st/mesa: remove sampler associated with buffer texture in pbo logic

A long time ago, when this was first implemented, not having a sampler
bound would cause problems on Fermi. I didn't work out the reasons, but
the solution was simple -- just put the samplers back in.

Since then, regular texturing paths appear to have lost their associated
samplers which required a fuller investigation and fix in nouveau. Now
that this is done, this code should no longer need a sampler state for
fetching texels from a buffer texture.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Ilia Mirkin 2018-12-14 20:06:54 -05:00
parent 6f4083143b
commit 1250383e36
1 changed files with 0 additions and 5 deletions

View File

@ -1192,7 +1192,6 @@ try_pbo_upload_common(struct gl_context *ctx,
return false;
cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
CSO_BIT_FRAGMENT_SAMPLERS |
CSO_BIT_VERTEX_ELEMENTS |
CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
CSO_BIT_FRAMEBUFFER |
@ -1216,8 +1215,6 @@ try_pbo_upload_common(struct gl_context *ctx,
{
struct pipe_sampler_view templ;
struct pipe_sampler_view *sampler_view;
struct pipe_sampler_state sampler = {0};
const struct pipe_sampler_state *samplers[1] = {&sampler};
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_BUFFER;
@ -1237,8 +1234,6 @@ try_pbo_upload_common(struct gl_context *ctx,
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
pipe_sampler_view_reference(&sampler_view, NULL);
cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 1, samplers);
}
/* Framebuffer_state */