
GL_STUB(glSecondaryColor3bvEXT, 625)
GL_STUB(glSecondaryColor3dEXT, 626)
GL_STUB(glSecondaryColor3dvEXT, 627)
GL_STUB(glSecondaryColor3fEXT, 628)
GL_STUB(glSecondaryColor3fvEXT, 629)
GL_STUB(glSecondaryColor3iEXT, 630)
GL_STUB(glSecondaryColor3ivEXT, 631)
GL_STUB(glSecondaryColor3sEXT, 632)
GL_STUB(glSecondaryColor3svEXT, 633)
GL_STUB(glSecondaryColor3ubEXT, 634)
GL_STUB(glSecondaryColor3ubvEXT, 635)
GL_STUB(glSecondaryColor3uiEXT, 636)
GL_STUB(glSecondaryColor3uivEXT, 637)
GL_STUB(glSecondaryColor3usEXT, 638)
GL_STUB(glSecondaryColor3usvEXT, 639)
GL_STUB(glSecondaryColorPointerEXT, 640)
GL_STUB(glMultiDrawArraysEXT, 641)
GL_STUB(glMultiDrawElementsEXT, 642)
GL_STUB(glFogCoordPointerEXT, 643)
GL_STUB(glFogCoorddEXT, 644)
GL_STUB(glFogCoorddvEXT, 645)
GL_STUB(glFogCoordfEXT, 646)
GL_STUB(glFogCoordfvEXT, 647)
GL_STUB(gl_dispatch_stub_648, 648)
HIDDEN(gl_dispatch_stub_648)
GL_STUB(glBlendFuncSeparateEXT, 649)
GL_STUB(glFlushVertexArrayRangeNV, 650)
GL_STUB(glVertexArrayRangeNV, 651)
GL_STUB(glCombinerInputNV, 652)
GL_STUB(glCombinerOutputNV, 653)
GL_STUB(glCombinerParameterfNV, 654)
GL_STUB(glCombinerParameterfvNV, 655)
GL_STUB(glCombinerParameteriNV, 656)
GL_STUB(glCombinerParameterivNV, 657)
GL_STUB(glFinalCombinerInputNV, 658)
GL_STUB(glGetCombinerInputParameterfvNV, 659)
GL_STUB(glGetCombinerInputParameterivNV, 660)
GL_STUB(glGetCombinerOutputParameterfvNV, 661)
GL_STUB(glGetCombinerOutputParameterivNV, 662)
GL_STUB(glGetFinalCombinerInputParameterfvNV, 663)
GL_STUB(glGetFinalCombinerInputParameterivNV, 664)
GL_STUB(glResizeBuffersMESA, 665)
GL_STUB(glWindowPos2dMESA, 666)
GL_STUB(glWindowPos2dvMESA, 667)
GL_STUB(glWindowPos2fMESA, 668)
GL_STUB(glWindowPos2fvMESA, 669)
GL_STUB(glWindowPos2iMESA, 670)
GL_STUB(glWindowPos2ivMESA, 671)
GL_STUB(glWindowPos2sMESA, 672)
GL_STUB(glWindowPos2svMESA, 673)
GL_STUB(glWindowPos3dMESA, 674)
GL_STUB(glWindowPos3dvMESA, 675)
GL_STUB(glWindowPos3fMESA, 676)
GL_STUB(glWindowPos3fvMESA, 677)
GL_STUB(glWindowPos3iMESA, 678)
GL_STUB(glWindowPos3ivMESA, 679)
GL_STUB(glWindowPos3sMESA, 680)
GL_STUB(glWindowPos3svMESA, 681)
GL_STUB(glWindowPos4dMESA, 682)
GL_STUB(glWindowPos4dvMESA, 683)
GL_STUB(glWindowPos4fMESA, 684)
GL_STUB(glWindowPos4fvMESA, 685)
GL_STUB(glWindowPos4iMESA, 686)
GL_STUB(glWindowPos4ivMESA, 687)
GL_STUB(glWindowPos4sMESA, 688)
GL_STUB(glWindowPos4svMESA, 689)
GL_STUB(gl_dispatch_stub_690, 690)
HIDDEN(gl_dispatch_stub_690)
GL_STUB(gl_dispatch_stub_614, 614)
HIDDEN(gl_dispatch_stub_614)
GL_STUB(glColorPointerEXT, 615)
GL_STUB(glEdgeFlagPointerEXT, 616)
GL_STUB(glIndexPointerEXT, 617)
GL_STUB(glNormalPointerEXT, 618)
GL_STUB(glTexCoordPointerEXT, 619)
GL_STUB(glVertexPointerEXT, 620)
GL_STUB(glPointParameterfEXT, 621)
GL_STUB(glPointParameterfvEXT, 622)
GL_STUB(glLockArraysEXT, 623)
GL_STUB(glUnlockArraysEXT, 624)
GL_STUB(glSecondaryColor3bEXT, 625)
GL_STUB(glSecondaryColor3bvEXT, 626)
GL_STUB(glSecondaryColor3dEXT, 627)
GL_STUB(glSecondaryColor3dvEXT, 628)
GL_STUB(glSecondaryColor3fEXT, 629)
GL_STUB(glSecondaryColor3fvEXT, 630)
GL_STUB(glSecondaryColor3iEXT, 631)
GL_STUB(glSecondaryColor3ivEXT, 632)
GL_STUB(glSecondaryColor3sEXT, 633)
GL_STUB(glSecondaryColor3svEXT, 634)
GL_STUB(glSecondaryColor3ubEXT, 635)
GL_STUB(glSecondaryColor3ubvEXT, 636)
GL_STUB(glSecondaryColor3uiEXT, 637)
GL_STUB(glSecondaryColor3uivEXT, 638)
GL_STUB(glSecondaryColor3usEXT, 639)
GL_STUB(glSecondaryColor3usvEXT, 640)
GL_STUB(glSecondaryColorPointerEXT, 641)
GL_STUB(glMultiDrawArraysEXT, 642)
GL_STUB(glMultiDrawElementsEXT, 643)
GL_STUB(glFogCoordPointerEXT, 644)
GL_STUB(glFogCoorddEXT, 645)
GL_STUB(glFogCoorddvEXT, 646)
GL_STUB(glFogCoordfEXT, 647)
GL_STUB(glFogCoordfvEXT, 648)
GL_STUB(gl_dispatch_stub_649, 649)
HIDDEN(gl_dispatch_stub_649)
GL_STUB(glBlendFuncSeparateEXT, 650)
GL_STUB(glFlushVertexArrayRangeNV, 651)
GL_STUB(glVertexArrayRangeNV, 652)
GL_STUB(glCombinerInputNV, 653)
GL_STUB(glCombinerOutputNV, 654)
GL_STUB(glCombinerParameterfNV, 655)
GL_STUB(glCombinerParameterfvNV, 656)
GL_STUB(glCombinerParameteriNV, 657)
GL_STUB(glCombinerParameterivNV, 658)
GL_STUB(glFinalCombinerInputNV, 659)
GL_STUB(glGetCombinerInputParameterfvNV, 660)
GL_STUB(glGetCombinerInputParameterivNV, 661)
GL_STUB(glGetCombinerOutputParameterfvNV, 662)
GL_STUB(glGetCombinerOutputParameterivNV, 663)
GL_STUB(glGetFinalCombinerInputParameterfvNV, 664)
GL_STUB(glGetFinalCombinerInputParameterivNV, 665)
GL_STUB(glResizeBuffersMESA, 666)
GL_STUB(glWindowPos2dMESA, 667)
GL_STUB(glWindowPos2dvMESA, 668)
GL_STUB(glWindowPos2fMESA, 669)
GL_STUB(glWindowPos2fvMESA, 670)
GL_STUB(glWindowPos2iMESA, 671)
GL_STUB(glWindowPos2ivMESA, 672)
GL_STUB(glWindowPos2sMESA, 673)
GL_STUB(glWindowPos2svMESA, 674)
GL_STUB(glWindowPos3dMESA, 675)
GL_STUB(glWindowPos3dvMESA, 676)
GL_STUB(glWindowPos3fMESA, 677)
GL_STUB(glWindowPos3fvMESA, 678)
GL_STUB(glWindowPos3iMESA, 679)
GL_STUB(glWindowPos3ivMESA, 680)
GL_STUB(glWindowPos3sMESA, 681)
GL_STUB(glWindowPos3svMESA, 682)
GL_STUB(glWindowPos4dMESA, 683)
GL_STUB(glWindowPos4dvMESA, 684)
GL_STUB(glWindowPos4fMESA, 685)
GL_STUB(glWindowPos4fvMESA, 686)
GL_STUB(glWindowPos4iMESA, 687)
GL_STUB(glWindowPos4ivMESA, 688)
GL_STUB(glWindowPos4sMESA, 689)
GL_STUB(glWindowPos4svMESA, 690)
GL_STUB(gl_dispatch_stub_691, 691)
HIDDEN(gl_dispatch_stub_691)
GL_STUB(gl_dispatch_stub_692, 692)
@ -912,88 +911,88 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_697)
GL_STUB(gl_dispatch_stub_698, 698)
HIDDEN(gl_dispatch_stub_698)
GL_STUB(glAreProgramsResidentNV, 699)
GL_STUB(glBindProgramNV, 700)
GL_STUB(glDeleteProgramsNV, 701)
GL_STUB(glExecuteProgramNV, 702)
GL_STUB(glGenProgramsNV, 703)
GL_STUB(glGetProgramParameterdvNV, 704)
GL_STUB(glGetProgramParameterfvNV, 705)
GL_STUB(glGetProgramStringNV, 706)
GL_STUB(glGetProgramivNV, 707)
GL_STUB(glGetTrackMatrixivNV, 708)
GL_STUB(glGetVertexAttribPointervNV, 709)
GL_STUB(glGetVertexAttribdvNV, 710)
GL_STUB(glGetVertexAttribfvNV, 711)
GL_STUB(glGetVertexAttribivNV, 712)
GL_STUB(glIsProgramNV, 713)
GL_STUB(glLoadProgramNV, 714)
GL_STUB(glProgramParameters4dvNV, 715)
GL_STUB(glProgramParameters4fvNV, 716)
GL_STUB(glRequestResidentProgramsNV, 717)
GL_STUB(glTrackMatrixNV, 718)
GL_STUB(glVertexAttrib1dNV, 719)
GL_STUB(glVertexAttrib1dvNV, 720)
GL_STUB(glVertexAttrib1fNV, 721)
GL_STUB(glVertexAttrib1fvNV, 722)
GL_STUB(glVertexAttrib1sNV, 723)
GL_STUB(glVertexAttrib1svNV, 724)
GL_STUB(glVertexAttrib2dNV, 725)
GL_STUB(glVertexAttrib2dvNV, 726)
GL_STUB(glVertexAttrib2fNV, 727)
GL_STUB(glVertexAttrib2fvNV, 728)
GL_STUB(glVertexAttrib2sNV, 729)
GL_STUB(glVertexAttrib2svNV, 730)
GL_STUB(glVertexAttrib3dNV, 731)
GL_STUB(glVertexAttrib3dvNV, 732)
GL_STUB(glVertexAttrib3fNV, 733)
GL_STUB(glVertexAttrib3fvNV, 734)
GL_STUB(glVertexAttrib3sNV, 735)
GL_STUB(glVertexAttrib3svNV, 736)
GL_STUB(glVertexAttrib4dNV, 737)
GL_STUB(glVertexAttrib4dvNV, 738)
GL_STUB(glVertexAttrib4fNV, 739)
GL_STUB(glVertexAttrib4fvNV, 740)
GL_STUB(glVertexAttrib4sNV, 741)
GL_STUB(glVertexAttrib4svNV, 742)
GL_STUB(glVertexAttrib4ubNV, 743)
GL_STUB(glVertexAttrib4ubvNV, 744)
GL_STUB(glVertexAttribPointerNV, 745)
GL_STUB(glVertexAttribs1dvNV, 746)
GL_STUB(glVertexAttribs1fvNV, 747)
GL_STUB(glVertexAttribs1svNV, 748)
GL_STUB(glVertexAttribs2dvNV, 749)
GL_STUB(glVertexAttribs2fvNV, 750)
GL_STUB(glVertexAttribs2svNV, 751)
GL_STUB(glVertexAttribs3dvNV, 752)
GL_STUB(glVertexAttribs3fvNV, 753)
GL_STUB(glVertexAttribs3svNV, 754)
GL_STUB(glVertexAttribs4dvNV, 755)
GL_STUB(glVertexAttribs4fvNV, 756)
GL_STUB(glVertexAttribs4svNV, 757)
GL_STUB(glVertexAttribs4ubvNV, 758)
GL_STUB(glGetTexBumpParameterfvATI, 759)
GL_STUB(glGetTexBumpParameterivATI, 760)
GL_STUB(glTexBumpParameterfvATI, 761)
GL_STUB(glTexBumpParameterivATI, 762)
GL_STUB(glAlphaFragmentOp1ATI, 763)
GL_STUB(glAlphaFragmentOp2ATI, 764)
GL_STUB(glAlphaFragmentOp3ATI, 765)
GL_STUB(glBeginFragmentShaderATI, 766)
GL_STUB(glBindFragmentShaderATI, 767)
GL_STUB(glColorFragmentOp1ATI, 768)
GL_STUB(glColorFragmentOp2ATI, 769)
GL_STUB(glColorFragmentOp3ATI, 770)
GL_STUB(glDeleteFragmentShaderATI, 771)
GL_STUB(glEndFragmentShaderATI, 772)
GL_STUB(glGenFragmentShadersATI, 773)
GL_STUB(glPassTexCoordATI, 774)
GL_STUB(glSampleMapATI, 775)
GL_STUB(glSetFragmentShaderConstantATI, 776)
GL_STUB(glPointParameteriNV, 777)
GL_STUB(glPointParameterivNV, 778)
GL_STUB(gl_dispatch_stub_779, 779)
HIDDEN(gl_dispatch_stub_779)
GL_STUB(gl_dispatch_stub_699, 699)
HIDDEN(gl_dispatch_stub_699)
GL_STUB(glAreProgramsResidentNV, 700)
GL_STUB(glBindProgramNV, 701)
GL_STUB(glDeleteProgramsNV, 702)
GL_STUB(glExecuteProgramNV, 703)
GL_STUB(glGenProgramsNV, 704)
GL_STUB(glGetProgramParameterdvNV, 705)
GL_STUB(glGetProgramParameterfvNV, 706)
GL_STUB(glGetProgramStringNV, 707)
GL_STUB(glGetProgramivNV, 708)
GL_STUB(glGetTrackMatrixivNV, 709)
GL_STUB(glGetVertexAttribPointervNV, 710)
GL_STUB(glGetVertexAttribdvNV, 711)
GL_STUB(glGetVertexAttribfvNV, 712)
GL_STUB(glGetVertexAttribivNV, 713)
GL_STUB(glIsProgramNV, 714)
GL_STUB(glLoadProgramNV, 715)
GL_STUB(glProgramParameters4dvNV, 716)
GL_STUB(glProgramParameters4fvNV, 717)
GL_STUB(glRequestResidentProgramsNV, 718)
GL_STUB(glTrackMatrixNV, 719)
GL_STUB(glVertexAttrib1dNV, 720)
GL_STUB(glVertexAttrib1dvNV, 721)
GL_STUB(glVertexAttrib1fNV, 722)
GL_STUB(glVertexAttrib1fvNV, 723)
GL_STUB(glVertexAttrib1sNV, 724)
GL_STUB(glVertexAttrib1svNV, 725)
GL_STUB(glVertexAttrib2dNV, 726)
GL_STUB(glVertexAttrib2dvNV, 727)
GL_STUB(glVertexAttrib2fNV, 728)
GL_STUB(glVertexAttrib2fvNV, 729)
GL_STUB(glVertexAttrib2sNV, 730)
GL_STUB(glVertexAttrib2svNV, 731)
GL_STUB(glVertexAttrib3dNV, 732)
GL_STUB(glVertexAttrib3dvNV, 733)
GL_STUB(glVertexAttrib3fNV, 734)
GL_STUB(glVertexAttrib3fvNV, 735)
GL_STUB(glVertexAttrib3sNV, 736)
GL_STUB(glVertexAttrib3svNV, 737)
GL_STUB(glVertexAttrib4dNV, 738)
GL_STUB(glVertexAttrib4dvNV, 739)
GL_STUB(glVertexAttrib4fNV, 740)
GL_STUB(glVertexAttrib4fvNV, 741)
GL_STUB(glVertexAttrib4sNV, 742)
GL_STUB(glVertexAttrib4svNV, 743)
GL_STUB(glVertexAttrib4ubNV, 744)
GL_STUB(glVertexAttrib4ubvNV, 745)
GL_STUB(glVertexAttribPointerNV, 746)
GL_STUB(glVertexAttribs1dvNV, 747)
GL_STUB(glVertexAttribs1fvNV, 748)
GL_STUB(glVertexAttribs1svNV, 749)
GL_STUB(glVertexAttribs2dvNV, 750)
GL_STUB(glVertexAttribs2fvNV, 751)
GL_STUB(glVertexAttribs2svNV, 752)
GL_STUB(glVertexAttribs3dvNV, 753)
GL_STUB(glVertexAttribs3fvNV, 754)
GL_STUB(glVertexAttribs3svNV, 755)
GL_STUB(glVertexAttribs4dvNV, 756)
GL_STUB(glVertexAttribs4fvNV, 757)
GL_STUB(glVertexAttribs4svNV, 758)
GL_STUB(glVertexAttribs4ubvNV, 759)
GL_STUB(glGetTexBumpParameterfvATI, 760)
GL_STUB(glGetTexBumpParameterivATI, 761)
GL_STUB(glTexBumpParameterfvATI, 762)
GL_STUB(glTexBumpParameterivATI, 763)
GL_STUB(glAlphaFragmentOp1ATI, 764)
GL_STUB(glAlphaFragmentOp2ATI, 765)
GL_STUB(glAlphaFragmentOp3ATI, 766)
GL_STUB(glBeginFragmentShaderATI, 767)
GL_STUB(glBindFragmentShaderATI, 768)
GL_STUB(glColorFragmentOp1ATI, 769)
GL_STUB(glColorFragmentOp2ATI, 770)
GL_STUB(glColorFragmentOp3ATI, 771)
GL_STUB(glDeleteFragmentShaderATI, 772)
GL_STUB(glEndFragmentShaderATI, 773)
GL_STUB(glGenFragmentShadersATI, 774)
GL_STUB(glPassTexCoordATI, 775)
GL_STUB(glSampleMapATI, 776)
GL_STUB(glSetFragmentShaderConstantATI, 777)
GL_STUB(glPointParameteriNV, 778)
GL_STUB(glPointParameterivNV, 779)
GL_STUB(gl_dispatch_stub_780, 780)
HIDDEN(gl_dispatch_stub_780)
GL_STUB(gl_dispatch_stub_781, 781)
@ -1002,110 +1001,110 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_782)
GL_STUB(gl_dispatch_stub_783, 783)
HIDDEN(gl_dispatch_stub_783)
GL_STUB(glGetProgramNamedParameterdvNV, 784)
GL_STUB(glGetProgramNamedParameterfvNV, 785)
GL_STUB(glProgramNamedParameter4dNV, 786)
GL_STUB(glProgramNamedParameter4dvNV, 787)
GL_STUB(glProgramNamedParameter4fNV, 788)
GL_STUB(glProgramNamedParameter4fvNV, 789)
GL_STUB(glPrimitiveRestartIndexNV, 790)
GL_STUB(glPrimitiveRestartNV, 791)
GL_STUB(gl_dispatch_stub_792, 792)
HIDDEN(gl_dispatch_stub_792)
GL_STUB(gl_dispatch_stub_784, 784)
HIDDEN(gl_dispatch_stub_784)
GL_STUB(glGetProgramNamedParameterdvNV, 785)
GL_STUB(glGetProgramNamedParameterfvNV, 786)
GL_STUB(glProgramNamedParameter4dNV, 787)
GL_STUB(glProgramNamedParameter4dvNV, 788)
GL_STUB(glProgramNamedParameter4fNV, 789)
GL_STUB(glProgramNamedParameter4fvNV, 790)
GL_STUB(glPrimitiveRestartIndexNV, 791)
GL_STUB(glPrimitiveRestartNV, 792)
GL_STUB(gl_dispatch_stub_793, 793)
HIDDEN(gl_dispatch_stub_793)
GL_STUB(glBindFramebufferEXT, 794)
GL_STUB(glBindRenderbufferEXT, 795)
GL_STUB(glCheckFramebufferStatusEXT, 796)
GL_STUB(glDeleteFramebuffersEXT, 797)
GL_STUB(glDeleteRenderbuffersEXT, 798)
GL_STUB(glFramebufferRenderbufferEXT, 799)
GL_STUB(glFramebufferTexture1DEXT, 800)
GL_STUB(glFramebufferTexture2DEXT, 801)
GL_STUB(glFramebufferTexture3DEXT, 802)
GL_STUB(glGenFramebuffersEXT, 803)
GL_STUB(glGenRenderbuffersEXT, 804)
GL_STUB(glGenerateMipmapEXT, 805)
GL_STUB(glGetFramebufferAttachmentParameterivEXT, 806)
GL_STUB(glGetRenderbufferParameterivEXT, 807)
GL_STUB(glIsFramebufferEXT, 808)
GL_STUB(glIsRenderbufferEXT, 809)
GL_STUB(glRenderbufferStorageEXT, 810)
GL_STUB(gl_dispatch_stub_811, 811)
HIDDEN(gl_dispatch_stub_811)
GL_STUB(gl_dispatch_stub_794, 794)
HIDDEN(gl_dispatch_stub_794)
GL_STUB(glBindFramebufferEXT, 795)
GL_STUB(glBindRenderbufferEXT, 796)
GL_STUB(glCheckFramebufferStatusEXT, 797)
GL_STUB(glDeleteFramebuffersEXT, 798)
GL_STUB(glDeleteRenderbuffersEXT, 799)
GL_STUB(glFramebufferRenderbufferEXT, 800)
GL_STUB(glFramebufferTexture1DEXT, 801)
GL_STUB(glFramebufferTexture2DEXT, 802)
GL_STUB(glFramebufferTexture3DEXT, 803)
GL_STUB(glGenFramebuffersEXT, 804)
GL_STUB(glGenRenderbuffersEXT, 805)
GL_STUB(glGenerateMipmapEXT, 806)
GL_STUB(glGetFramebufferAttachmentParameterivEXT, 807)
GL_STUB(glGetRenderbufferParameterivEXT, 808)
GL_STUB(glIsFramebufferEXT, 809)
GL_STUB(glIsRenderbufferEXT, 810)
GL_STUB(glRenderbufferStorageEXT, 811)
GL_STUB(gl_dispatch_stub_812, 812)
HIDDEN(gl_dispatch_stub_812)
GL_STUB(gl_dispatch_stub_813, 813)
HIDDEN(gl_dispatch_stub_813)
GL_STUB(glBindFragDataLocationEXT, 814)
GL_STUB(glGetFragDataLocationEXT, 815)
GL_STUB(glGetUniformuivEXT, 816)
GL_STUB(glGetVertexAttribIivEXT, 817)
GL_STUB(glGetVertexAttribIuivEXT, 818)
GL_STUB(glUniform1uiEXT, 819)
GL_STUB(glUniform1uivEXT, 820)
GL_STUB(glUniform2uiEXT, 821)
GL_STUB(glUniform2uivEXT, 822)
GL_STUB(glUniform3uiEXT, 823)
GL_STUB(glUniform3uivEXT, 824)
GL_STUB(glUniform4uiEXT, 825)
GL_STUB(glUniform4uivEXT, 826)
GL_STUB(glVertexAttribI1iEXT, 827)
GL_STUB(glVertexAttribI1ivEXT, 828)
GL_STUB(glVertexAttribI1uiEXT, 829)
GL_STUB(glVertexAttribI1uivEXT, 830)
GL_STUB(glVertexAttribI2iEXT, 831)
GL_STUB(glVertexAttribI2ivEXT, 832)
GL_STUB(glVertexAttribI2uiEXT, 833)
GL_STUB(glVertexAttribI2uivEXT, 834)
GL_STUB(glVertexAttribI3iEXT, 835)
GL_STUB(glVertexAttribI3ivEXT, 836)
GL_STUB(glVertexAttribI3uiEXT, 837)
GL_STUB(glVertexAttribI3uivEXT, 838)
GL_STUB(glVertexAttribI4bvEXT, 839)
GL_STUB(glVertexAttribI4iEXT, 840)
GL_STUB(glVertexAttribI4ivEXT, 841)
GL_STUB(glVertexAttribI4svEXT, 842)
GL_STUB(glVertexAttribI4ubvEXT, 843)
GL_STUB(glVertexAttribI4uiEXT, 844)
GL_STUB(glVertexAttribI4uivEXT, 845)
GL_STUB(glVertexAttribI4usvEXT, 846)
GL_STUB(glVertexAttribIPointerEXT, 847)
GL_STUB(glFramebufferTextureLayerEXT, 848)
GL_STUB(glColorMaskIndexedEXT, 849)
GL_STUB(glDisableIndexedEXT, 850)
GL_STUB(glEnableIndexedEXT, 851)
GL_STUB(glGetBooleanIndexedvEXT, 852)
GL_STUB(glGetIntegerIndexedvEXT, 853)
GL_STUB(glIsEnabledIndexedEXT, 854)
GL_STUB(glClearColorIiEXT, 855)
GL_STUB(glClearColorIuiEXT, 856)
GL_STUB(glGetTexParameterIivEXT, 857)
GL_STUB(glGetTexParameterIuivEXT, 858)
GL_STUB(glTexParameterIivEXT, 859)
GL_STUB(glTexParameterIuivEXT, 860)
GL_STUB(glBeginConditionalRenderNV, 861)
GL_STUB(glEndConditionalRenderNV, 862)
GL_STUB(glBeginTransformFeedbackEXT, 863)
GL_STUB(glBindBufferBaseEXT, 864)
GL_STUB(glBindBufferOffsetEXT, 865)
GL_STUB(glBindBufferRangeEXT, 866)
GL_STUB(glEndTransformFeedbackEXT, 867)
GL_STUB(glGetTransformFeedbackVaryingEXT, 868)
GL_STUB(glTransformFeedbackVaryingsEXT, 869)
GL_STUB(glProvokingVertexEXT, 870)
GL_STUB(gl_dispatch_stub_871, 871)
HIDDEN(gl_dispatch_stub_871)
GL_STUB(gl_dispatch_stub_814, 814)
HIDDEN(gl_dispatch_stub_814)
GL_STUB(glBindFragDataLocationEXT, 815)
GL_STUB(glGetFragDataLocationEXT, 816)
GL_STUB(glGetUniformuivEXT, 817)
GL_STUB(glGetVertexAttribIivEXT, 818)
GL_STUB(glGetVertexAttribIuivEXT, 819)
GL_STUB(glUniform1uiEXT, 820)
GL_STUB(glUniform1uivEXT, 821)
GL_STUB(glUniform2uiEXT, 822)
GL_STUB(glUniform2uivEXT, 823)
GL_STUB(glUniform3uiEXT, 824)
GL_STUB(glUniform3uivEXT, 825)
GL_STUB(glUniform4uiEXT, 826)
GL_STUB(glUniform4uivEXT, 827)
GL_STUB(glVertexAttribI1iEXT, 828)
GL_STUB(glVertexAttribI1ivEXT, 829)
GL_STUB(glVertexAttribI1uiEXT, 830)
GL_STUB(glVertexAttribI1uivEXT, 831)
GL_STUB(glVertexAttribI2iEXT, 832)
GL_STUB(glVertexAttribI2ivEXT, 833)
GL_STUB(glVertexAttribI2uiEXT, 834)
GL_STUB(glVertexAttribI2uivEXT, 835)
GL_STUB(glVertexAttribI3iEXT, 836)
GL_STUB(glVertexAttribI3ivEXT, 837)
GL_STUB(glVertexAttribI3uiEXT, 838)
GL_STUB(glVertexAttribI3uivEXT, 839)
GL_STUB(glVertexAttribI4bvEXT, 840)
GL_STUB(glVertexAttribI4iEXT, 841)
GL_STUB(glVertexAttribI4ivEXT, 842)
GL_STUB(glVertexAttribI4svEXT, 843)
GL_STUB(glVertexAttribI4ubvEXT, 844)
GL_STUB(glVertexAttribI4uiEXT, 845)
GL_STUB(glVertexAttribI4uivEXT, 846)
GL_STUB(glVertexAttribI4usvEXT, 847)
GL_STUB(glVertexAttribIPointerEXT, 848)
GL_STUB(glFramebufferTextureLayerEXT, 849)
GL_STUB(glColorMaskIndexedEXT, 850)
GL_STUB(glDisableIndexedEXT, 851)
GL_STUB(glEnableIndexedEXT, 852)
GL_STUB(glGetBooleanIndexedvEXT, 853)
GL_STUB(glGetIntegerIndexedvEXT, 854)
GL_STUB(glIsEnabledIndexedEXT, 855)
GL_STUB(glClearColorIiEXT, 856)
GL_STUB(glClearColorIuiEXT, 857)
GL_STUB(glGetTexParameterIivEXT, 858)
GL_STUB(glGetTexParameterIuivEXT, 859)
GL_STUB(glTexParameterIivEXT, 860)
GL_STUB(glTexParameterIuivEXT, 861)
GL_STUB(glBeginConditionalRenderNV, 862)
GL_STUB(glEndConditionalRenderNV, 863)
GL_STUB(glBeginTransformFeedbackEXT, 864)
GL_STUB(glBindBufferBaseEXT, 865)
GL_STUB(glBindBufferOffsetEXT, 866)
GL_STUB(glBindBufferRangeEXT, 867)
GL_STUB(glEndTransformFeedbackEXT, 868)
GL_STUB(glGetTransformFeedbackVaryingEXT, 869)
GL_STUB(glTransformFeedbackVaryingsEXT, 870)
GL_STUB(glProvokingVertexEXT, 871)
GL_STUB(gl_dispatch_stub_872, 872)
HIDDEN(gl_dispatch_stub_872)
GL_STUB(glGetObjectParameterivAPPLE, 873)
GL_STUB(glObjectPurgeableAPPLE, 874)
GL_STUB(glObjectUnpurgeableAPPLE, 875)
GL_STUB(glActiveProgramEXT, 876)
GL_STUB(glCreateShaderProgramEXT, 877)
GL_STUB(glUseShaderProgramEXT, 878)
GL_STUB(gl_dispatch_stub_879, 879)
HIDDEN(gl_dispatch_stub_879)
GL_STUB(gl_dispatch_stub_873, 873)
HIDDEN(gl_dispatch_stub_873)
GL_STUB(glGetObjectParameterivAPPLE, 874)
GL_STUB(glObjectPurgeableAPPLE, 875)
GL_STUB(glObjectUnpurgeableAPPLE, 876)
GL_STUB(glActiveProgramEXT, 877)
GL_STUB(glCreateShaderProgramEXT, 878)
GL_STUB(glUseShaderProgramEXT, 879)
GL_STUB(gl_dispatch_stub_880, 880)
HIDDEN(gl_dispatch_stub_880)
GL_STUB(gl_dispatch_stub_881, 881)
@ -1114,8 +1113,10 @@ gl_dispatch_functions_start:
HIDDEN(gl_dispatch_stub_882)
GL_STUB(gl_dispatch_stub_883, 883)
HIDDEN(gl_dispatch_stub_883)
GL_STUB(glEGLImageTargetRenderbufferStorageOES, 884)
GL_STUB(glEGLImageTargetTexture2DOES, 885)
GL_STUB(gl_dispatch_stub_884, 884)
HIDDEN(gl_dispatch_stub_884)
GL_STUB(glEGLImageTargetRenderbufferStorageOES, 885)
GL_STUB(glEGLImageTargetTexture2DOES, 886)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)

File diff suppressed because it is too large Load Diff

View File

@ -728,36 +728,35 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16)
GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20)
GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12)
GL_STUB(FlushMappedBufferRange, 578, FlushMappedBufferRange@12)
GL_STUB(MapBufferRange, 579, MapBufferRange@16)
GL_STUB(BindVertexArray, 580, BindVertexArray@4)
GL_STUB(GenVertexArrays, 581, GenVertexArrays@8)
GL_STUB(CopyBufferSubData, 582, CopyBufferSubData@20)
GL_STUB(ClientWaitSync, 583, ClientWaitSync@12)
GL_STUB(DeleteSync, 584, DeleteSync@4)
GL_STUB(FenceSync, 585, FenceSync@8)
GL_STUB(GetInteger64v, 586, GetInteger64v@8)
GL_STUB(GetSynciv, 587, GetSynciv@20)
GL_STUB(IsSync, 588, IsSync@4)
GL_STUB(WaitSync, 589, WaitSync@12)
GL_STUB(DrawElementsBaseVertex, 590, DrawElementsBaseVertex@20)
GL_STUB(DrawRangeElementsBaseVertex, 591, DrawRangeElementsBaseVertex@28)
GL_STUB(MultiDrawElementsBaseVertex, 592, MultiDrawElementsBaseVertex@24)
GL_STUB(BindTransformFeedback, 593, BindTransformFeedback@8)
GL_STUB(DeleteTransformFeedbacks, 594, DeleteTransformFeedbacks@8)
GL_STUB(DrawTransformFeedback, 595, DrawTransformFeedback@8)
GL_STUB(GenTransformFeedbacks, 596, GenTransformFeedbacks@8)
GL_STUB(IsTransformFeedback, 597, IsTransformFeedback@4)
GL_STUB(PauseTransformFeedback, 598, PauseTransformFeedback@0)
GL_STUB(ResumeTransformFeedback, 599, ResumeTransformFeedback@0)
GL_STUB(ClearDepthf, 600, ClearDepthf@4)
GL_STUB(DepthRangef, 601, DepthRangef@8)
GL_STUB(GetShaderPrecisionFormat, 602, GetShaderPrecisionFormat@16)
GL_STUB(ReleaseShaderCompiler, 603, ReleaseShaderCompiler@0)
GL_STUB(ShaderBinary, 604, ShaderBinary@20)
GL_STUB(PolygonOffsetEXT, 605, PolygonOffsetEXT@8)
GL_STUB(_dispatch_stub_606, 606, _dispatch_stub_606@8)
HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@8))
GL_STUB(VertexAttribDivisorARB, 578, VertexAttribDivisorARB@8)
GL_STUB(FlushMappedBufferRange, 579, FlushMappedBufferRange@12)
GL_STUB(MapBufferRange, 580, MapBufferRange@16)
GL_STUB(BindVertexArray, 581, BindVertexArray@4)
GL_STUB(GenVertexArrays, 582, GenVertexArrays@8)
GL_STUB(CopyBufferSubData, 583, CopyBufferSubData@20)
GL_STUB(ClientWaitSync, 584, ClientWaitSync@12)
GL_STUB(DeleteSync, 585, DeleteSync@4)
GL_STUB(FenceSync, 586, FenceSync@8)
GL_STUB(GetInteger64v, 587, GetInteger64v@8)
GL_STUB(GetSynciv, 588, GetSynciv@20)
GL_STUB(IsSync, 589, IsSync@4)
GL_STUB(WaitSync, 590, WaitSync@12)
GL_STUB(DrawElementsBaseVertex, 591, DrawElementsBaseVertex@20)
GL_STUB(DrawRangeElementsBaseVertex, 592, DrawRangeElementsBaseVertex@28)
GL_STUB(MultiDrawElementsBaseVertex, 593, MultiDrawElementsBaseVertex@24)
GL_STUB(BindTransformFeedback, 594, BindTransformFeedback@8)
GL_STUB(DeleteTransformFeedbacks, 595, DeleteTransformFeedbacks@8)
GL_STUB(DrawTransformFeedback, 596, DrawTransformFeedback@8)
GL_STUB(GenTransformFeedbacks, 597, GenTransformFeedbacks@8)
GL_STUB(IsTransformFeedback, 598, IsTransformFeedback@4)
GL_STUB(PauseTransformFeedback, 599, PauseTransformFeedback@0)
GL_STUB(ResumeTransformFeedback, 600, ResumeTransformFeedback@0)
GL_STUB(ClearDepthf, 601, ClearDepthf@4)
GL_STUB(DepthRangef, 602, DepthRangef@8)
GL_STUB(GetShaderPrecisionFormat, 603, GetShaderPrecisionFormat@16)
GL_STUB(ReleaseShaderCompiler, 604, ReleaseShaderCompiler@0)
GL_STUB(ShaderBinary, 605, ShaderBinary@20)
GL_STUB(PolygonOffsetEXT, 606, PolygonOffsetEXT@8)
GL_STUB(_dispatch_stub_607, 607, _dispatch_stub_607@8)
HIDDEN(GL_PREFIX(_dispatch_stub_607, _dispatch_stub_607@8))
GL_STUB(_dispatch_stub_608, 608, _dispatch_stub_608@8)
@ -770,307 +769,309 @@ GLNAME(gl_dispatch_functions_start):
HIDDEN(GL_PREFIX(_dispatch_stub_611, _dispatch_stub_611@8))
GL_STUB(_dispatch_stub_612, 612, _dispatch_stub_612@8)
HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@8))
GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@4)
HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@4))
GL_STUB(ColorPointerEXT, 614, ColorPointerEXT@20)
GL_STUB(EdgeFlagPointerEXT, 615, EdgeFlagPointerEXT@12)
GL_STUB(IndexPointerEXT, 616, IndexPointerEXT@16)
GL_STUB(NormalPointerEXT, 617, NormalPointerEXT@16)
GL_STUB(TexCoordPointerEXT, 618, TexCoordPointerEXT@20)
GL_STUB(VertexPointerEXT, 619, VertexPointerEXT@20)
GL_STUB(PointParameterfEXT, 620, PointParameterfEXT@8)
GL_STUB(PointParameterfvEXT, 621, PointParameterfvEXT@8)
GL_STUB(LockArraysEXT, 622, LockArraysEXT@8)
GL_STUB(UnlockArraysEXT, 623, UnlockArraysEXT@0)
GL_STUB(SecondaryColor3bEXT, 624, SecondaryColor3bEXT@12)
GL_STUB(SecondaryColor3bvEXT, 625, SecondaryColor3bvEXT@4)
GL_STUB(SecondaryColor3dEXT, 626, SecondaryColor3dEXT@24)
GL_STUB(SecondaryColor3dvEXT, 627, SecondaryColor3dvEXT@4)
GL_STUB(SecondaryColor3fEXT, 628, SecondaryColor3fEXT@12)
GL_STUB(SecondaryColor3fvEXT, 629, SecondaryColor3fvEXT@4)
GL_STUB(SecondaryColor3iEXT, 630, SecondaryColor3iEXT@12)
GL_STUB(SecondaryColor3ivEXT, 631, SecondaryColor3ivEXT@4)
GL_STUB(SecondaryColor3sEXT, 632, SecondaryColor3sEXT@12)
GL_STUB(SecondaryColor3svEXT, 633, SecondaryColor3svEXT@4)
GL_STUB(SecondaryColor3ubEXT, 634, SecondaryColor3ubEXT@12)
GL_STUB(SecondaryColor3ubvEXT, 635, SecondaryColor3ubvEXT@4)
GL_STUB(SecondaryColor3uiEXT, 636, SecondaryColor3uiEXT@12)
GL_STUB(SecondaryColor3uivEXT, 637, SecondaryColor3uivEXT@4)
GL_STUB(SecondaryColor3usEXT, 638, SecondaryColor3usEXT@12)
GL_STUB(SecondaryColor3usvEXT, 639, SecondaryColor3usvEXT@4)
GL_STUB(SecondaryColorPointerEXT, 640, SecondaryColorPointerEXT@16)
GL_STUB(MultiDrawArraysEXT, 641, MultiDrawArraysEXT@16)
GL_STUB(MultiDrawElementsEXT, 642, MultiDrawElementsEXT@20)
GL_STUB(FogCoordPointerEXT, 643, FogCoordPointerEXT@12)
GL_STUB(FogCoorddEXT, 644, FogCoorddEXT@8)
GL_STUB(FogCoorddvEXT, 645, FogCoorddvEXT@4)
GL_STUB(FogCoordfEXT, 646, FogCoordfEXT@4)
GL_STUB(FogCoordfvEXT, 647, FogCoordfvEXT@4)
GL_STUB(_dispatch_stub_648, 648, _dispatch_stub_648@4)
HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@4))
GL_STUB(BlendFuncSeparateEXT, 649, BlendFuncSeparateEXT@16)
GL_STUB(FlushVertexArrayRangeNV, 650, FlushVertexArrayRangeNV@0)
GL_STUB(VertexArrayRangeNV, 651, VertexArrayRangeNV@8)
GL_STUB(CombinerInputNV, 652, CombinerInputNV@24)
GL_STUB(CombinerOutputNV, 653, CombinerOutputNV@40)
GL_STUB(CombinerParameterfNV, 654, CombinerParameterfNV@8)
GL_STUB(CombinerParameterfvNV, 655, CombinerParameterfvNV@8)
GL_STUB(CombinerParameteriNV, 656, CombinerParameteriNV@8)
GL_STUB(CombinerParameterivNV, 657, CombinerParameterivNV@8)
GL_STUB(FinalCombinerInputNV, 658, FinalCombinerInputNV@16)
GL_STUB(GetCombinerInputParameterfvNV, 659, GetCombinerInputParameterfvNV@20)
GL_STUB(GetCombinerInputParameterivNV, 660, GetCombinerInputParameterivNV@20)
GL_STUB(GetCombinerOutputParameterfvNV, 661, GetCombinerOutputParameterfvNV@16)
GL_STUB(GetCombinerOutputParameterivNV, 662, GetCombinerOutputParameterivNV@16)
GL_STUB(GetFinalCombinerInputParameterfvNV, 663, GetFinalCombinerInputParameterfvNV@12)
GL_STUB(GetFinalCombinerInputParameterivNV, 664, GetFinalCombinerInputParameterivNV@12)
GL_STUB(ResizeBuffersMESA, 665, ResizeBuffersMESA@0)
GL_STUB(WindowPos2dMESA, 666, WindowPos2dMESA@16)
GL_STUB(WindowPos2dvMESA, 667, WindowPos2dvMESA@4)
GL_STUB(WindowPos2fMESA, 668, WindowPos2fMESA@8)
GL_STUB(WindowPos2fvMESA, 669, WindowPos2fvMESA@4)
GL_STUB(WindowPos2iMESA, 670, WindowPos2iMESA@8)
GL_STUB(WindowPos2ivMESA, 671, WindowPos2ivMESA@4)
GL_STUB(WindowPos2sMESA, 672, WindowPos2sMESA@8)
GL_STUB(WindowPos2svMESA, 673, WindowPos2svMESA@4)
GL_STUB(WindowPos3dMESA, 674, WindowPos3dMESA@24)
GL_STUB(WindowPos3dvMESA, 675, WindowPos3dvMESA@4)
GL_STUB(WindowPos3fMESA, 676, WindowPos3fMESA@12)
GL_STUB(WindowPos3fvMESA, 677, WindowPos3fvMESA@4)
GL_STUB(WindowPos3iMESA, 678, WindowPos3iMESA@12)
GL_STUB(WindowPos3ivMESA, 679, WindowPos3ivMESA@4)
GL_STUB(WindowPos3sMESA, 680, WindowPos3sMESA@12)
GL_STUB(WindowPos3svMESA, 681, WindowPos3svMESA@4)
GL_STUB(WindowPos4dMESA, 682, WindowPos4dMESA@32)
GL_STUB(WindowPos4dvMESA, 683, WindowPos4dvMESA@4)
GL_STUB(WindowPos4fMESA, 684, WindowPos4fMESA@16)
GL_STUB(WindowPos4fvMESA, 685, WindowPos4fvMESA@4)
GL_STUB(WindowPos4iMESA, 686, WindowPos4iMESA@16)
GL_STUB(WindowPos4ivMESA, 687, WindowPos4ivMESA@4)
GL_STUB(WindowPos4sMESA, 688, WindowPos4sMESA@16)
GL_STUB(WindowPos4svMESA, 689, WindowPos4svMESA@4)
GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@20)
HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@20))
GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@24)
HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@24))
GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8)
HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8))
GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4)
HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4))
GL_STUB(_dispatch_stub_694, 694, _dispatch_stub_694@8)
HIDDEN(GL_PREFIX(_dispatch_stub_694, _dispatch_stub_694@8))
GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@12)
HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@12))
GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@4)
HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@4))
GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8)
HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8))
GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@4)
HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@4))
GL_STUB(AreProgramsResidentNV, 699, AreProgramsResidentNV@12)
GL_STUB(BindProgramNV, 700, BindProgramNV@8)
GL_STUB(DeleteProgramsNV, 701, DeleteProgramsNV@8)
GL_STUB(ExecuteProgramNV, 702, ExecuteProgramNV@12)
GL_STUB(GenProgramsNV, 703, GenProgramsNV@8)
GL_STUB(GetProgramParameterdvNV, 704, GetProgramParameterdvNV@16)
GL_STUB(GetProgramParameterfvNV, 705, GetProgramParameterfvNV@16)
GL_STUB(GetProgramStringNV, 706, GetProgramStringNV@12)
GL_STUB(GetProgramivNV, 707, GetProgramivNV@12)
GL_STUB(GetTrackMatrixivNV, 708, GetTrackMatrixivNV@16)
GL_STUB(GetVertexAttribPointervNV, 709, GetVertexAttribPointervNV@12)
GL_STUB(GetVertexAttribdvNV, 710, GetVertexAttribdvNV@12)
GL_STUB(GetVertexAttribfvNV, 711, GetVertexAttribfvNV@12)
GL_STUB(GetVertexAttribivNV, 712, GetVertexAttribivNV@12)
GL_STUB(IsProgramNV, 713, IsProgramNV@4)
GL_STUB(LoadProgramNV, 714, LoadProgramNV@16)
GL_STUB(ProgramParameters4dvNV, 715, ProgramParameters4dvNV@16)
GL_STUB(ProgramParameters4fvNV, 716, ProgramParameters4fvNV@16)
GL_STUB(RequestResidentProgramsNV, 717, RequestResidentProgramsNV@8)
GL_STUB(TrackMatrixNV, 718, TrackMatrixNV@16)
GL_STUB(VertexAttrib1dNV, 719, VertexAttrib1dNV@12)
GL_STUB(VertexAttrib1dvNV, 720, VertexAttrib1dvNV@8)
GL_STUB(VertexAttrib1fNV, 721, VertexAttrib1fNV@8)
GL_STUB(VertexAttrib1fvNV, 722, VertexAttrib1fvNV@8)
GL_STUB(VertexAttrib1sNV, 723, VertexAttrib1sNV@8)
GL_STUB(VertexAttrib1svNV, 724, VertexAttrib1svNV@8)
GL_STUB(VertexAttrib2dNV, 725, VertexAttrib2dNV@20)
GL_STUB(VertexAttrib2dvNV, 726, VertexAttrib2dvNV@8)
GL_STUB(VertexAttrib2fNV, 727, VertexAttrib2fNV@12)
GL_STUB(VertexAttrib2fvNV, 728, VertexAttrib2fvNV@8)
GL_STUB(VertexAttrib2sNV, 729, VertexAttrib2sNV@12)
GL_STUB(VertexAttrib2svNV, 730, VertexAttrib2svNV@8)
GL_STUB(VertexAttrib3dNV, 731, VertexAttrib3dNV@28)
GL_STUB(VertexAttrib3dvNV, 732, VertexAttrib3dvNV@8)
GL_STUB(VertexAttrib3fNV, 733, VertexAttrib3fNV@16)
GL_STUB(VertexAttrib3fvNV, 734, VertexAttrib3fvNV@8)
GL_STUB(VertexAttrib3sNV, 735, VertexAttrib3sNV@16)
GL_STUB(VertexAttrib3svNV, 736, VertexAttrib3svNV@8)
GL_STUB(VertexAttrib4dNV, 737, VertexAttrib4dNV@36)
GL_STUB(VertexAttrib4dvNV, 738, VertexAttrib4dvNV@8)
GL_STUB(VertexAttrib4fNV, 739, VertexAttrib4fNV@20)
GL_STUB(VertexAttrib4fvNV, 740, VertexAttrib4fvNV@8)
GL_STUB(VertexAttrib4sNV, 741, VertexAttrib4sNV@20)
GL_STUB(VertexAttrib4svNV, 742, VertexAttrib4svNV@8)
GL_STUB(VertexAttrib4ubNV, 743, VertexAttrib4ubNV@20)
GL_STUB(VertexAttrib4ubvNV, 744, VertexAttrib4ubvNV@8)
GL_STUB(VertexAttribPointerNV, 745, VertexAttribPointerNV@20)
GL_STUB(VertexAttribs1dvNV, 746, VertexAttribs1dvNV@12)
GL_STUB(VertexAttribs1fvNV, 747, VertexAttribs1fvNV@12)
GL_STUB(VertexAttribs1svNV, 748, VertexAttribs1svNV@12)
GL_STUB(VertexAttribs2dvNV, 749, VertexAttribs2dvNV@12)
GL_STUB(VertexAttribs2fvNV, 750, VertexAttribs2fvNV@12)
GL_STUB(VertexAttribs2svNV, 751, VertexAttribs2svNV@12)
GL_STUB(VertexAttribs3dvNV, 752, VertexAttribs3dvNV@12)
GL_STUB(VertexAttribs3fvNV, 753, VertexAttribs3fvNV@12)
GL_STUB(VertexAttribs3svNV, 754, VertexAttribs3svNV@12)
GL_STUB(VertexAttribs4dvNV, 755, VertexAttribs4dvNV@12)
GL_STUB(VertexAttribs4fvNV, 756, VertexAttribs4fvNV@12)
GL_STUB(VertexAttribs4svNV, 757, VertexAttribs4svNV@12)
GL_STUB(VertexAttribs4ubvNV, 758, VertexAttribs4ubvNV@12)
GL_STUB(GetTexBumpParameterfvATI, 759, GetTexBumpParameterfvATI@8)
GL_STUB(GetTexBumpParameterivATI, 760, GetTexBumpParameterivATI@8)
GL_STUB(TexBumpParameterfvATI, 761, TexBumpParameterfvATI@8)
GL_STUB(TexBumpParameterivATI, 762, TexBumpParameterivATI@8)
GL_STUB(AlphaFragmentOp1ATI, 763, AlphaFragmentOp1ATI@24)
GL_STUB(AlphaFragmentOp2ATI, 764, AlphaFragmentOp2ATI@36)
GL_STUB(AlphaFragmentOp3ATI, 765, AlphaFragmentOp3ATI@48)
GL_STUB(BeginFragmentShaderATI, 766, BeginFragmentShaderATI@0)
GL_STUB(BindFragmentShaderATI, 767, BindFragmentShaderATI@4)
GL_STUB(ColorFragmentOp1ATI, 768, ColorFragmentOp1ATI@28)
GL_STUB(ColorFragmentOp2ATI, 769, ColorFragmentOp2ATI@40)
GL_STUB(ColorFragmentOp3ATI, 770, ColorFragmentOp3ATI@52)
GL_STUB(DeleteFragmentShaderATI, 771, DeleteFragmentShaderATI@4)
GL_STUB(EndFragmentShaderATI, 772, EndFragmentShaderATI@0)
GL_STUB(GenFragmentShadersATI, 773, GenFragmentShadersATI@4)
GL_STUB(PassTexCoordATI, 774, PassTexCoordATI@12)
GL_STUB(SampleMapATI, 775, SampleMapATI@12)
GL_STUB(SetFragmentShaderConstantATI, 776, SetFragmentShaderConstantATI@8)
GL_STUB(PointParameteriNV, 777, PointParameteriNV@8)
GL_STUB(PointParameterivNV, 778, PointParameterivNV@8)
GL_STUB(_dispatch_stub_779, 779, _dispatch_stub_779@4)
HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@4))
GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@8)
HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@8))
GL_STUB(_dispatch_stub_614, 614, _dispatch_stub_614@4)
HIDDEN(GL_PREFIX(_dispatch_stub_614, _dispatch_stub_614@4))
GL_STUB(ColorPointerEXT, 615, ColorPointerEXT@20)
GL_STUB(EdgeFlagPointerEXT, 616, EdgeFlagPointerEXT@12)
GL_STUB(IndexPointerEXT, 617, IndexPointerEXT@16)
GL_STUB(NormalPointerEXT, 618, NormalPointerEXT@16)
GL_STUB(TexCoordPointerEXT, 619, TexCoordPointerEXT@20)
GL_STUB(VertexPointerEXT, 620, VertexPointerEXT@20)
GL_STUB(PointParameterfEXT, 621, PointParameterfEXT@8)
GL_STUB(PointParameterfvEXT, 622, PointParameterfvEXT@8)
GL_STUB(LockArraysEXT, 623, LockArraysEXT@8)
GL_STUB(UnlockArraysEXT, 624, UnlockArraysEXT@0)
GL_STUB(SecondaryColor3bEXT, 625, SecondaryColor3bEXT@12)
GL_STUB(SecondaryColor3bvEXT, 626, SecondaryColor3bvEXT@4)
GL_STUB(SecondaryColor3dEXT, 627, SecondaryColor3dEXT@24)
GL_STUB(SecondaryColor3dvEXT, 628, SecondaryColor3dvEXT@4)
GL_STUB(SecondaryColor3fEXT, 629, SecondaryColor3fEXT@12)
GL_STUB(SecondaryColor3fvEXT, 630, SecondaryColor3fvEXT@4)
GL_STUB(SecondaryColor3iEXT, 631, SecondaryColor3iEXT@12)
GL_STUB(SecondaryColor3ivEXT, 632, SecondaryColor3ivEXT@4)
GL_STUB(SecondaryColor3sEXT, 633, SecondaryColor3sEXT@12)
GL_STUB(SecondaryColor3svEXT, 634, SecondaryColor3svEXT@4)
GL_STUB(SecondaryColor3ubEXT, 635, SecondaryColor3ubEXT@12)
GL_STUB(SecondaryColor3ubvEXT, 636, SecondaryColor3ubvEXT@4)
GL_STUB(SecondaryColor3uiEXT, 637, SecondaryColor3uiEXT@12)
GL_STUB(SecondaryColor3uivEXT, 638, SecondaryColor3uivEXT@4)
GL_STUB(SecondaryColor3usEXT, 639, SecondaryColor3usEXT@12)
GL_STUB(SecondaryColor3usvEXT, 640, SecondaryColor3usvEXT@4)
GL_STUB(SecondaryColorPointerEXT, 641, SecondaryColorPointerEXT@16)
GL_STUB(MultiDrawArraysEXT, 642, MultiDrawArraysEXT@16)
GL_STUB(MultiDrawElementsEXT, 643, MultiDrawElementsEXT@20)
GL_STUB(FogCoordPointerEXT, 644, FogCoordPointerEXT@12)
GL_STUB(FogCoorddEXT, 645, FogCoorddEXT@8)
GL_STUB(FogCoorddvEXT, 646, FogCoorddvEXT@4)
GL_STUB(FogCoordfEXT, 647, FogCoordfEXT@4)
GL_STUB(FogCoordfvEXT, 648, FogCoordfvEXT@4)
GL_STUB(_dispatch_stub_649, 649, _dispatch_stub_649@4)
HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@4))
GL_STUB(BlendFuncSeparateEXT, 650, BlendFuncSeparateEXT@16)
GL_STUB(FlushVertexArrayRangeNV, 651, FlushVertexArrayRangeNV@0)
GL_STUB(VertexArrayRangeNV, 652, VertexArrayRangeNV@8)
GL_STUB(CombinerInputNV, 653, CombinerInputNV@24)
GL_STUB(CombinerOutputNV, 654, CombinerOutputNV@40)
GL_STUB(CombinerParameterfNV, 655, CombinerParameterfNV@8)
GL_STUB(CombinerParameterfvNV, 656, CombinerParameterfvNV@8)
GL_STUB(CombinerParameteriNV, 657, CombinerParameteriNV@8)
GL_STUB(CombinerParameterivNV, 658, CombinerParameterivNV@8)
GL_STUB(FinalCombinerInputNV, 659, FinalCombinerInputNV@16)
GL_STUB(GetCombinerInputParameterfvNV, 660, GetCombinerInputParameterfvNV@20)
GL_STUB(GetCombinerInputParameterivNV, 661, GetCombinerInputParameterivNV@20)
GL_STUB(GetCombinerOutputParameterfvNV, 662, GetCombinerOutputParameterfvNV@16)
GL_STUB(GetCombinerOutputParameterivNV, 663, GetCombinerOutputParameterivNV@16)
GL_STUB(GetFinalCombinerInputParameterfvNV, 664, GetFinalCombinerInputParameterfvNV@12)
GL_STUB(GetFinalCombinerInputParameterivNV, 665, GetFinalCombinerInputParameterivNV@12)
GL_STUB(ResizeBuffersMESA, 666, ResizeBuffersMESA@0)
GL_STUB(WindowPos2dMESA, 667, WindowPos2dMESA@16)
GL_STUB(WindowPos2dvMESA, 668, WindowPos2dvMESA@4)
GL_STUB(WindowPos2fMESA, 669, WindowPos2fMESA@8)
GL_STUB(WindowPos2fvMESA, 670, WindowPos2fvMESA@4)
GL_STUB(WindowPos2iMESA, 671, WindowPos2iMESA@8)
GL_STUB(WindowPos2ivMESA, 672, WindowPos2ivMESA@4)
GL_STUB(WindowPos2sMESA, 673, WindowPos2sMESA@8)
GL_STUB(WindowPos2svMESA, 674, WindowPos2svMESA@4)
GL_STUB(WindowPos3dMESA, 675, WindowPos3dMESA@24)
GL_STUB(WindowPos3dvMESA, 676, WindowPos3dvMESA@4)
GL_STUB(WindowPos3fMESA, 677, WindowPos3fMESA@12)
GL_STUB(WindowPos3fvMESA, 678, WindowPos3fvMESA@4)
GL_STUB(WindowPos3iMESA, 679, WindowPos3iMESA@12)
GL_STUB(WindowPos3ivMESA, 680, WindowPos3ivMESA@4)
GL_STUB(WindowPos3sMESA, 681, WindowPos3sMESA@12)
GL_STUB(WindowPos3svMESA, 682, WindowPos3svMESA@4)
GL_STUB(WindowPos4dMESA, 683, WindowPos4dMESA@32)
GL_STUB(WindowPos4dvMESA, 684, WindowPos4dvMESA@4)
GL_STUB(WindowPos4fMESA, 685, WindowPos4fMESA@16)
GL_STUB(WindowPos4fvMESA, 686, WindowPos4fvMESA@4)
GL_STUB(WindowPos4iMESA, 687, WindowPos4iMESA@16)
GL_STUB(WindowPos4ivMESA, 688, WindowPos4ivMESA@4)
GL_STUB(WindowPos4sMESA, 689, WindowPos4sMESA@16)
GL_STUB(WindowPos4svMESA, 690, WindowPos4svMESA@4)
GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@20)
HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@20))
GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@24)
HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@24))
GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@8)
HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@8))
GL_STUB(_dispatch_stub_694, 694, _dispatch_stub_694@4)
HIDDEN(GL_PREFIX(_dispatch_stub_694, _dispatch_stub_694@4))
GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@8)
HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@8))
GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@12)
HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@12))
GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@4)
HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@4))
GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@8)
HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@8))
GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@4)
HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@4))
GL_STUB(AreProgramsResidentNV, 700, AreProgramsResidentNV@12)
GL_STUB(BindProgramNV, 701, BindProgramNV@8)
GL_STUB(DeleteProgramsNV, 702, DeleteProgramsNV@8)
GL_STUB(ExecuteProgramNV, 703, ExecuteProgramNV@12)
GL_STUB(GenProgramsNV, 704, GenProgramsNV@8)
GL_STUB(GetProgramParameterdvNV, 705, GetProgramParameterdvNV@16)
GL_STUB(GetProgramParameterfvNV, 706, GetProgramParameterfvNV@16)
GL_STUB(GetProgramStringNV, 707, GetProgramStringNV@12)
GL_STUB(GetProgramivNV, 708, GetProgramivNV@12)
GL_STUB(GetTrackMatrixivNV, 709, GetTrackMatrixivNV@16)
GL_STUB(GetVertexAttribPointervNV, 710, GetVertexAttribPointervNV@12)
GL_STUB(GetVertexAttribdvNV, 711, GetVertexAttribdvNV@12)
GL_STUB(GetVertexAttribfvNV, 712, GetVertexAttribfvNV@12)
GL_STUB(GetVertexAttribivNV, 713, GetVertexAttribivNV@12)
GL_STUB(IsProgramNV, 714, IsProgramNV@4)
GL_STUB(LoadProgramNV, 715, LoadProgramNV@16)
GL_STUB(ProgramParameters4dvNV, 716, ProgramParameters4dvNV@16)
GL_STUB(ProgramParameters4fvNV, 717, ProgramParameters4fvNV@16)
GL_STUB(RequestResidentProgramsNV, 718, RequestResidentProgramsNV@8)
GL_STUB(TrackMatrixNV, 719, TrackMatrixNV@16)
GL_STUB(VertexAttrib1dNV, 720, VertexAttrib1dNV@12)
GL_STUB(VertexAttrib1dvNV, 721, VertexAttrib1dvNV@8)
GL_STUB(VertexAttrib1fNV, 722, VertexAttrib1fNV@8)
GL_STUB(VertexAttrib1fvNV, 723, VertexAttrib1fvNV@8)
GL_STUB(VertexAttrib1sNV, 724, VertexAttrib1sNV@8)
GL_STUB(VertexAttrib1svNV, 725, VertexAttrib1svNV@8)
GL_STUB(VertexAttrib2dNV, 726, VertexAttrib2dNV@20)
GL_STUB(VertexAttrib2dvNV, 727, VertexAttrib2dvNV@8)
GL_STUB(VertexAttrib2fNV, 728, VertexAttrib2fNV@12)
GL_STUB(VertexAttrib2fvNV, 729, VertexAttrib2fvNV@8)
GL_STUB(VertexAttrib2sNV, 730, VertexAttrib2sNV@12)
GL_STUB(VertexAttrib2svNV, 731, VertexAttrib2svNV@8)
GL_STUB(VertexAttrib3dNV, 732, VertexAttrib3dNV@28)
GL_STUB(VertexAttrib3dvNV, 733, VertexAttrib3dvNV@8)
GL_STUB(VertexAttrib3fNV, 734, VertexAttrib3fNV@16)
GL_STUB(VertexAttrib3fvNV, 735, VertexAttrib3fvNV@8)
GL_STUB(VertexAttrib3sNV, 736, VertexAttrib3sNV@16)
GL_STUB(VertexAttrib3svNV, 737, VertexAttrib3svNV@8)
GL_STUB(VertexAttrib4dNV, 738, VertexAttrib4dNV@36)
GL_STUB(VertexAttrib4dvNV, 739, VertexAttrib4dvNV@8)
GL_STUB(VertexAttrib4fNV, 740, VertexAttrib4fNV@20)
GL_STUB(VertexAttrib4fvNV, 741, VertexAttrib4fvNV@8)
GL_STUB(VertexAttrib4sNV, 742, VertexAttrib4sNV@20)
GL_STUB(VertexAttrib4svNV, 743, VertexAttrib4svNV@8)
GL_STUB(VertexAttrib4ubNV, 744, VertexAttrib4ubNV@20)
GL_STUB(VertexAttrib4ubvNV, 745, VertexAttrib4ubvNV@8)
GL_STUB(VertexAttribPointerNV, 746, VertexAttribPointerNV@20)
GL_STUB(VertexAttribs1dvNV, 747, VertexAttribs1dvNV@12)
GL_STUB(VertexAttribs1fvNV, 748, VertexAttribs1fvNV@12)
GL_STUB(VertexAttribs1svNV, 749, VertexAttribs1svNV@12)
GL_STUB(VertexAttribs2dvNV, 750, VertexAttribs2dvNV@12)
GL_STUB(VertexAttribs2fvNV, 751, VertexAttribs2fvNV@12)
GL_STUB(VertexAttribs2svNV, 752, VertexAttribs2svNV@12)
GL_STUB(VertexAttribs3dvNV, 753, VertexAttribs3dvNV@12)
GL_STUB(VertexAttribs3fvNV, 754, VertexAttribs3fvNV@12)
GL_STUB(VertexAttribs3svNV, 755, VertexAttribs3svNV@12)
GL_STUB(VertexAttribs4dvNV, 756, VertexAttribs4dvNV@12)
GL_STUB(VertexAttribs4fvNV, 757, VertexAttribs4fvNV@12)
GL_STUB(VertexAttribs4svNV, 758, VertexAttribs4svNV@12)
GL_STUB(VertexAttribs4ubvNV, 759, VertexAttribs4ubvNV@12)
GL_STUB(GetTexBumpParameterfvATI, 760, GetTexBumpParameterfvATI@8)
GL_STUB(GetTexBumpParameterivATI, 761, GetTexBumpParameterivATI@8)
GL_STUB(TexBumpParameterfvATI, 762, TexBumpParameterfvATI@8)
GL_STUB(TexBumpParameterivATI, 763, TexBumpParameterivATI@8)
GL_STUB(AlphaFragmentOp1ATI, 764, AlphaFragmentOp1ATI@24)
GL_STUB(AlphaFragmentOp2ATI, 765, AlphaFragmentOp2ATI@36)
GL_STUB(AlphaFragmentOp3ATI, 766, AlphaFragmentOp3ATI@48)
GL_STUB(BeginFragmentShaderATI, 767, BeginFragmentShaderATI@0)
GL_STUB(BindFragmentShaderATI, 768, BindFragmentShaderATI@4)
GL_STUB(ColorFragmentOp1ATI, 769, ColorFragmentOp1ATI@28)
GL_STUB(ColorFragmentOp2ATI, 770, ColorFragmentOp2ATI@40)
GL_STUB(ColorFragmentOp3ATI, 771, ColorFragmentOp3ATI@52)
GL_STUB(DeleteFragmentShaderATI, 772, DeleteFragmentShaderATI@4)
GL_STUB(EndFragmentShaderATI, 773, EndFragmentShaderATI@0)
GL_STUB(GenFragmentShadersATI, 774, GenFragmentShadersATI@4)
GL_STUB(PassTexCoordATI, 775, PassTexCoordATI@12)
GL_STUB(SampleMapATI, 776, SampleMapATI@12)
GL_STUB(SetFragmentShaderConstantATI, 777, SetFragmentShaderConstantATI@8)
GL_STUB(PointParameteriNV, 778, PointParameteriNV@8)
GL_STUB(PointParameterivNV, 779, PointParameterivNV@8)
GL_STUB(_dispatch_stub_780, 780, _dispatch_stub_780@4)
HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@4))
GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@8)
HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@8))
GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@4)
HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@4))
GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@8)
HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@8))
GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@4)
HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@4))
GL_STUB(GetProgramNamedParameterdvNV, 784, GetProgramNamedParameterdvNV@16)
GL_STUB(GetProgramNamedParameterfvNV, 785, GetProgramNamedParameterfvNV@16)
GL_STUB(ProgramNamedParameter4dNV, 786, ProgramNamedParameter4dNV@44)
GL_STUB(ProgramNamedParameter4dvNV, 787, ProgramNamedParameter4dvNV@16)
GL_STUB(ProgramNamedParameter4fNV, 788, ProgramNamedParameter4fNV@28)
GL_STUB(ProgramNamedParameter4fvNV, 789, ProgramNamedParameter4fvNV@16)
GL_STUB(PrimitiveRestartIndexNV, 790, PrimitiveRestartIndexNV@4)
GL_STUB(PrimitiveRestartNV, 791, PrimitiveRestartNV@0)
GL_STUB(_dispatch_stub_792, 792, _dispatch_stub_792@16)
HIDDEN(GL_PREFIX(_dispatch_stub_792, _dispatch_stub_792@16))
GL_STUB(_dispatch_stub_793, 793, _dispatch_stub_793@8)
HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@8))
GL_STUB(BindFramebufferEXT, 794, BindFramebufferEXT@8)
GL_STUB(BindRenderbufferEXT, 795, BindRenderbufferEXT@8)
GL_STUB(CheckFramebufferStatusEXT, 796, CheckFramebufferStatusEXT@4)
GL_STUB(DeleteFramebuffersEXT, 797, DeleteFramebuffersEXT@8)
GL_STUB(DeleteRenderbuffersEXT, 798, DeleteRenderbuffersEXT@8)
GL_STUB(FramebufferRenderbufferEXT, 799, FramebufferRenderbufferEXT@16)
GL_STUB(FramebufferTexture1DEXT, 800, FramebufferTexture1DEXT@20)
GL_STUB(FramebufferTexture2DEXT, 801, FramebufferTexture2DEXT@20)
GL_STUB(FramebufferTexture3DEXT, 802, FramebufferTexture3DEXT@24)
GL_STUB(GenFramebuffersEXT, 803, GenFramebuffersEXT@8)
GL_STUB(GenRenderbuffersEXT, 804, GenRenderbuffersEXT@8)
GL_STUB(GenerateMipmapEXT, 805, GenerateMipmapEXT@4)
GL_STUB(GetFramebufferAttachmentParameterivEXT, 806, GetFramebufferAttachmentParameterivEXT@16)
GL_STUB(GetRenderbufferParameterivEXT, 807, GetRenderbufferParameterivEXT@12)
GL_STUB(IsFramebufferEXT, 808, IsFramebufferEXT@4)
GL_STUB(IsRenderbufferEXT, 809, IsRenderbufferEXT@4)
GL_STUB(RenderbufferStorageEXT, 810, RenderbufferStorageEXT@16)
GL_STUB(_dispatch_stub_811, 811, _dispatch_stub_811@40)
HIDDEN(GL_PREFIX(_dispatch_stub_811, _dispatch_stub_811@40))
GL_STUB(_dispatch_stub_812, 812, _dispatch_stub_812@12)
HIDDEN(GL_PREFIX(_dispatch_stub_812, _dispatch_stub_812@12))
GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@8)
HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@8))
GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@4)
HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@4))
GL_STUB(GetProgramNamedParameterdvNV, 785, GetProgramNamedParameterdvNV@16)
GL_STUB(GetProgramNamedParameterfvNV, 786, GetProgramNamedParameterfvNV@16)
GL_STUB(ProgramNamedParameter4dNV, 787, ProgramNamedParameter4dNV@44)
GL_STUB(ProgramNamedParameter4dvNV, 788, ProgramNamedParameter4dvNV@16)
GL_STUB(ProgramNamedParameter4fNV, 789, ProgramNamedParameter4fNV@28)
GL_STUB(ProgramNamedParameter4fvNV, 790, ProgramNamedParameter4fvNV@16)
GL_STUB(PrimitiveRestartIndexNV, 791, PrimitiveRestartIndexNV@4)
GL_STUB(PrimitiveRestartNV, 792, PrimitiveRestartNV@0)
GL_STUB(_dispatch_stub_793, 793, _dispatch_stub_793@16)
HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@16))
GL_STUB(_dispatch_stub_794, 794, _dispatch_stub_794@8)
HIDDEN(GL_PREFIX(_dispatch_stub_794, _dispatch_stub_794@8))
GL_STUB(BindFramebufferEXT, 795, BindFramebufferEXT@8)
GL_STUB(BindRenderbufferEXT, 796, BindRenderbufferEXT@8)
GL_STUB(CheckFramebufferStatusEXT, 797, CheckFramebufferStatusEXT@4)
GL_STUB(DeleteFramebuffersEXT, 798, DeleteFramebuffersEXT@8)
GL_STUB(DeleteRenderbuffersEXT, 799, DeleteRenderbuffersEXT@8)
GL_STUB(FramebufferRenderbufferEXT, 800, FramebufferRenderbufferEXT@16)
GL_STUB(FramebufferTexture1DEXT, 801, FramebufferTexture1DEXT@20)
GL_STUB(FramebufferTexture2DEXT, 802, FramebufferTexture2DEXT@20)
GL_STUB(FramebufferTexture3DEXT, 803, FramebufferTexture3DEXT@24)
GL_STUB(GenFramebuffersEXT, 804, GenFramebuffersEXT@8)
GL_STUB(GenRenderbuffersEXT, 805, GenRenderbuffersEXT@8)
GL_STUB(GenerateMipmapEXT, 806, GenerateMipmapEXT@4)
GL_STUB(GetFramebufferAttachmentParameterivEXT, 807, GetFramebufferAttachmentParameterivEXT@16)
GL_STUB(GetRenderbufferParameterivEXT, 808, GetRenderbufferParameterivEXT@12)
GL_STUB(IsFramebufferEXT, 809, IsFramebufferEXT@4)
GL_STUB(IsRenderbufferEXT, 810, IsRenderbufferEXT@4)
GL_STUB(RenderbufferStorageEXT, 811, RenderbufferStorageEXT@16)
GL_STUB(_dispatch_stub_812, 812, _dispatch_stub_812@40)
HIDDEN(GL_PREFIX(_dispatch_stub_812, _dispatch_stub_812@40))
GL_STUB(_dispatch_stub_813, 813, _dispatch_stub_813@12)
HIDDEN(GL_PREFIX(_dispatch_stub_813, _dispatch_stub_813@12))
GL_STUB(BindFragDataLocationEXT, 814, BindFragDataLocationEXT@12)
GL_STUB(GetFragDataLocationEXT, 815, GetFragDataLocationEXT@8)
GL_STUB(GetUniformuivEXT, 816, GetUniformuivEXT@12)
GL_STUB(GetVertexAttribIivEXT, 817, GetVertexAttribIivEXT@12)
GL_STUB(GetVertexAttribIuivEXT, 818, GetVertexAttribIuivEXT@12)
GL_STUB(Uniform1uiEXT, 819, Uniform1uiEXT@8)
GL_STUB(Uniform1uivEXT, 820, Uniform1uivEXT@12)
GL_STUB(Uniform2uiEXT, 821, Uniform2uiEXT@12)
GL_STUB(Uniform2uivEXT, 822, Uniform2uivEXT@12)
GL_STUB(Uniform3uiEXT, 823, Uniform3uiEXT@16)
GL_STUB(Uniform3uivEXT, 824, Uniform3uivEXT@12)
GL_STUB(Uniform4uiEXT, 825, Uniform4uiEXT@20)
GL_STUB(Uniform4uivEXT, 826, Uniform4uivEXT@12)
GL_STUB(VertexAttribI1iEXT, 827, VertexAttribI1iEXT@8)
GL_STUB(VertexAttribI1ivEXT, 828, VertexAttribI1ivEXT@8)
GL_STUB(VertexAttribI1uiEXT, 829, VertexAttribI1uiEXT@8)
GL_STUB(VertexAttribI1uivEXT, 830, VertexAttribI1uivEXT@8)
GL_STUB(VertexAttribI2iEXT, 831, VertexAttribI2iEXT@12)
GL_STUB(VertexAttribI2ivEXT, 832, VertexAttribI2ivEXT@8)
GL_STUB(VertexAttribI2uiEXT, 833, VertexAttribI2uiEXT@12)
GL_STUB(VertexAttribI2uivEXT, 834, VertexAttribI2uivEXT@8)
GL_STUB(VertexAttribI3iEXT, 835, VertexAttribI3iEXT@16)
GL_STUB(VertexAttribI3ivEXT, 836, VertexAttribI3ivEXT@8)
GL_STUB(VertexAttribI3uiEXT, 837, VertexAttribI3uiEXT@16)
GL_STUB(VertexAttribI3uivEXT, 838, VertexAttribI3uivEXT@8)
GL_STUB(VertexAttribI4bvEXT, 839, VertexAttribI4bvEXT@8)
GL_STUB(VertexAttribI4iEXT, 840, VertexAttribI4iEXT@20)
GL_STUB(VertexAttribI4ivEXT, 841, VertexAttribI4ivEXT@8)
GL_STUB(VertexAttribI4svEXT, 842, VertexAttribI4svEXT@8)
GL_STUB(VertexAttribI4ubvEXT, 843, VertexAttribI4ubvEXT@8)
GL_STUB(VertexAttribI4uiEXT, 844, VertexAttribI4uiEXT@20)
GL_STUB(VertexAttribI4uivEXT, 845, VertexAttribI4uivEXT@8)
GL_STUB(VertexAttribI4usvEXT, 846, VertexAttribI4usvEXT@8)
GL_STUB(VertexAttribIPointerEXT, 847, VertexAttribIPointerEXT@20)
GL_STUB(FramebufferTextureLayerEXT, 848, FramebufferTextureLayerEXT@20)
GL_STUB(ColorMaskIndexedEXT, 849, ColorMaskIndexedEXT@20)
GL_STUB(DisableIndexedEXT, 850, DisableIndexedEXT@8)
GL_STUB(EnableIndexedEXT, 851, EnableIndexedEXT@8)
GL_STUB(GetBooleanIndexedvEXT, 852, GetBooleanIndexedvEXT@12)
GL_STUB(GetIntegerIndexedvEXT, 853, GetIntegerIndexedvEXT@12)
GL_STUB(IsEnabledIndexedEXT, 854, IsEnabledIndexedEXT@8)
GL_STUB(ClearColorIiEXT, 855, ClearColorIiEXT@16)
GL_STUB(ClearColorIuiEXT, 856, ClearColorIuiEXT@16)
GL_STUB(GetTexParameterIivEXT, 857, GetTexParameterIivEXT@12)
GL_STUB(GetTexParameterIuivEXT, 858, GetTexParameterIuivEXT@12)
GL_STUB(TexParameterIivEXT, 859, TexParameterIivEXT@12)
GL_STUB(TexParameterIuivEXT, 860, TexParameterIuivEXT@12)
GL_STUB(BeginConditionalRenderNV, 861, BeginConditionalRenderNV@8)
GL_STUB(EndConditionalRenderNV, 862, EndConditionalRenderNV@0)
GL_STUB(BeginTransformFeedbackEXT, 863, BeginTransformFeedbackEXT@4)
GL_STUB(BindBufferBaseEXT, 864, BindBufferBaseEXT@12)
GL_STUB(BindBufferOffsetEXT, 865, BindBufferOffsetEXT@16)
GL_STUB(BindBufferRangeEXT, 866, BindBufferRangeEXT@20)
GL_STUB(EndTransformFeedbackEXT, 867, EndTransformFeedbackEXT@0)
GL_STUB(GetTransformFeedbackVaryingEXT, 868, GetTransformFeedbackVaryingEXT@28)
GL_STUB(TransformFeedbackVaryingsEXT, 869, TransformFeedbackVaryingsEXT@16)
GL_STUB(ProvokingVertexEXT, 870, ProvokingVertexEXT@4)
GL_STUB(_dispatch_stub_871, 871, _dispatch_stub_871@12)
HIDDEN(GL_PREFIX(_dispatch_stub_871, _dispatch_stub_871@12))
GL_STUB(_dispatch_stub_814, 814, _dispatch_stub_814@12)
HIDDEN(GL_PREFIX(_dispatch_stub_814, _dispatch_stub_814@12))
GL_STUB(BindFragDataLocationEXT, 815, BindFragDataLocationEXT@12)
GL_STUB(GetFragDataLocationEXT, 816, GetFragDataLocationEXT@8)
GL_STUB(GetUniformuivEXT, 817, GetUniformuivEXT@12)
GL_STUB(GetVertexAttribIivEXT, 818, GetVertexAttribIivEXT@12)
GL_STUB(GetVertexAttribIuivEXT, 819, GetVertexAttribIuivEXT@12)
GL_STUB(Uniform1uiEXT, 820, Uniform1uiEXT@8)
GL_STUB(Uniform1uivEXT, 821, Uniform1uivEXT@12)
GL_STUB(Uniform2uiEXT, 822, Uniform2uiEXT@12)
GL_STUB(Uniform2uivEXT, 823, Uniform2uivEXT@12)
GL_STUB(Uniform3uiEXT, 824, Uniform3uiEXT@16)
GL_STUB(Uniform3uivEXT, 825, Uniform3uivEXT@12)
GL_STUB(Uniform4uiEXT, 826, Uniform4uiEXT@20)
GL_STUB(Uniform4uivEXT, 827, Uniform4uivEXT@12)
GL_STUB(VertexAttribI1iEXT, 828, VertexAttribI1iEXT@8)
GL_STUB(VertexAttribI1ivEXT, 829, VertexAttribI1ivEXT@8)
GL_STUB(VertexAttribI1uiEXT, 830, VertexAttribI1uiEXT@8)
GL_STUB(VertexAttribI1uivEXT, 831, VertexAttribI1uivEXT@8)
GL_STUB(VertexAttribI2iEXT, 832, VertexAttribI2iEXT@12)
GL_STUB(VertexAttribI2ivEXT, 833, VertexAttribI2ivEXT@8)
GL_STUB(VertexAttribI2uiEXT, 834, VertexAttribI2uiEXT@12)
GL_STUB(VertexAttribI2uivEXT, 835, VertexAttribI2uivEXT@8)
GL_STUB(VertexAttribI3iEXT, 836, VertexAttribI3iEXT@16)
GL_STUB(VertexAttribI3ivEXT, 837, VertexAttribI3ivEXT@8)
GL_STUB(VertexAttribI3uiEXT, 838, VertexAttribI3uiEXT@16)
GL_STUB(VertexAttribI3uivEXT, 839, VertexAttribI3uivEXT@8)
GL_STUB(VertexAttribI4bvEXT, 840, VertexAttribI4bvEXT@8)
GL_STUB(VertexAttribI4iEXT, 841, VertexAttribI4iEXT@20)
GL_STUB(VertexAttribI4ivEXT, 842, VertexAttribI4ivEXT@8)
GL_STUB(VertexAttribI4svEXT, 843, VertexAttribI4svEXT@8)
GL_STUB(VertexAttribI4ubvEXT, 844, VertexAttribI4ubvEXT@8)
GL_STUB(VertexAttribI4uiEXT, 845, VertexAttribI4uiEXT@20)
GL_STUB(VertexAttribI4uivEXT, 846, VertexAttribI4uivEXT@8)
GL_STUB(VertexAttribI4usvEXT, 847, VertexAttribI4usvEXT@8)
GL_STUB(VertexAttribIPointerEXT, 848, VertexAttribIPointerEXT@20)
GL_STUB(FramebufferTextureLayerEXT, 849, FramebufferTextureLayerEXT@20)
GL_STUB(ColorMaskIndexedEXT, 850, ColorMaskIndexedEXT@20)
GL_STUB(DisableIndexedEXT, 851, DisableIndexedEXT@8)
GL_STUB(EnableIndexedEXT, 852, EnableIndexedEXT@8)
GL_STUB(GetBooleanIndexedvEXT, 853, GetBooleanIndexedvEXT@12)
GL_STUB(GetIntegerIndexedvEXT, 854, GetIntegerIndexedvEXT@12)
GL_STUB(IsEnabledIndexedEXT, 855, IsEnabledIndexedEXT@8)
GL_STUB(ClearColorIiEXT, 856, ClearColorIiEXT@16)
GL_STUB(ClearColorIuiEXT, 857, ClearColorIuiEXT@16)
GL_STUB(GetTexParameterIivEXT, 858, GetTexParameterIivEXT@12)
GL_STUB(GetTexParameterIuivEXT, 859, GetTexParameterIuivEXT@12)
GL_STUB(TexParameterIivEXT, 860, TexParameterIivEXT@12)
GL_STUB(TexParameterIuivEXT, 861, TexParameterIuivEXT@12)
GL_STUB(BeginConditionalRenderNV, 862, BeginConditionalRenderNV@8)
GL_STUB(EndConditionalRenderNV, 863, EndConditionalRenderNV@0)
GL_STUB(BeginTransformFeedbackEXT, 864, BeginTransformFeedbackEXT@4)
GL_STUB(BindBufferBaseEXT, 865, BindBufferBaseEXT@12)
GL_STUB(BindBufferOffsetEXT, 866, BindBufferOffsetEXT@16)
GL_STUB(BindBufferRangeEXT, 867, BindBufferRangeEXT@20)
GL_STUB(EndTransformFeedbackEXT, 868, EndTransformFeedbackEXT@0)
GL_STUB(GetTransformFeedbackVaryingEXT, 869, GetTransformFeedbackVaryingEXT@28)
GL_STUB(TransformFeedbackVaryingsEXT, 870, TransformFeedbackVaryingsEXT@16)
GL_STUB(ProvokingVertexEXT, 871, ProvokingVertexEXT@4)
GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@12)
HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@12))
GL_STUB(GetObjectParameterivAPPLE, 873, GetObjectParameterivAPPLE@16)
GL_STUB(ObjectPurgeableAPPLE, 874, ObjectPurgeableAPPLE@12)
GL_STUB(ObjectUnpurgeableAPPLE, 875, ObjectUnpurgeableAPPLE@12)
GL_STUB(ActiveProgramEXT, 876, ActiveProgramEXT@4)
GL_STUB(CreateShaderProgramEXT, 877, CreateShaderProgramEXT@8)
GL_STUB(UseShaderProgramEXT, 878, UseShaderProgramEXT@8)
GL_STUB(_dispatch_stub_879, 879, _dispatch_stub_879@16)
HIDDEN(GL_PREFIX(_dispatch_stub_879, _dispatch_stub_879@16))
GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@12)
HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@12))
GL_STUB(GetObjectParameterivAPPLE, 874, GetObjectParameterivAPPLE@16)
GL_STUB(ObjectPurgeableAPPLE, 875, ObjectPurgeableAPPLE@12)
GL_STUB(ObjectUnpurgeableAPPLE, 876, ObjectUnpurgeableAPPLE@12)
GL_STUB(ActiveProgramEXT, 877, ActiveProgramEXT@4)
GL_STUB(CreateShaderProgramEXT, 878, CreateShaderProgramEXT@8)
GL_STUB(UseShaderProgramEXT, 879, UseShaderProgramEXT@8)
GL_STUB(_dispatch_stub_880, 880, _dispatch_stub_880@16)
HIDDEN(GL_PREFIX(_dispatch_stub_880, _dispatch_stub_880@16))
GL_STUB(_dispatch_stub_881, 881, _dispatch_stub_881@16)
HIDDEN(GL_PREFIX(_dispatch_stub_881, _dispatch_stub_881@16))
GL_STUB(_dispatch_stub_882, 882, _dispatch_stub_882@12)
HIDDEN(GL_PREFIX(_dispatch_stub_882, _dispatch_stub_882@12))
GL_STUB(_dispatch_stub_882, 882, _dispatch_stub_882@16)
HIDDEN(GL_PREFIX(_dispatch_stub_882, _dispatch_stub_882@16))
GL_STUB(_dispatch_stub_883, 883, _dispatch_stub_883@12)
HIDDEN(GL_PREFIX(_dispatch_stub_883, _dispatch_stub_883@12))
GL_STUB(EGLImageTargetRenderbufferStorageOES, 884, EGLImageTargetRenderbufferStorageOES@8)
GL_STUB(EGLImageTargetTexture2DOES, 885, EGLImageTargetTexture2DOES@8)
GL_STUB(_dispatch_stub_884, 884, _dispatch_stub_884@12)
HIDDEN(GL_PREFIX(_dispatch_stub_884, _dispatch_stub_884@12))
GL_STUB(EGLImageTargetRenderbufferStorageOES, 885, EGLImageTargetRenderbufferStorageOES@8)
GL_STUB(EGLImageTargetTexture2DOES, 886, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@ -1260,151 +1261,151 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
GL_STUB_ALIAS(PointParameterf, 620, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
GL_STUB_ALIAS(PointParameterfARB, 620, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
GL_STUB_ALIAS(PointParameterfv, 621, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
GL_STUB_ALIAS(PointParameterfvARB, 621, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
GL_STUB_ALIAS(SecondaryColor3b, 624, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
GL_STUB_ALIAS(SecondaryColor3bv, 625, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
GL_STUB_ALIAS(SecondaryColor3d, 626, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
GL_STUB_ALIAS(SecondaryColor3dv, 627, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
GL_STUB_ALIAS(SecondaryColor3f, 628, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
GL_STUB_ALIAS(SecondaryColor3fv, 629, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
GL_STUB_ALIAS(SecondaryColor3i, 630, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
GL_STUB_ALIAS(SecondaryColor3iv, 631, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
GL_STUB_ALIAS(SecondaryColor3s, 632, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
GL_STUB_ALIAS(SecondaryColor3sv, 633, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
GL_STUB_ALIAS(SecondaryColor3ub, 634, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
GL_STUB_ALIAS(SecondaryColor3ubv, 635, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
GL_STUB_ALIAS(SecondaryColor3ui, 636, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
GL_STUB_ALIAS(SecondaryColor3uiv, 637, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
GL_STUB_ALIAS(SecondaryColor3us, 638, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
GL_STUB_ALIAS(SecondaryColor3usv, 639, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
GL_STUB_ALIAS(SecondaryColorPointer, 640, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
GL_STUB_ALIAS(MultiDrawArrays, 641, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
GL_STUB_ALIAS(MultiDrawElements, 642, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
GL_STUB_ALIAS(FogCoordPointer, 643, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
GL_STUB_ALIAS(FogCoordd, 644, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
GL_STUB_ALIAS(FogCoorddv, 645, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
GL_STUB_ALIAS(FogCoordf, 646, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
GL_STUB_ALIAS(FogCoordfv, 647, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
GL_STUB_ALIAS(BlendFuncSeparate, 649, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
GL_STUB_ALIAS(WindowPos2d, 666, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
GL_STUB_ALIAS(WindowPos2dARB, 666, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
GL_STUB_ALIAS(WindowPos2dv, 667, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
GL_STUB_ALIAS(WindowPos2dvARB, 667, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
GL_STUB_ALIAS(WindowPos2f, 668, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
GL_STUB_ALIAS(WindowPos2fARB, 668, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
GL_STUB_ALIAS(WindowPos2fv, 669, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
GL_STUB_ALIAS(WindowPos2fvARB, 669, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
GL_STUB_ALIAS(WindowPos2i, 670, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
GL_STUB_ALIAS(WindowPos2iARB, 670, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
GL_STUB_ALIAS(WindowPos2iv, 671, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
GL_STUB_ALIAS(WindowPos2ivARB, 671, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
GL_STUB_ALIAS(WindowPos2s, 672, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
GL_STUB_ALIAS(WindowPos2sARB, 672, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
GL_STUB_ALIAS(WindowPos2sv, 673, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
GL_STUB_ALIAS(WindowPos2svARB, 673, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
GL_STUB_ALIAS(WindowPos3d, 674, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
GL_STUB_ALIAS(WindowPos3dARB, 674, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
GL_STUB_ALIAS(WindowPos3dv, 675, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
GL_STUB_ALIAS(WindowPos3dvARB, 675, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
GL_STUB_ALIAS(WindowPos3f, 676, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
GL_STUB_ALIAS(WindowPos3fARB, 676, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
GL_STUB_ALIAS(WindowPos3fv, 677, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
GL_STUB_ALIAS(WindowPos3fvARB, 677, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
GL_STUB_ALIAS(WindowPos3i, 678, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
GL_STUB_ALIAS(WindowPos3iARB, 678, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
GL_STUB_ALIAS(WindowPos3iv, 679, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
GL_STUB_ALIAS(WindowPos3ivARB, 679, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
GL_STUB_ALIAS(WindowPos3s, 680, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
GL_STUB_ALIAS(WindowPos3sARB, 680, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
GL_STUB_ALIAS(WindowPos3sv, 681, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
GL_STUB_ALIAS(WindowPos3svARB, 681, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
GL_STUB_ALIAS(BindProgramARB, 700, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
GL_STUB_ALIAS(DeleteProgramsARB, 701, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
GL_STUB_ALIAS(GenProgramsARB, 703, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
GL_STUB_ALIAS(GetVertexAttribPointerv, 709, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
GL_STUB_ALIAS(GetVertexAttribPointervARB, 709, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
GL_STUB_ALIAS(IsProgramARB, 713, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
GL_STUB_ALIAS(PointParameteri, 777, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
GL_STUB_ALIAS(PointParameteriv, 778, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
GL_STUB_ALIAS(DeleteVertexArrays, 781, DeleteVertexArrays@8, _dispatch_stub_781, _dispatch_stub_781@8)
GL_STUB_ALIAS(IsVertexArray, 783, IsVertexArray@4, _dispatch_stub_783, _dispatch_stub_783@4)
GL_STUB_ALIAS(PrimitiveRestartIndex, 790, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
GL_STUB_ALIAS(BlendEquationSeparate, 793, BlendEquationSeparate@8, _dispatch_stub_793, _dispatch_stub_793@8)
GL_STUB_ALIAS(BindFramebuffer, 794, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
GL_STUB_ALIAS(BindRenderbuffer, 795, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
GL_STUB_ALIAS(CheckFramebufferStatus, 796, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
GL_STUB_ALIAS(DeleteFramebuffers, 797, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
GL_STUB_ALIAS(DeleteRenderbuffers, 798, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
GL_STUB_ALIAS(FramebufferRenderbuffer, 799, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
GL_STUB_ALIAS(FramebufferTexture1D, 800, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
GL_STUB_ALIAS(FramebufferTexture2D, 801, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
GL_STUB_ALIAS(FramebufferTexture3D, 802, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
GL_STUB_ALIAS(GenFramebuffers, 803, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
GL_STUB_ALIAS(GenRenderbuffers, 804, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
GL_STUB_ALIAS(GenerateMipmap, 805, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 806, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
GL_STUB_ALIAS(GetRenderbufferParameteriv, 807, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
GL_STUB_ALIAS(IsFramebuffer, 808, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
GL_STUB_ALIAS(IsRenderbuffer, 809, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
GL_STUB_ALIAS(RenderbufferStorage, 810, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
GL_STUB_ALIAS(BlitFramebuffer, 811, BlitFramebuffer@40, _dispatch_stub_811, _dispatch_stub_811@40)
GL_STUB_ALIAS(BindFragDataLocation, 814, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
GL_STUB_ALIAS(GetFragDataLocation, 815, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
GL_STUB_ALIAS(GetUniformuiv, 816, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
GL_STUB_ALIAS(GetVertexAttribIiv, 817, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
GL_STUB_ALIAS(GetVertexAttribIuiv, 818, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
GL_STUB_ALIAS(Uniform1ui, 819, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
GL_STUB_ALIAS(Uniform1uiv, 820, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
GL_STUB_ALIAS(Uniform2ui, 821, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
GL_STUB_ALIAS(Uniform2uiv, 822, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
GL_STUB_ALIAS(Uniform3ui, 823, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
GL_STUB_ALIAS(Uniform3uiv, 824, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
GL_STUB_ALIAS(Uniform4ui, 825, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
GL_STUB_ALIAS(Uniform4uiv, 826, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
GL_STUB_ALIAS(VertexAttribI1i, 827, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
GL_STUB_ALIAS(VertexAttribI1iv, 828, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
GL_STUB_ALIAS(VertexAttribI1ui, 829, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
GL_STUB_ALIAS(VertexAttribI1uiv, 830, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
GL_STUB_ALIAS(VertexAttribI2i, 831, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
GL_STUB_ALIAS(VertexAttribI2iv, 832, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
GL_STUB_ALIAS(VertexAttribI2ui, 833, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
GL_STUB_ALIAS(VertexAttribI2uiv, 834, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
GL_STUB_ALIAS(VertexAttribI3i, 835, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
GL_STUB_ALIAS(VertexAttribI3iv, 836, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
GL_STUB_ALIAS(VertexAttribI3ui, 837, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
GL_STUB_ALIAS(VertexAttribI3uiv, 838, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
GL_STUB_ALIAS(VertexAttribI4bv, 839, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
GL_STUB_ALIAS(VertexAttribI4i, 840, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
GL_STUB_ALIAS(VertexAttribI4iv, 841, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
GL_STUB_ALIAS(VertexAttribI4sv, 842, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
GL_STUB_ALIAS(VertexAttribI4ubv, 843, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
GL_STUB_ALIAS(VertexAttribI4ui, 844, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
GL_STUB_ALIAS(VertexAttribI4uiv, 845, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
GL_STUB_ALIAS(VertexAttribI4usv, 846, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
GL_STUB_ALIAS(VertexAttribIPointer, 847, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
GL_STUB_ALIAS(FramebufferTextureLayer, 848, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
GL_STUB_ALIAS(ColorMaski, 849, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
GL_STUB_ALIAS(Disablei, 850, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
GL_STUB_ALIAS(Enablei, 851, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
GL_STUB_ALIAS(GetBooleani_v, 852, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
GL_STUB_ALIAS(GetIntegeri_v, 853, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
GL_STUB_ALIAS(IsEnabledi, 854, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
GL_STUB_ALIAS(GetTexParameterIiv, 857, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
GL_STUB_ALIAS(GetTexParameterIuiv, 858, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
GL_STUB_ALIAS(TexParameterIiv, 859, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
GL_STUB_ALIAS(TexParameterIuiv, 860, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
GL_STUB_ALIAS(BeginConditionalRender, 861, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
GL_STUB_ALIAS(EndConditionalRender, 862, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
GL_STUB_ALIAS(BeginTransformFeedback, 863, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
GL_STUB_ALIAS(BindBufferBase, 864, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
GL_STUB_ALIAS(BindBufferRange, 866, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
GL_STUB_ALIAS(EndTransformFeedback, 867, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
GL_STUB_ALIAS(GetTransformFeedbackVarying, 868, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
GL_STUB_ALIAS(TransformFeedbackVaryings, 869, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
GL_STUB_ALIAS(ProvokingVertex, 870, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
GL_STUB_ALIAS(PointParameterf, 621, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
GL_STUB_ALIAS(PointParameterfARB, 621, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
GL_STUB_ALIAS(PointParameterfv, 622, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
GL_STUB_ALIAS(PointParameterfvARB, 622, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
GL_STUB_ALIAS(SecondaryColor3b, 625, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
GL_STUB_ALIAS(SecondaryColor3bv, 626, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
GL_STUB_ALIAS(SecondaryColor3d, 627, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
GL_STUB_ALIAS(SecondaryColor3dv, 628, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
GL_STUB_ALIAS(SecondaryColor3f, 629, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
GL_STUB_ALIAS(SecondaryColor3fv, 630, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
GL_STUB_ALIAS(SecondaryColor3i, 631, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
GL_STUB_ALIAS(SecondaryColor3iv, 632, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
GL_STUB_ALIAS(SecondaryColor3s, 633, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
GL_STUB_ALIAS(SecondaryColor3sv, 634, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
GL_STUB_ALIAS(SecondaryColor3ub, 635, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
GL_STUB_ALIAS(SecondaryColor3ubv, 636, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
GL_STUB_ALIAS(SecondaryColor3ui, 637, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
GL_STUB_ALIAS(SecondaryColor3uiv, 638, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
GL_STUB_ALIAS(SecondaryColor3us, 639, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
GL_STUB_ALIAS(SecondaryColor3usv, 640, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
GL_STUB_ALIAS(SecondaryColorPointer, 641, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
GL_STUB_ALIAS(MultiDrawArrays, 642, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
GL_STUB_ALIAS(MultiDrawElements, 643, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
GL_STUB_ALIAS(FogCoordPointer, 644, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
GL_STUB_ALIAS(FogCoordd, 645, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
GL_STUB_ALIAS(FogCoorddv, 646, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
GL_STUB_ALIAS(FogCoordf, 647, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
GL_STUB_ALIAS(FogCoordfv, 648, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
GL_STUB_ALIAS(BlendFuncSeparate, 650, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
GL_STUB_ALIAS(WindowPos2d, 667, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
GL_STUB_ALIAS(WindowPos2dARB, 667, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
GL_STUB_ALIAS(WindowPos2dv, 668, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
GL_STUB_ALIAS(WindowPos2dvARB, 668, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
GL_STUB_ALIAS(WindowPos2f, 669, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
GL_STUB_ALIAS(WindowPos2fARB, 669, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
GL_STUB_ALIAS(WindowPos2fv, 670, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
GL_STUB_ALIAS(WindowPos2fvARB, 670, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
GL_STUB_ALIAS(WindowPos2i, 671, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
GL_STUB_ALIAS(WindowPos2iARB, 671, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
GL_STUB_ALIAS(WindowPos2iv, 672, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
GL_STUB_ALIAS(WindowPos2ivARB, 672, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
GL_STUB_ALIAS(WindowPos2s, 673, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
GL_STUB_ALIAS(WindowPos2sARB, 673, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
GL_STUB_ALIAS(WindowPos2sv, 674, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
GL_STUB_ALIAS(WindowPos2svARB, 674, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
GL_STUB_ALIAS(WindowPos3d, 675, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
GL_STUB_ALIAS(WindowPos3dARB, 675, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
GL_STUB_ALIAS(WindowPos3dv, 676, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
GL_STUB_ALIAS(WindowPos3dvARB, 676, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
GL_STUB_ALIAS(WindowPos3f, 677, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
GL_STUB_ALIAS(WindowPos3fARB, 677, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
GL_STUB_ALIAS(WindowPos3fv, 678, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
GL_STUB_ALIAS(WindowPos3fvARB, 678, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
GL_STUB_ALIAS(WindowPos3i, 679, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
GL_STUB_ALIAS(WindowPos3iARB, 679, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
GL_STUB_ALIAS(WindowPos3iv, 680, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
GL_STUB_ALIAS(WindowPos3ivARB, 680, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
GL_STUB_ALIAS(WindowPos3s, 681, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
GL_STUB_ALIAS(WindowPos3sARB, 681, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
GL_STUB_ALIAS(WindowPos3sv, 682, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
GL_STUB_ALIAS(WindowPos3svARB, 682, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
GL_STUB_ALIAS(BindProgramARB, 701, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
GL_STUB_ALIAS(DeleteProgramsARB, 702, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
GL_STUB_ALIAS(GenProgramsARB, 704, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
GL_STUB_ALIAS(GetVertexAttribPointerv, 710, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
GL_STUB_ALIAS(GetVertexAttribPointervARB, 710, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
GL_STUB_ALIAS(IsProgramARB, 714, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
GL_STUB_ALIAS(PointParameteri, 778, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
GL_STUB_ALIAS(PointParameteriv, 779, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
GL_STUB_ALIAS(DeleteVertexArrays, 782, DeleteVertexArrays@8, _dispatch_stub_782, _dispatch_stub_782@8)
GL_STUB_ALIAS(IsVertexArray, 784, IsVertexArray@4, _dispatch_stub_784, _dispatch_stub_784@4)
GL_STUB_ALIAS(PrimitiveRestartIndex, 791, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
GL_STUB_ALIAS(BlendEquationSeparate, 794, BlendEquationSeparate@8, _dispatch_stub_794, _dispatch_stub_794@8)
GL_STUB_ALIAS(BindFramebuffer, 795, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
GL_STUB_ALIAS(BindRenderbuffer, 796, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
GL_STUB_ALIAS(CheckFramebufferStatus, 797, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
GL_STUB_ALIAS(DeleteFramebuffers, 798, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
GL_STUB_ALIAS(DeleteRenderbuffers, 799, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
GL_STUB_ALIAS(FramebufferRenderbuffer, 800, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
GL_STUB_ALIAS(FramebufferTexture1D, 801, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
GL_STUB_ALIAS(FramebufferTexture2D, 802, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
GL_STUB_ALIAS(FramebufferTexture3D, 803, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
GL_STUB_ALIAS(GenFramebuffers, 804, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
GL_STUB_ALIAS(GenRenderbuffers, 805, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
GL_STUB_ALIAS(GenerateMipmap, 806, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 807, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
GL_STUB_ALIAS(GetRenderbufferParameteriv, 808, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
GL_STUB_ALIAS(IsFramebuffer, 809, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
GL_STUB_ALIAS(IsRenderbuffer, 810, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
GL_STUB_ALIAS(RenderbufferStorage, 811, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
GL_STUB_ALIAS(BlitFramebuffer, 812, BlitFramebuffer@40, _dispatch_stub_812, _dispatch_stub_812@40)
GL_STUB_ALIAS(BindFragDataLocation, 815, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
GL_STUB_ALIAS(GetFragDataLocation, 816, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
GL_STUB_ALIAS(GetUniformuiv, 817, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
GL_STUB_ALIAS(GetVertexAttribIiv, 818, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
GL_STUB_ALIAS(GetVertexAttribIuiv, 819, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
GL_STUB_ALIAS(Uniform1ui, 820, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
GL_STUB_ALIAS(Uniform1uiv, 821, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
GL_STUB_ALIAS(Uniform2ui, 822, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
GL_STUB_ALIAS(Uniform2uiv, 823, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
GL_STUB_ALIAS(Uniform3ui, 824, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
GL_STUB_ALIAS(Uniform3uiv, 825, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
GL_STUB_ALIAS(Uniform4ui, 826, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
GL_STUB_ALIAS(Uniform4uiv, 827, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
GL_STUB_ALIAS(VertexAttribI1i, 828, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
GL_STUB_ALIAS(VertexAttribI1iv, 829, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
GL_STUB_ALIAS(VertexAttribI1ui, 830, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
GL_STUB_ALIAS(VertexAttribI1uiv, 831, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
GL_STUB_ALIAS(VertexAttribI2i, 832, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
GL_STUB_ALIAS(VertexAttribI2iv, 833, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
GL_STUB_ALIAS(VertexAttribI2ui, 834, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
GL_STUB_ALIAS(VertexAttribI2uiv, 835, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
GL_STUB_ALIAS(VertexAttribI3i, 836, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
GL_STUB_ALIAS(VertexAttribI3iv, 837, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
GL_STUB_ALIAS(VertexAttribI3ui, 838, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
GL_STUB_ALIAS(VertexAttribI3uiv, 839, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
GL_STUB_ALIAS(VertexAttribI4bv, 840, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
GL_STUB_ALIAS(VertexAttribI4i, 841, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
GL_STUB_ALIAS(VertexAttribI4iv, 842, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
GL_STUB_ALIAS(VertexAttribI4sv, 843, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
GL_STUB_ALIAS(VertexAttribI4ubv, 844, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
GL_STUB_ALIAS(VertexAttribI4ui, 845, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
GL_STUB_ALIAS(VertexAttribI4uiv, 846, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
GL_STUB_ALIAS(VertexAttribI4usv, 847, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
GL_STUB_ALIAS(VertexAttribIPointer, 848, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
GL_STUB_ALIAS(FramebufferTextureLayer, 849, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
GL_STUB_ALIAS(ColorMaski, 850, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
GL_STUB_ALIAS(Disablei, 851, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
GL_STUB_ALIAS(Enablei, 852, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
GL_STUB_ALIAS(GetBooleani_v, 853, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
GL_STUB_ALIAS(GetIntegeri_v, 854, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
GL_STUB_ALIAS(IsEnabledi, 855, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
GL_STUB_ALIAS(GetTexParameterIiv, 858, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
GL_STUB_ALIAS(GetTexParameterIuiv, 859, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
GL_STUB_ALIAS(TexParameterIiv, 860, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
GL_STUB_ALIAS(TexParameterIuiv, 861, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
GL_STUB_ALIAS(BeginConditionalRender, 862, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
GL_STUB_ALIAS(EndConditionalRender, 863, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
GL_STUB_ALIAS(BeginTransformFeedback, 864, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
GL_STUB_ALIAS(BindBufferBase, 865, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
GL_STUB_ALIAS(BindBufferRange, 867, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
GL_STUB_ALIAS(EndTransformFeedback, 868, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
GL_STUB_ALIAS(GetTransformFeedbackVarying, 869, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
GL_STUB_ALIAS(TransformFeedbackVaryings, 870, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
GL_STUB_ALIAS(ProvokingVertex, 871, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))

View File

@ -618,314 +618,315 @@ struct _glapi_table
void (GLAPIENTRYP FramebufferTextureARB)(GLenum target, GLenum attachment, GLuint texture, GLint level); /* 575 */
void (GLAPIENTRYP FramebufferTextureFaceARB)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); /* 576 */
void (GLAPIENTRYP ProgramParameteriARB)(GLuint program, GLenum pname, GLint value); /* 577 */
void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 578 */
GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 579 */
void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 580 */
void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 581 */
void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 582 */
GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 583 */
void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 584 */
GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 585 */
void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 586 */
void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 587 */
GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 588 */
void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 589 */
void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 590 */
void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 591 */
void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 592 */
void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 593 */
void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 594 */
void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 595 */
void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 596 */
GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 597 */
void (GLAPIENTRYP PauseTransformFeedback)(void); /* 598 */
void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 599 */
void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 600 */
void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 601 */
void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 602 */
void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 603 */
void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 604 */
void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 605 */
void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 606 */
void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 607 */
void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 608 */
void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 609 */
void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 610 */
void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 611 */
void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 612 */
void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 613 */
void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 614 */
void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 615 */
void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 616 */
void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 617 */
void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 618 */
void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 619 */
void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 620 */
void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 621 */
void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 622 */
void (GLAPIENTRYP UnlockArraysEXT)(void); /* 623 */
void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 624 */
void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 625 */
void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 626 */
void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 627 */
void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 628 */
void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 629 */
void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 630 */
void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 631 */
void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 632 */
void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 633 */
void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 634 */
void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 635 */
void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 636 */
void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 637 */
void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 638 */
void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 639 */
void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 640 */
void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 641 */
void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 642 */
void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 643 */
void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 644 */
void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 645 */
void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 646 */
void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 647 */
void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 648 */
void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 649 */
void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 650 */
void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 651 */
void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 652 */
void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 653 */
void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 654 */
void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 655 */
void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 656 */
void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 657 */
void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 658 */
void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 659 */
void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 660 */
void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 661 */
void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 662 */
void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 663 */
void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 664 */
void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 665 */
void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 666 */
void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 667 */
void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 668 */
void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 669 */
void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 670 */
void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 671 */
void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 672 */
void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 673 */
void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 674 */
void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 675 */
void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 676 */
void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 677 */
void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 678 */
void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 679 */
void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 680 */
void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 681 */
void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 682 */
void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 683 */
void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 684 */
void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 685 */
void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 686 */
void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 687 */
void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 688 */
void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 689 */
void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 690 */
void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 691 */
void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 692 */
void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 693 */
void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 694 */
void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 695 */
GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 696 */
void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 697 */
GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 698 */
GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 699 */
void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 700 */
void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 701 */
void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 702 */
void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 703 */
void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 704 */
void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 705 */
void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 706 */
void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 707 */
void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 708 */
void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 709 */
void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 710 */
void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 711 */
void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 712 */
GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 713 */
void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 714 */
void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 715 */
void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 716 */
void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 717 */
void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 718 */
void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 719 */
void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 720 */
void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 721 */
void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 722 */
void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 723 */
void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 724 */
void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 725 */
void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 726 */
void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 727 */
void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 728 */
void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 729 */
void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 730 */
void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 731 */
void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 732 */
void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 733 */
void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 734 */
void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 735 */
void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 736 */
void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 737 */
void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 738 */
void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 739 */
void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 740 */
void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 741 */
void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 742 */
void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 743 */
void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 744 */
void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 745 */
void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 746 */
void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 747 */
void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 748 */
void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 749 */
void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 750 */
void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 751 */
void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 752 */
void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 753 */
void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 754 */
void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 755 */
void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 756 */
void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 757 */
void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 758 */
void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 759 */
void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 760 */
void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 761 */
void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 762 */
void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 763 */
void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 764 */
void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 765 */
void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 766 */
void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 767 */
void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 768 */
void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 769 */
void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 770 */
void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 771 */
void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 772 */
GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 773 */
void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 774 */
void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 775 */
void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 776 */
void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 777 */
void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 778 */
void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 779 */
void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 780 */
void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 781 */
void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 782 */
GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 783 */
void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 784 */
void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 785 */
void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 786 */
void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 787 */
void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 788 */
void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 789 */
void (GLAPIENTRYP PrimitiveRestartIndexNV)(GLuint index); /* 790 */
void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 791 */
void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 792 */
void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 793 */
void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 794 */
void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 795 */
GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 796 */
void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 797 */
void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 798 */
void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 799 */
void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 800 */
void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 801 */
void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 802 */
void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 803 */
void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 804 */
void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 805 */
void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 806 */
void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 807 */
GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 808 */
GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 809 */
void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 810 */
void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 811 */
void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 812 */
void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 813 */
void (GLAPIENTRYP BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name); /* 814 */
GLint (GLAPIENTRYP GetFragDataLocationEXT)(GLuint program, const GLchar * name); /* 815 */
void (GLAPIENTRYP GetUniformuivEXT)(GLuint program, GLint location, GLuint * params); /* 816 */
void (GLAPIENTRYP GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params); /* 817 */
void (GLAPIENTRYP GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params); /* 818 */
void (GLAPIENTRYP Uniform1uiEXT)(GLint location, GLuint x); /* 819 */
void (GLAPIENTRYP Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 820 */
void (GLAPIENTRYP Uniform2uiEXT)(GLint location, GLuint x, GLuint y); /* 821 */
void (GLAPIENTRYP Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 822 */
void (GLAPIENTRYP Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); /* 823 */
void (GLAPIENTRYP Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 824 */
void (GLAPIENTRYP Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 825 */
void (GLAPIENTRYP Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 826 */
void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 827 */
void (GLAPIENTRYP VertexAttribI1ivEXT)(GLuint index, const GLint * v); /* 828 */
void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 829 */
void (GLAPIENTRYP VertexAttribI1uivEXT)(GLuint index, const GLuint * v); /* 830 */
void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 831 */
void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 832 */
void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 833 */
void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 834 */
void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 835 */
void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 836 */
void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 837 */
void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 838 */
void (GLAPIENTRYP VertexAttribI4bvEXT)(GLuint index, const GLbyte * v); /* 839 */
void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 840 */
void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 841 */
void (GLAPIENTRYP VertexAttribI4svEXT)(GLuint index, const GLshort * v); /* 842 */
void (GLAPIENTRYP VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v); /* 843 */
void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 844 */
void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 845 */
void (GLAPIENTRYP VertexAttribI4usvEXT)(GLuint index, const GLushort * v); /* 846 */
void (GLAPIENTRYP VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 847 */
void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 848 */
void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 849 */
void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 850 */
void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 851 */
void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 852 */
void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 853 */
GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 854 */
void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 855 */
void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 856 */
void (GLAPIENTRYP GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params); /* 857 */
void (GLAPIENTRYP GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params); /* 858 */
void (GLAPIENTRYP TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params); /* 859 */
void (GLAPIENTRYP TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params); /* 860 */
void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 861 */
void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 862 */
void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 863 */
void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 864 */
void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 865 */
void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 866 */
void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 867 */
void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 868 */
void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 869 */
void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 870 */
void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 871 */
void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 872 */
void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 873 */
GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 874 */
GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 875 */
void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 876 */
GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 877 */
void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 878 */
void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 879 */
void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 880 */
void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 881 */
void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 882 */
void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 883 */
void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 884 */
void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 885 */
void (GLAPIENTRYP VertexAttribDivisorARB)(GLuint index, GLuint divisor); /* 578 */
void (GLAPIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length); /* 579 */
GLvoid * (GLAPIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); /* 580 */
void (GLAPIENTRYP BindVertexArray)(GLuint array); /* 581 */
void (GLAPIENTRYP GenVertexArrays)(GLsizei n, GLuint * arrays); /* 582 */
void (GLAPIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); /* 583 */
GLenum (GLAPIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 584 */
void (GLAPIENTRYP DeleteSync)(GLsync sync); /* 585 */
GLsync (GLAPIENTRYP FenceSync)(GLenum condition, GLbitfield flags); /* 586 */
void (GLAPIENTRYP GetInteger64v)(GLenum pname, GLint64 * params); /* 587 */
void (GLAPIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); /* 588 */
GLboolean (GLAPIENTRYP IsSync)(GLsync sync); /* 589 */
void (GLAPIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout); /* 590 */
void (GLAPIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 591 */
void (GLAPIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); /* 592 */
void (GLAPIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount, const GLint * basevertex); /* 593 */
void (GLAPIENTRYP BindTransformFeedback)(GLenum target, GLuint id); /* 594 */
void (GLAPIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint * ids); /* 595 */
void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id); /* 596 */
void (GLAPIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint * ids); /* 597 */
GLboolean (GLAPIENTRYP IsTransformFeedback)(GLuint id); /* 598 */
void (GLAPIENTRYP PauseTransformFeedback)(void); /* 599 */
void (GLAPIENTRYP ResumeTransformFeedback)(void); /* 600 */
void (GLAPIENTRYP ClearDepthf)(GLclampf depth); /* 601 */
void (GLAPIENTRYP DepthRangef)(GLclampf zNear, GLclampf zFar); /* 602 */
void (GLAPIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); /* 603 */
void (GLAPIENTRYP ReleaseShaderCompiler)(void); /* 604 */
void (GLAPIENTRYP ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); /* 605 */
void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 606 */
void (GLAPIENTRYP GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 607 */
void (GLAPIENTRYP GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 608 */
void (GLAPIENTRYP PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 609 */
void (GLAPIENTRYP PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 610 */
void (GLAPIENTRYP PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 611 */
void (GLAPIENTRYP PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 612 */
void (GLAPIENTRYP SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 613 */
void (GLAPIENTRYP SamplePatternSGIS)(GLenum pattern); /* 614 */
void (GLAPIENTRYP ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 615 */
void (GLAPIENTRYP EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 616 */
void (GLAPIENTRYP IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 617 */
void (GLAPIENTRYP NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 618 */
void (GLAPIENTRYP TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 619 */
void (GLAPIENTRYP VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 620 */
void (GLAPIENTRYP PointParameterfEXT)(GLenum pname, GLfloat param); /* 621 */
void (GLAPIENTRYP PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 622 */
void (GLAPIENTRYP LockArraysEXT)(GLint first, GLsizei count); /* 623 */
void (GLAPIENTRYP UnlockArraysEXT)(void); /* 624 */
void (GLAPIENTRYP SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 625 */
void (GLAPIENTRYP SecondaryColor3bvEXT)(const GLbyte * v); /* 626 */
void (GLAPIENTRYP SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 627 */
void (GLAPIENTRYP SecondaryColor3dvEXT)(const GLdouble * v); /* 628 */
void (GLAPIENTRYP SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue); /* 629 */
void (GLAPIENTRYP SecondaryColor3fvEXT)(const GLfloat * v); /* 630 */
void (GLAPIENTRYP SecondaryColor3iEXT)(GLint red, GLint green, GLint blue); /* 631 */
void (GLAPIENTRYP SecondaryColor3ivEXT)(const GLint * v); /* 632 */
void (GLAPIENTRYP SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue); /* 633 */
void (GLAPIENTRYP SecondaryColor3svEXT)(const GLshort * v); /* 634 */
void (GLAPIENTRYP SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue); /* 635 */
void (GLAPIENTRYP SecondaryColor3ubvEXT)(const GLubyte * v); /* 636 */
void (GLAPIENTRYP SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue); /* 637 */
void (GLAPIENTRYP SecondaryColor3uivEXT)(const GLuint * v); /* 638 */
void (GLAPIENTRYP SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue); /* 639 */
void (GLAPIENTRYP SecondaryColor3usvEXT)(const GLushort * v); /* 640 */
void (GLAPIENTRYP SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 641 */
void (GLAPIENTRYP MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); /* 642 */
void (GLAPIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount); /* 643 */
void (GLAPIENTRYP FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 644 */
void (GLAPIENTRYP FogCoorddEXT)(GLdouble coord); /* 645 */
void (GLAPIENTRYP FogCoorddvEXT)(const GLdouble * coord); /* 646 */
void (GLAPIENTRYP FogCoordfEXT)(GLfloat coord); /* 647 */
void (GLAPIENTRYP FogCoordfvEXT)(const GLfloat * coord); /* 648 */
void (GLAPIENTRYP PixelTexGenSGIX)(GLenum mode); /* 649 */
void (GLAPIENTRYP BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 650 */
void (GLAPIENTRYP FlushVertexArrayRangeNV)(void); /* 651 */
void (GLAPIENTRYP VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer); /* 652 */
void (GLAPIENTRYP CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 653 */
void (GLAPIENTRYP CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 654 */
void (GLAPIENTRYP CombinerParameterfNV)(GLenum pname, GLfloat param); /* 655 */
void (GLAPIENTRYP CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 656 */
void (GLAPIENTRYP CombinerParameteriNV)(GLenum pname, GLint param); /* 657 */
void (GLAPIENTRYP CombinerParameterivNV)(GLenum pname, const GLint * params); /* 658 */
void (GLAPIENTRYP FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 659 */
void (GLAPIENTRYP GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 660 */
void (GLAPIENTRYP GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 661 */
void (GLAPIENTRYP GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 662 */
void (GLAPIENTRYP GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 663 */
void (GLAPIENTRYP GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 664 */
void (GLAPIENTRYP GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 665 */
void (GLAPIENTRYP ResizeBuffersMESA)(void); /* 666 */
void (GLAPIENTRYP WindowPos2dMESA)(GLdouble x, GLdouble y); /* 667 */
void (GLAPIENTRYP WindowPos2dvMESA)(const GLdouble * v); /* 668 */
void (GLAPIENTRYP WindowPos2fMESA)(GLfloat x, GLfloat y); /* 669 */
void (GLAPIENTRYP WindowPos2fvMESA)(const GLfloat * v); /* 670 */
void (GLAPIENTRYP WindowPos2iMESA)(GLint x, GLint y); /* 671 */
void (GLAPIENTRYP WindowPos2ivMESA)(const GLint * v); /* 672 */
void (GLAPIENTRYP WindowPos2sMESA)(GLshort x, GLshort y); /* 673 */
void (GLAPIENTRYP WindowPos2svMESA)(const GLshort * v); /* 674 */
void (GLAPIENTRYP WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 675 */
void (GLAPIENTRYP WindowPos3dvMESA)(const GLdouble * v); /* 676 */
void (GLAPIENTRYP WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 677 */
void (GLAPIENTRYP WindowPos3fvMESA)(const GLfloat * v); /* 678 */
void (GLAPIENTRYP WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 679 */
void (GLAPIENTRYP WindowPos3ivMESA)(const GLint * v); /* 680 */
void (GLAPIENTRYP WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 681 */
void (GLAPIENTRYP WindowPos3svMESA)(const GLshort * v); /* 682 */
void (GLAPIENTRYP WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 683 */
void (GLAPIENTRYP WindowPos4dvMESA)(const GLdouble * v); /* 684 */
void (GLAPIENTRYP WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 685 */
void (GLAPIENTRYP WindowPos4fvMESA)(const GLfloat * v); /* 686 */
void (GLAPIENTRYP WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 687 */
void (GLAPIENTRYP WindowPos4ivMESA)(const GLint * v); /* 688 */
void (GLAPIENTRYP WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 689 */
void (GLAPIENTRYP WindowPos4svMESA)(const GLshort * v); /* 690 */
void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 691 */
void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 692 */
void (GLAPIENTRYP DeleteFencesNV)(GLsizei n, const GLuint * fences); /* 693 */
void (GLAPIENTRYP FinishFenceNV)(GLuint fence); /* 694 */
void (GLAPIENTRYP GenFencesNV)(GLsizei n, GLuint * fences); /* 695 */
void (GLAPIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint * params); /* 696 */
GLboolean (GLAPIENTRYP IsFenceNV)(GLuint fence); /* 697 */
void (GLAPIENTRYP SetFenceNV)(GLuint fence, GLenum condition); /* 698 */
GLboolean (GLAPIENTRYP TestFenceNV)(GLuint fence); /* 699 */
GLboolean (GLAPIENTRYP AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences); /* 700 */
void (GLAPIENTRYP BindProgramNV)(GLenum target, GLuint program); /* 701 */
void (GLAPIENTRYP DeleteProgramsNV)(GLsizei n, const GLuint * programs); /* 702 */
void (GLAPIENTRYP ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params); /* 703 */
void (GLAPIENTRYP GenProgramsNV)(GLsizei n, GLuint * programs); /* 704 */
void (GLAPIENTRYP GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params); /* 705 */
void (GLAPIENTRYP GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params); /* 706 */
void (GLAPIENTRYP GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program); /* 707 */
void (GLAPIENTRYP GetProgramivNV)(GLuint id, GLenum pname, GLint * params); /* 708 */
void (GLAPIENTRYP GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params); /* 709 */
void (GLAPIENTRYP GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer); /* 710 */
void (GLAPIENTRYP GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params); /* 711 */
void (GLAPIENTRYP GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params); /* 712 */
void (GLAPIENTRYP GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params); /* 713 */
GLboolean (GLAPIENTRYP IsProgramNV)(GLuint program); /* 714 */
void (GLAPIENTRYP LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); /* 715 */
void (GLAPIENTRYP ProgramParameters4dvNV)(GLenum target, GLuint index, GLsizei num, const GLdouble * params); /* 716 */
void (GLAPIENTRYP ProgramParameters4fvNV)(GLenum target, GLuint index, GLsizei num, const GLfloat * params); /* 717 */
void (GLAPIENTRYP RequestResidentProgramsNV)(GLsizei n, const GLuint * ids); /* 718 */
void (GLAPIENTRYP TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform); /* 719 */
void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); /* 720 */
void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble * v); /* 721 */
void (GLAPIENTRYP VertexAttrib1fNV)(GLuint index, GLfloat x); /* 722 */
void (GLAPIENTRYP VertexAttrib1fvNV)(GLuint index, const GLfloat * v); /* 723 */
void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); /* 724 */
void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort * v); /* 725 */
void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); /* 726 */
void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble * v); /* 727 */
void (GLAPIENTRYP VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y); /* 728 */
void (GLAPIENTRYP VertexAttrib2fvNV)(GLuint index, const GLfloat * v); /* 729 */
void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); /* 730 */
void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort * v); /* 731 */
void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); /* 732 */
void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble * v); /* 733 */
void (GLAPIENTRYP VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z); /* 734 */
void (GLAPIENTRYP VertexAttrib3fvNV)(GLuint index, const GLfloat * v); /* 735 */
void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); /* 736 */
void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort * v); /* 737 */
void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 738 */
void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble * v); /* 739 */
void (GLAPIENTRYP VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 740 */
void (GLAPIENTRYP VertexAttrib4fvNV)(GLuint index, const GLfloat * v); /* 741 */
void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); /* 742 */
void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort * v); /* 743 */
void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); /* 744 */
void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte * v); /* 745 */
void (GLAPIENTRYP VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 746 */
void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 747 */
void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 748 */
void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v); /* 749 */
void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 750 */
void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 751 */
void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v); /* 752 */
void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 753 */
void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 754 */
void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v); /* 755 */
void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v); /* 756 */
void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v); /* 757 */
void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v); /* 758 */
void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v); /* 759 */
void (GLAPIENTRYP GetTexBumpParameterfvATI)(GLenum pname, GLfloat * param); /* 760 */
void (GLAPIENTRYP GetTexBumpParameterivATI)(GLenum pname, GLint * param); /* 761 */
void (GLAPIENTRYP TexBumpParameterfvATI)(GLenum pname, const GLfloat * param); /* 762 */
void (GLAPIENTRYP TexBumpParameterivATI)(GLenum pname, const GLint * param); /* 763 */
void (GLAPIENTRYP AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 764 */
void (GLAPIENTRYP AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 765 */
void (GLAPIENTRYP AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 766 */
void (GLAPIENTRYP BeginFragmentShaderATI)(void); /* 767 */
void (GLAPIENTRYP BindFragmentShaderATI)(GLuint id); /* 768 */
void (GLAPIENTRYP ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); /* 769 */
void (GLAPIENTRYP ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); /* 770 */
void (GLAPIENTRYP ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); /* 771 */
void (GLAPIENTRYP DeleteFragmentShaderATI)(GLuint id); /* 772 */
void (GLAPIENTRYP EndFragmentShaderATI)(void); /* 773 */
GLuint (GLAPIENTRYP GenFragmentShadersATI)(GLuint range); /* 774 */
void (GLAPIENTRYP PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle); /* 775 */
void (GLAPIENTRYP SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle); /* 776 */
void (GLAPIENTRYP SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value); /* 777 */
void (GLAPIENTRYP PointParameteriNV)(GLenum pname, GLint param); /* 778 */
void (GLAPIENTRYP PointParameterivNV)(GLenum pname, const GLint * params); /* 779 */
void (GLAPIENTRYP ActiveStencilFaceEXT)(GLenum face); /* 780 */
void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 781 */
void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 782 */
void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 783 */
GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 784 */
void (GLAPIENTRYP GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); /* 785 */
void (GLAPIENTRYP GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); /* 786 */
void (GLAPIENTRYP ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 787 */
void (GLAPIENTRYP ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); /* 788 */
void (GLAPIENTRYP ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 789 */
void (GLAPIENTRYP ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); /* 790 */
void (GLAPIENTRYP PrimitiveRestartIndexNV)(GLuint index); /* 791 */
void (GLAPIENTRYP PrimitiveRestartNV)(void); /* 792 */
void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 793 */
void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 794 */
void (GLAPIENTRYP BindFramebufferEXT)(GLenum target, GLuint framebuffer); /* 795 */
void (GLAPIENTRYP BindRenderbufferEXT)(GLenum target, GLuint renderbuffer); /* 796 */
GLenum (GLAPIENTRYP CheckFramebufferStatusEXT)(GLenum target); /* 797 */
void (GLAPIENTRYP DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers); /* 798 */
void (GLAPIENTRYP DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers); /* 799 */
void (GLAPIENTRYP FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); /* 800 */
void (GLAPIENTRYP FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 801 */
void (GLAPIENTRYP FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); /* 802 */
void (GLAPIENTRYP FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); /* 803 */
void (GLAPIENTRYP GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers); /* 804 */
void (GLAPIENTRYP GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers); /* 805 */
void (GLAPIENTRYP GenerateMipmapEXT)(GLenum target); /* 806 */
void (GLAPIENTRYP GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params); /* 807 */
void (GLAPIENTRYP GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 808 */
GLboolean (GLAPIENTRYP IsFramebufferEXT)(GLuint framebuffer); /* 809 */
GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 810 */
void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 811 */
void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 812 */
void (GLAPIENTRYP BufferParameteriAPPLE)(GLenum target, GLenum pname, GLint param); /* 813 */
void (GLAPIENTRYP FlushMappedBufferRangeAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); /* 814 */
void (GLAPIENTRYP BindFragDataLocationEXT)(GLuint program, GLuint colorNumber, const GLchar * name); /* 815 */
GLint (GLAPIENTRYP GetFragDataLocationEXT)(GLuint program, const GLchar * name); /* 816 */
void (GLAPIENTRYP GetUniformuivEXT)(GLuint program, GLint location, GLuint * params); /* 817 */
void (GLAPIENTRYP GetVertexAttribIivEXT)(GLuint index, GLenum pname, GLint * params); /* 818 */
void (GLAPIENTRYP GetVertexAttribIuivEXT)(GLuint index, GLenum pname, GLuint * params); /* 819 */
void (GLAPIENTRYP Uniform1uiEXT)(GLint location, GLuint x); /* 820 */
void (GLAPIENTRYP Uniform1uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 821 */
void (GLAPIENTRYP Uniform2uiEXT)(GLint location, GLuint x, GLuint y); /* 822 */
void (GLAPIENTRYP Uniform2uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 823 */
void (GLAPIENTRYP Uniform3uiEXT)(GLint location, GLuint x, GLuint y, GLuint z); /* 824 */
void (GLAPIENTRYP Uniform3uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 825 */
void (GLAPIENTRYP Uniform4uiEXT)(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); /* 826 */
void (GLAPIENTRYP Uniform4uivEXT)(GLint location, GLsizei count, const GLuint * value); /* 827 */
void (GLAPIENTRYP VertexAttribI1iEXT)(GLuint index, GLint x); /* 828 */
void (GLAPIENTRYP VertexAttribI1ivEXT)(GLuint index, const GLint * v); /* 829 */
void (GLAPIENTRYP VertexAttribI1uiEXT)(GLuint index, GLuint x); /* 830 */
void (GLAPIENTRYP VertexAttribI1uivEXT)(GLuint index, const GLuint * v); /* 831 */
void (GLAPIENTRYP VertexAttribI2iEXT)(GLuint index, GLint x, GLint y); /* 832 */
void (GLAPIENTRYP VertexAttribI2ivEXT)(GLuint index, const GLint * v); /* 833 */
void (GLAPIENTRYP VertexAttribI2uiEXT)(GLuint index, GLuint x, GLuint y); /* 834 */
void (GLAPIENTRYP VertexAttribI2uivEXT)(GLuint index, const GLuint * v); /* 835 */
void (GLAPIENTRYP VertexAttribI3iEXT)(GLuint index, GLint x, GLint y, GLint z); /* 836 */
void (GLAPIENTRYP VertexAttribI3ivEXT)(GLuint index, const GLint * v); /* 837 */
void (GLAPIENTRYP VertexAttribI3uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z); /* 838 */
void (GLAPIENTRYP VertexAttribI3uivEXT)(GLuint index, const GLuint * v); /* 839 */
void (GLAPIENTRYP VertexAttribI4bvEXT)(GLuint index, const GLbyte * v); /* 840 */
void (GLAPIENTRYP VertexAttribI4iEXT)(GLuint index, GLint x, GLint y, GLint z, GLint w); /* 841 */
void (GLAPIENTRYP VertexAttribI4ivEXT)(GLuint index, const GLint * v); /* 842 */
void (GLAPIENTRYP VertexAttribI4svEXT)(GLuint index, const GLshort * v); /* 843 */
void (GLAPIENTRYP VertexAttribI4ubvEXT)(GLuint index, const GLubyte * v); /* 844 */
void (GLAPIENTRYP VertexAttribI4uiEXT)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); /* 845 */
void (GLAPIENTRYP VertexAttribI4uivEXT)(GLuint index, const GLuint * v); /* 846 */
void (GLAPIENTRYP VertexAttribI4usvEXT)(GLuint index, const GLushort * v); /* 847 */
void (GLAPIENTRYP VertexAttribIPointerEXT)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 848 */
void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 849 */
void (GLAPIENTRYP ColorMaskIndexedEXT)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); /* 850 */
void (GLAPIENTRYP DisableIndexedEXT)(GLenum target, GLuint index); /* 851 */
void (GLAPIENTRYP EnableIndexedEXT)(GLenum target, GLuint index); /* 852 */
void (GLAPIENTRYP GetBooleanIndexedvEXT)(GLenum value, GLuint index, GLboolean * data); /* 853 */
void (GLAPIENTRYP GetIntegerIndexedvEXT)(GLenum value, GLuint index, GLint * data); /* 854 */
GLboolean (GLAPIENTRYP IsEnabledIndexedEXT)(GLenum target, GLuint index); /* 855 */
void (GLAPIENTRYP ClearColorIiEXT)(GLint r, GLint g, GLint b, GLint a); /* 856 */
void (GLAPIENTRYP ClearColorIuiEXT)(GLuint r, GLuint g, GLuint b, GLuint a); /* 857 */
void (GLAPIENTRYP GetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params); /* 858 */
void (GLAPIENTRYP GetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params); /* 859 */
void (GLAPIENTRYP TexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params); /* 860 */
void (GLAPIENTRYP TexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params); /* 861 */
void (GLAPIENTRYP BeginConditionalRenderNV)(GLuint query, GLenum mode); /* 862 */
void (GLAPIENTRYP EndConditionalRenderNV)(void); /* 863 */
void (GLAPIENTRYP BeginTransformFeedbackEXT)(GLenum mode); /* 864 */
void (GLAPIENTRYP BindBufferBaseEXT)(GLenum target, GLuint index, GLuint buffer); /* 865 */
void (GLAPIENTRYP BindBufferOffsetEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); /* 866 */
void (GLAPIENTRYP BindBufferRangeEXT)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); /* 867 */
void (GLAPIENTRYP EndTransformFeedbackEXT)(void); /* 868 */
void (GLAPIENTRYP GetTransformFeedbackVaryingEXT)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); /* 869 */
void (GLAPIENTRYP TransformFeedbackVaryingsEXT)(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); /* 870 */
void (GLAPIENTRYP ProvokingVertexEXT)(GLenum mode); /* 871 */
void (GLAPIENTRYP GetTexParameterPointervAPPLE)(GLenum target, GLenum pname, GLvoid ** params); /* 872 */
void (GLAPIENTRYP TextureRangeAPPLE)(GLenum target, GLsizei length, GLvoid * pointer); /* 873 */
void (GLAPIENTRYP GetObjectParameterivAPPLE)(GLenum objectType, GLuint name, GLenum pname, GLint * value); /* 874 */
GLenum (GLAPIENTRYP ObjectPurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 875 */
GLenum (GLAPIENTRYP ObjectUnpurgeableAPPLE)(GLenum objectType, GLuint name, GLenum option); /* 876 */
void (GLAPIENTRYP ActiveProgramEXT)(GLuint program); /* 877 */
GLuint (GLAPIENTRYP CreateShaderProgramEXT)(GLenum type, const GLchar * string); /* 878 */
void (GLAPIENTRYP UseShaderProgramEXT)(GLenum type, GLuint program); /* 879 */
void (GLAPIENTRYP StencilFuncSeparateATI)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); /* 880 */
void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 881 */
void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 882 */
void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 883 */
void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 884 */
void (GLAPIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); /* 885 */
void (GLAPIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); /* 886 */
};
#endif /* !defined( _GLAPI_TABLE_H_ ) */

View File

@ -3952,6 +3952,11 @@ KEYWORD1 void KEYWORD2 NAME(ProgramParameteriARB)(GLuint program, GLenum pname,
DISPATCH(ProgramParameteriARB, (program, pname, value), (F, "glProgramParameteriARB(%d, 0x%x, %d);\n", program, pname, value));
}
KEYWORD1 void KEYWORD2 NAME(VertexAttribDivisorARB)(GLuint index, GLuint divisor)
{
DISPATCH(VertexAttribDivisorARB, (index, divisor), (F, "glVertexAttribDivisorARB(%d, %d);\n", index, divisor));
}
KEYWORD1 void KEYWORD2 NAME(FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length)
{
DISPATCH(FlushMappedBufferRange, (target, offset, length), (F, "glFlushMappedBufferRange(0x%x, %d, %d);\n", target, offset, length));
@ -4092,58 +4097,58 @@ KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_606)(GLenum pname, GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLenum pname, GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_606)(GLenum pname, GLfloat * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLenum pname, GLfloat * params)
{
DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLenum pname, GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_607)(GLenum pname, GLint * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLint * params)
{
DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLfloat param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, GLfloat param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_608)(GLenum pname, GLfloat param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, GLfloat param)
{
DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_610)(GLenum pname, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_609)(GLenum pname, const GLfloat * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_610)(GLenum pname, const GLfloat * params)
{
DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_610)(GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_611)(GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_610)(GLenum pname, GLint param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_611)(GLenum pname, GLint param)
{
DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_611)(GLenum pname, const GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_612)(GLenum pname, const GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_611)(GLenum pname, const GLint * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_612)(GLenum pname, const GLint * params)
{
DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_612)(GLclampf value, GLboolean invert);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_613)(GLclampf value, GLboolean invert);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_612)(GLclampf value, GLboolean invert)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_613)(GLclampf value, GLboolean invert)
{
DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_613)(GLenum pattern);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_614)(GLenum pattern);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_613)(GLenum pattern)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_614)(GLenum pattern)
{
DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
}
@ -4193,9 +4198,9 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_620)(GLenum pname, GLfloat param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_621)(GLenum pname, GLfloat param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_620)(GLenum pname, GLfloat param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_621)(GLenum pname, GLfloat param)
{
DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
}
@ -4215,9 +4220,9 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * p
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_621)(GLenum pname, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_622)(GLenum pname, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_621)(GLenum pname, const GLfloat * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_622)(GLenum pname, const GLfloat * params)
{
DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params));
}
@ -4472,9 +4477,9 @@ KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum mode);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum mode);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_648)(GLenum mode)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum mode)
{
DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
}
@ -4489,9 +4494,9 @@ KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfac
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_649)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_650)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
@ -4856,65 +4861,65 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_690)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride)
{
DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_691)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride)
{
DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLsizei n, const GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLsizei n, const GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_692)(GLsizei n, const GLuint * fences)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLsizei n, const GLuint * fences)
{
DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLuint fence);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_694)(GLuint fence);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_693)(GLuint fence)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_694)(GLuint fence)
{
DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_694)(GLsizei n, GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_695)(GLsizei n, GLuint * fences);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_694)(GLsizei n, GLuint * fences)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_695)(GLsizei n, GLuint * fences)
{
DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_695)(GLuint fence, GLenum pname, GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_696)(GLuint fence, GLenum pname, GLint * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_695)(GLuint fence, GLenum pname, GLint * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_696)(GLuint fence, GLenum pname, GLint * params)
{
DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params));
}
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_696)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_697)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_696)(GLuint fence)
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_697)(GLuint fence)
{
RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_697)(GLuint fence, GLenum condition);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_698)(GLuint fence, GLenum condition);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_697)(GLuint fence, GLenum condition)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_698)(GLuint fence, GLenum condition)
{
DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition));
}
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_698)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_699)(GLuint fence);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_698)(GLuint fence)
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_699)(GLuint fence)
{
RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence));
}
@ -5359,16 +5364,16 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * para
DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_779)(GLenum face);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLenum face);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_779)(GLenum face)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLenum face)
{
DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLuint array);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(GLuint array);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_780)(GLuint array)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(GLuint array)
{
DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
}
@ -5378,16 +5383,16 @@ KEYWORD1 void KEYWORD2 NAME(DeleteVertexArrays)(GLsizei n, const GLuint * arrays
DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArrays(%d, %p);\n", n, (const void *) arrays));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(GLsizei n, const GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLsizei n, const GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_781)(GLsizei n, const GLuint * arrays)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLsizei n, const GLuint * arrays)
{
DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLsizei n, GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(GLsizei n, GLuint * arrays);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_782)(GLsizei n, GLuint * arrays)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_783)(GLsizei n, GLuint * arrays)
{
DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
}
@ -5397,9 +5402,9 @@ KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArray)(GLuint array)
RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArray(%d);\n", array));
}
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_783)(GLuint array);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_784)(GLuint array);
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_783)(GLuint array)
KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_784)(GLuint array)
{
RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
}
@ -5449,9 +5454,9 @@ KEYWORD1 void KEYWORD2 NAME(PrimitiveRestartNV)(void)
DISPATCH(PrimitiveRestartNV, (), (F, "glPrimitiveRestartNV();\n"));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_792)(GLclampd zmin, GLclampd zmax);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_793)(GLclampd zmin, GLclampd zmax);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_792)(GLclampd zmin, GLclampd zmax)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_793)(GLclampd zmin, GLclampd zmax)
{
DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax));
}
@ -5461,9 +5466,9 @@ KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA)
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_793)(GLenum modeRGB, GLenum modeA);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_794)(GLenum modeRGB, GLenum modeA);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_793)(GLenum modeRGB, GLenum modeA)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_794)(GLenum modeRGB, GLenum modeA)
{
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
}
@ -5643,23 +5648,23 @@ KEYWORD1 void KEYWORD2 NAME(BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint src
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_811)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_812)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_811)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_812)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_812)(GLenum target, GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_813)(GLenum target, GLenum pname, GLint param);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_812)(GLenum target, GLenum pname, GLint param)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_813)(GLenum target, GLenum pname, GLint param)
{
DISPATCH(BufferParameteriAPPLE, (target, pname, param), (F, "glBufferParameteriAPPLE(0x%x, 0x%x, %d);\n", target, pname, param));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_813)(GLenum target, GLintptr offset, GLsizeiptr size);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_814)(GLenum target, GLintptr offset, GLsizeiptr size);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_813)(GLenum target, GLintptr offset, GLsizeiptr size)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_814)(GLenum target, GLintptr offset, GLsizeiptr size)
{
DISPATCH(FlushMappedBufferRangeAPPLE, (target, offset, size), (F, "glFlushMappedBufferRangeAPPLE(0x%x, %d, %d);\n", target, offset, size));
}
@ -6219,16 +6224,16 @@ KEYWORD1 void KEYWORD2 NAME(ProvokingVertex)(GLenum mode)
DISPATCH(ProvokingVertexEXT, (mode), (F, "glProvokingVertex(0x%x);\n", mode));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(GLenum target, GLenum pname, GLvoid ** params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLenum target, GLenum pname, GLvoid ** params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_871)(GLenum target, GLenum pname, GLvoid ** params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLenum target, GLenum pname, GLvoid ** params)
{
DISPATCH(GetTexParameterPointervAPPLE, (target, pname, params), (F, "glGetTexParameterPointervAPPLE(0x%x, 0x%x, %p);\n", target, pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLenum target, GLsizei length, GLvoid * pointer);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLenum target, GLsizei length, GLvoid * pointer);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_872)(GLenum target, GLsizei length, GLvoid * pointer)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_873)(GLenum target, GLsizei length, GLvoid * pointer)
{
DISPATCH(TextureRangeAPPLE, (target, length, pointer), (F, "glTextureRangeAPPLE(0x%x, %d, %p);\n", target, length, (const void *) pointer));
}
@ -6263,37 +6268,37 @@ KEYWORD1 void KEYWORD2 NAME(UseShaderProgramEXT)(GLenum type, GLuint program)
DISPATCH(UseShaderProgramEXT, (type, program), (F, "glUseShaderProgramEXT(0x%x, %d);\n", type, program));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_879)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_880)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_879)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_880)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
{
DISPATCH(StencilFuncSeparateATI, (frontfunc, backfunc, ref, mask), (F, "glStencilFuncSeparateATI(0x%x, 0x%x, %d, %d);\n", frontfunc, backfunc, ref, mask));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_880)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_880)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_881)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_881)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_882)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_882)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_882)(GLuint id, GLenum pname, GLint64EXT * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_883)(GLuint id, GLenum pname, GLint64EXT * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_882)(GLuint id, GLenum pname, GLint64EXT * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_883)(GLuint id, GLenum pname, GLint64EXT * params)
{
DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_883)(GLuint id, GLenum pname, GLuint64EXT * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_884)(GLuint id, GLenum pname, GLuint64EXT * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_883)(GLuint id, GLenum pname, GLuint64EXT * params)
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_884)(GLuint id, GLenum pname, GLuint64EXT * params)
{
DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
@ -7039,6 +7044,7 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(FramebufferTextureARB),
TABLE_ENTRY(FramebufferTextureFaceARB),
TABLE_ENTRY(ProgramParameteriARB),
TABLE_ENTRY(VertexAttribDivisorARB),
TABLE_ENTRY(FlushMappedBufferRange),
TABLE_ENTRY(MapBufferRange),
TABLE_ENTRY(BindVertexArray),
@ -7067,7 +7073,6 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(ReleaseShaderCompiler),
TABLE_ENTRY(ShaderBinary),
TABLE_ENTRY(PolygonOffsetEXT),
TABLE_ENTRY(_dispatch_stub_606),
TABLE_ENTRY(_dispatch_stub_607),
TABLE_ENTRY(_dispatch_stub_608),
TABLE_ENTRY(_dispatch_stub_609),
@ -7075,6 +7080,7 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(_dispatch_stub_611),
TABLE_ENTRY(_dispatch_stub_612),
TABLE_ENTRY(_dispatch_stub_613),
TABLE_ENTRY(_dispatch_stub_614),
TABLE_ENTRY(ColorPointerEXT),
TABLE_ENTRY(EdgeFlagPointerEXT),
TABLE_ENTRY(IndexPointerEXT),
@ -7109,7 +7115,7 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(FogCoorddvEXT),
TABLE_ENTRY(FogCoordfEXT),
TABLE_ENTRY(FogCoordfvEXT),
TABLE_ENTRY(_dispatch_stub_648),
TABLE_ENTRY(_dispatch_stub_649),
TABLE_ENTRY(BlendFuncSeparateEXT),
TABLE_ENTRY(FlushVertexArrayRangeNV),
TABLE_ENTRY(VertexArrayRangeNV),
@ -7151,7 +7157,6 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(WindowPos4ivMESA),
TABLE_ENTRY(WindowPos4sMESA),
TABLE_ENTRY(WindowPos4svMESA),
TABLE_ENTRY(_dispatch_stub_690),
TABLE_ENTRY(_dispatch_stub_691),
TABLE_ENTRY(_dispatch_stub_692),
TABLE_ENTRY(_dispatch_stub_693),
@ -7160,6 +7165,7 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(_dispatch_stub_696),
TABLE_ENTRY(_dispatch_stub_697),
TABLE_ENTRY(_dispatch_stub_698),
TABLE_ENTRY(_dispatch_stub_699),
TABLE_ENTRY(AreProgramsResidentNV),
TABLE_ENTRY(BindProgramNV),
TABLE_ENTRY(DeleteProgramsNV),
@ -7240,11 +7246,11 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(SetFragmentShaderConstantATI),
TABLE_ENTRY(PointParameteriNV),
TABLE_ENTRY(PointParameterivNV),
TABLE_ENTRY(_dispatch_stub_779),
TABLE_ENTRY(_dispatch_stub_780),
TABLE_ENTRY(_dispatch_stub_781),
TABLE_ENTRY(_dispatch_stub_782),
TABLE_ENTRY(_dispatch_stub_783),
TABLE_ENTRY(_dispatch_stub_784),
TABLE_ENTRY(GetProgramNamedParameterdvNV),
TABLE_ENTRY(GetProgramNamedParameterfvNV),
TABLE_ENTRY(ProgramNamedParameter4dNV),
@ -7253,8 +7259,8 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(ProgramNamedParameter4fvNV),
TABLE_ENTRY(PrimitiveRestartIndexNV),
TABLE_ENTRY(PrimitiveRestartNV),
TABLE_ENTRY(_dispatch_stub_792),
TABLE_ENTRY(_dispatch_stub_793),
TABLE_ENTRY(_dispatch_stub_794),
TABLE_ENTRY(BindFramebufferEXT),
TABLE_ENTRY(BindRenderbufferEXT),
TABLE_ENTRY(CheckFramebufferStatusEXT),
@ -7272,9 +7278,9 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(IsFramebufferEXT),
TABLE_ENTRY(IsRenderbufferEXT),
TABLE_ENTRY(RenderbufferStorageEXT),
TABLE_ENTRY(_dispatch_stub_811),
TABLE_ENTRY(_dispatch_stub_812),
TABLE_ENTRY(_dispatch_stub_813),
TABLE_ENTRY(_dispatch_stub_814),
TABLE_ENTRY(BindFragDataLocationEXT),
TABLE_ENTRY(GetFragDataLocationEXT),
TABLE_ENTRY(GetUniformuivEXT),
@ -7332,19 +7338,19 @@ _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(GetTransformFeedbackVaryingEXT),
TABLE_ENTRY(TransformFeedbackVaryingsEXT),
TABLE_ENTRY(ProvokingVertexEXT),
TABLE_ENTRY(_dispatch_stub_871),
TABLE_ENTRY(_dispatch_stub_872),
TABLE_ENTRY(_dispatch_stub_873),
TABLE_ENTRY(GetObjectParameterivAPPLE),
TABLE_ENTRY(ObjectPurgeableAPPLE),
TABLE_ENTRY(ObjectUnpurgeableAPPLE),
TABLE_ENTRY(ActiveProgramEXT),
TABLE_ENTRY(CreateShaderProgramEXT),
TABLE_ENTRY(UseShaderProgramEXT),
TABLE_ENTRY(_dispatch_stub_879),
TABLE_ENTRY(_dispatch_stub_880),
TABLE_ENTRY(_dispatch_stub_881),
TABLE_ENTRY(_dispatch_stub_882),
TABLE_ENTRY(_dispatch_stub_883),
TABLE_ENTRY(_dispatch_stub_884),
TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES),
TABLE_ENTRY(EGLImageTargetTexture2DOES),
/* A whole bunch of no-op functions. These might be called
@ -7651,10 +7657,10 @@ _glapi_proc UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(RenderbufferStorageMultisampleEXT),
TABLE_ENTRY(PointParameterf),
TABLE_ENTRY(PointParameterfARB),
TABLE_ENTRY(_dispatch_stub_620),
TABLE_ENTRY(_dispatch_stub_621),
TABLE_ENTRY(PointParameterfv),
TABLE_ENTRY(PointParameterfvARB),
TABLE_ENTRY(_dispatch_stub_621),
TABLE_ENTRY(_dispatch_stub_622),
TABLE_ENTRY(SecondaryColor3b),
TABLE_ENTRY(SecondaryColor3bv),
TABLE_ENTRY(SecondaryColor3d),
@ -7680,7 +7686,7 @@ _glapi_proc UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(FogCoordf),
TABLE_ENTRY(FogCoordfv),
TABLE_ENTRY(BlendFuncSeparate),
TABLE_ENTRY(_dispatch_stub_649),
TABLE_ENTRY(_dispatch_stub_650),
TABLE_ENTRY(WindowPos2d),
TABLE_ENTRY(WindowPos2dARB),
TABLE_ENTRY(WindowPos2dv),

File diff suppressed because it is too large Load Diff

View File

@ -2275,6 +2275,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_VERTEX_ATTRIB_ARRAY9_NV\0"
"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
"GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB\0"
"GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0"
"GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
"GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB\0"
"GL_VERTEX_ATTRIB_ARRAY_INTEGER\0"
@ -2332,7 +2333,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
static const enum_elt all_enums[2294] =
static const enum_elt all_enums[2295] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@ -4573,64 +4574,65 @@ static const enum_elt all_enums[2294] =
{ 49885, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
{ 49912, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
{ 49950, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
{ 49992, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
{ 50023, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
{ 50058, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
{ 50089, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
{ 50124, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
{ 50158, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
{ 50196, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
{ 50227, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
{ 50262, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
{ 50290, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
{ 50322, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
{ 50352, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
{ 50386, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
{ 50414, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
{ 50446, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
{ 50466, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
{ 50488, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
{ 50517, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
{ 50538, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
{ 50567, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
{ 50600, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
{ 50632, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
{ 50659, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
{ 50690, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
{ 50720, 0x00008B31 }, /* GL_VERTEX_SHADER */
{ 50737, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
{ 50758, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
{ 50785, 0x00000BA2 }, /* GL_VIEWPORT */
{ 50797, 0x00000800 }, /* GL_VIEWPORT_BIT */
{ 50813, 0x00008A1A }, /* GL_VOLATILE_APPLE */
{ 50831, 0x0000911D }, /* GL_WAIT_FAILED */
{ 50846, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
{ 50866, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
{ 50897, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
{ 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
{ 50967, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
{ 50987, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
{ 51015, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
{ 51043, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
{ 51068, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
{ 51093, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
{ 51120, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
{ 51147, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
{ 51172, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
{ 51197, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
{ 51221, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
{ 51240, 0x000088B9 }, /* GL_WRITE_ONLY */
{ 51254, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
{ 51272, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
{ 51290, 0x00001506 }, /* GL_XOR */
{ 51297, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
{ 51316, 0x00008757 }, /* GL_YCBCR_MESA */
{ 51330, 0x00000000 }, /* GL_ZERO */
{ 51338, 0x00000D16 }, /* GL_ZOOM_X */
{ 51348, 0x00000D17 }, /* GL_ZOOM_Y */
{ 49992, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
{ 50027, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
{ 50058, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
{ 50093, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
{ 50124, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT */
{ 50159, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
{ 50193, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
{ 50231, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
{ 50262, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
{ 50297, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
{ 50325, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
{ 50357, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
{ 50387, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
{ 50421, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
{ 50449, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
{ 50481, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
{ 50501, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
{ 50523, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
{ 50552, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
{ 50573, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
{ 50602, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
{ 50635, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
{ 50667, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
{ 50694, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
{ 50725, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
{ 50755, 0x00008B31 }, /* GL_VERTEX_SHADER */
{ 50772, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
{ 50793, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
{ 50820, 0x00000BA2 }, /* GL_VIEWPORT */
{ 50832, 0x00000800 }, /* GL_VIEWPORT_BIT */
{ 50848, 0x00008A1A }, /* GL_VOLATILE_APPLE */
{ 50866, 0x0000911D }, /* GL_WAIT_FAILED */
{ 50881, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
{ 50901, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
{ 50932, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
{ 50967, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_OES */
{ 51002, 0x000086AD }, /* GL_WEIGHT_ARRAY_OES */
{ 51022, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
{ 51050, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_OES */
{ 51078, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
{ 51103, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_OES */
{ 51128, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
{ 51155, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_OES */
{ 51182, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
{ 51207, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_OES */
{ 51232, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
{ 51256, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
{ 51275, 0x000088B9 }, /* GL_WRITE_ONLY */
{ 51289, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
{ 51307, 0x000088B9 }, /* GL_WRITE_ONLY_OES */
{ 51325, 0x00001506 }, /* GL_XOR */
{ 51332, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
{ 51351, 0x00008757 }, /* GL_YCBCR_MESA */
{ 51365, 0x00000000 }, /* GL_ZERO */
{ 51373, 0x00000D16 }, /* GL_ZOOM_X */
{ 51383, 0x00000D17 }, /* GL_ZOOM_Y */
};
static const unsigned reduced_enums[1551] =
static const unsigned reduced_enums[1552] =
{
535, /* GL_FALSE */
827, /* GL_LINES */
@ -4776,7 +4778,7 @@ static const unsigned reduced_enums[1551] =
1856, /* GL_STENCIL_WRITEMASK */
1006, /* GL_MATRIX_MODE */
1222, /* GL_NORMALIZE */
2266, /* GL_VIEWPORT */
2267, /* GL_VIEWPORT */
1195, /* GL_MODELVIEW_STACK_DEPTH */
1481, /* GL_PROJECTION_STACK_DEPTH */
2089, /* GL_TEXTURE_STACK_DEPTH */
@ -4856,8 +4858,8 @@ static const unsigned reduced_enums[1551] =
741, /* GL_INDEX_OFFSET */
1550, /* GL_RED_SCALE */
1546, /* GL_RED_BIAS */
2292, /* GL_ZOOM_X */
2293, /* GL_ZOOM_Y */
2293, /* GL_ZOOM_X */
2294, /* GL_ZOOM_Y */
697, /* GL_GREEN_SCALE */
693, /* GL_GREEN_BIAS */
115, /* GL_BLUE_SCALE */
@ -4960,7 +4962,7 @@ static const unsigned reduced_enums[1551] =
347, /* GL_COPY */
59, /* GL_AND_INVERTED */
1220, /* GL_NOOP */
2288, /* GL_XOR */
2289, /* GL_XOR */
1287, /* GL_OR */
1221, /* GL_NOR */
526, /* GL_EQUIV */
@ -5301,7 +5303,7 @@ static const unsigned reduced_enums[1551] =
354, /* GL_CULL_VERTEX_EXT */
356, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
355, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
2284, /* GL_WRAP_BORDER_SUN */
2285, /* GL_WRAP_BORDER_SUN */
1991, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
816, /* GL_LIGHT_MODEL_COLOR_CONTROL */
1758, /* GL_SINGLE_COLOR */
@ -5481,7 +5483,7 @@ static const unsigned reduced_enums[1551] =
2213, /* GL_VERTEX_ARRAY_BINDING */
2080, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
2081, /* GL_TEXTURE_RANGE_POINTER_APPLE */
2289, /* GL_YCBCR_422_APPLE */
2290, /* GL_YCBCR_422_APPLE */
2202, /* GL_UNSIGNED_SHORT_8_8_APPLE */
2204, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
2092, /* GL_TEXTURE_STORAGE_HINT_APPLE */
@ -5491,12 +5493,12 @@ static const unsigned reduced_enums[1551] =
1760, /* GL_SLICE_ACCUM_SUN */
1510, /* GL_QUAD_MESH_SUN */
2139, /* GL_TRIANGLE_MESH_SUN */
2254, /* GL_VERTEX_PROGRAM_ARB */
2265, /* GL_VERTEX_STATE_PROGRAM_NV */
2239, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
2247, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
2249, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
2251, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
2255, /* GL_VERTEX_PROGRAM_ARB */
2266, /* GL_VERTEX_STATE_PROGRAM_NV */
2240, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
2248, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
2250, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
2252, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
383, /* GL_CURRENT_VERTEX_ATTRIB */
1455, /* GL_PROGRAM_LENGTH_ARB */
1471, /* GL_PROGRAM_STRING_ARB */
@ -5518,14 +5520,14 @@ static const unsigned reduced_enums[1551] =
366, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
363, /* GL_CURRENT_MATRIX_ARB */
1468, /* GL_PROGRAM_POINT_SIZE */
2260, /* GL_VERTEX_PROGRAM_TWO_SIDE */
2261, /* GL_VERTEX_PROGRAM_TWO_SIDE */
1467, /* GL_PROGRAM_PARAMETER_NV */
2245, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
2246, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
1473, /* GL_PROGRAM_TARGET_NV */
1470, /* GL_PROGRAM_RESIDENT_NV */
2102, /* GL_TRACK_MATRIX_NV */
2103, /* GL_TRACK_MATRIX_TRANSFORM_NV */
2255, /* GL_VERTEX_PROGRAM_BINDING_NV */
2256, /* GL_VERTEX_PROGRAM_BINDING_NV */
1449, /* GL_PROGRAM_ERROR_POSITION_ARB */
408, /* GL_DEPTH_CLAMP */
2221, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
@ -5582,14 +5584,14 @@ static const unsigned reduced_enums[1551] =
311, /* GL_COMPRESSED_TEXTURE_FORMATS */
1134, /* GL_MAX_VERTEX_UNITS_ARB */
23, /* GL_ACTIVE_VERTEX_UNITS_ARB */
2283, /* GL_WEIGHT_SUM_UNITY_ARB */
2253, /* GL_VERTEX_BLEND_ARB */
2284, /* GL_WEIGHT_SUM_UNITY_ARB */
2254, /* GL_VERTEX_BLEND_ARB */
385, /* GL_CURRENT_WEIGHT_ARB */
2281, /* GL_WEIGHT_ARRAY_TYPE_ARB */
2279, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
2277, /* GL_WEIGHT_ARRAY_SIZE_ARB */
2275, /* GL_WEIGHT_ARRAY_POINTER_ARB */
2270, /* GL_WEIGHT_ARRAY_ARB */
2282, /* GL_WEIGHT_ARRAY_TYPE_ARB */
2280, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
2278, /* GL_WEIGHT_ARRAY_SIZE_ARB */
2276, /* GL_WEIGHT_ARRAY_POINTER_ARB */
2271, /* GL_WEIGHT_ARRAY_ARB */
442, /* GL_DOT3_RGB */
443, /* GL_DOT3_RGBA */
305, /* GL_COMPRESSED_RGB_FXT1_3DFX */
@ -5634,7 +5636,7 @@ static const unsigned reduced_enums[1551] =
1197, /* GL_MODULATE_ADD_ATI */
1198, /* GL_MODULATE_SIGNED_ADD_ATI */
1199, /* GL_MODULATE_SUBTRACT_ATI */
2290, /* GL_YCBCR_MESA */
2291, /* GL_YCBCR_MESA */
1294, /* GL_PACK_INVERT_MESA */
388, /* GL_DEBUG_OBJECT_MESA */
389, /* GL_DEBUG_PRINT_MESA */
@ -5713,7 +5715,7 @@ static const unsigned reduced_enums[1551] =
1520, /* GL_QUERY_RESULT */
1522, /* GL_QUERY_RESULT_AVAILABLE */
1126, /* GL_MAX_VERTEX_ATTRIBS */
2243, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
2244, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
433, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
432, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
1103, /* GL_MAX_TEXTURE_COORDS */
@ -5736,7 +5738,7 @@ static const unsigned reduced_enums[1551] =
516, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
1730, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
573, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
2271, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
2272, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
2237, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
1454, /* GL_PROGRAM_INSTRUCTIONS_ARB */
1070, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
@ -5763,7 +5765,7 @@ static const unsigned reduced_enums[1551] =
1477, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
2127, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
1539, /* GL_READ_ONLY */
2285, /* GL_WRITE_ONLY */
2286, /* GL_WRITE_ONLY */
1541, /* GL_READ_WRITE */
124, /* GL_BUFFER_ACCESS */
129, /* GL_BUFFER_MAPPED */
@ -5821,7 +5823,8 @@ static const unsigned reduced_enums[1551] =
1069, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
1073, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
1072, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
2241, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
2242, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
2239, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
1012, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
1149, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
1086, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
@ -5843,12 +5846,12 @@ static const unsigned reduced_enums[1551] =
138, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
128, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
1556, /* GL_RELEASED_APPLE */
2268, /* GL_VOLATILE_APPLE */
2269, /* GL_VOLATILE_APPLE */
1595, /* GL_RETAINED_APPLE */
2144, /* GL_UNDEFINED_APPLE */
1504, /* GL_PURGEABLE_APPLE */
596, /* GL_FRAGMENT_SHADER */
2263, /* GL_VERTEX_SHADER */
2264, /* GL_VERTEX_SHADER */
1465, /* GL_PROGRAM_OBJECT_ARB */
1747, /* GL_SHADER_OBJECT_ARB */
1041, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
@ -6166,7 +6169,7 @@ static const unsigned reduced_enums[1551] =
54, /* GL_ALREADY_SIGNALED */
2100, /* GL_TIMEOUT_EXPIRED */
312, /* GL_CONDITION_SATISFIED */
2269, /* GL_WAIT_FAILED */
2270, /* GL_WAIT_FAILED */
126, /* GL_BUFFER_ACCESS_FLAGS */
132, /* GL_BUFFER_MAP_LENGTH */
133, /* GL_BUFFER_MAP_OFFSET */

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff