broadcom/vc5: Stop trying to swizzle around RGBA4 clear color.
We always want A in the A slot in the tile buffer, and any other swapping should happen elsewhere. Fixes RGBA4-using cases in fbo-clear-formats and GTF-GLES3.gtf.GL3Tests.color_buffer_float.color_buffer_float_clamp_fixed.
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2f4c4e10c2
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123ee37627
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@ -627,18 +627,8 @@ vc5_clear(struct pipe_context *pctx, unsigned buffers,
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switch (surf->internal_type) {
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case V3D_INTERNAL_TYPE_8:
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if (surf->format == PIPE_FORMAT_B4G4R4A4_UNORM ||
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surf->format == PIPE_FORMAT_B4G4R4A4_UNORM) {
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/* Our actual hardware layout is ABGR4444, but
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* we apply a swizzle when texturing to flip
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* things back around.
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*/
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util_pack_color(color->f, PIPE_FORMAT_A8R8G8B8_UNORM,
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&uc);
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} else {
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util_pack_color(color->f, PIPE_FORMAT_R8G8B8A8_UNORM,
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&uc);
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}
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util_pack_color(color->f, PIPE_FORMAT_R8G8B8A8_UNORM,
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&uc);
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memcpy(job->clear_color[i], uc.ui, internal_size);
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break;
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case V3D_INTERNAL_TYPE_8I:
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