glsl/i965: move lower_offset_array up to GLSL compiler level.
This lowering pass will be useful for gallium drivers as well, in order to support the GL TG4 oddity that is textureGatherOffsets. Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -67,6 +67,7 @@ LIBGLSL_FILES = \
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$(GLSL_SRCDIR)/lower_jumps.cpp \
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$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
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$(GLSL_SRCDIR)/lower_noise.cpp \
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$(GLSL_SRCDIR)/lower_offset_array.cpp \
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$(GLSL_SRCDIR)/lower_packed_varyings.cpp \
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$(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \
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$(GLSL_SRCDIR)/lower_packing_builtins.cpp \
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@ -120,6 +120,7 @@ bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
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void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
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bool optimize_redundant_jumps(exec_list *instructions);
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bool optimize_split_arrays(exec_list *instructions, bool linked);
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bool lower_offset_arrays(exec_list *instructions);
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ir_rvalue *
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compare_index_block(exec_list *instructions, ir_variable *index,
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@ -31,10 +31,11 @@
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* \author Chris Forbes <chrisf@ijw.co.nz>
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*/
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#include "glsl/glsl_types.h"
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#include "glsl/ir.h"
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#include "glsl/ir_builder.h"
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#include "glsl/ir_rvalue_visitor.h"
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#include "glsl_types.h"
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#include "ir.h"
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#include "ir_builder.h"
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#include "ir_optimization.h"
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#include "ir_rvalue_visitor.h"
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using namespace ir_builder;
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@ -78,10 +79,8 @@ brw_lower_offset_array_visitor::handle_rvalue(ir_rvalue **rv)
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progress = true;
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}
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extern "C" {
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bool
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brw_do_lower_offset_arrays(exec_list *instructions)
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lower_offset_arrays(exec_list *instructions)
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{
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brw_lower_offset_array_visitor v;
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@ -89,5 +88,3 @@ brw_do_lower_offset_arrays(exec_list *instructions)
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return v.progress;
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}
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}
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@ -73,7 +73,6 @@ i965_FILES = \
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brw_gs_surface_state.c \
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brw_interpolation_map.c \
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brw_lower_texture_gradients.cpp \
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brw_lower_offset_array.cpp \
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brw_lower_unnormalized_offset.cpp \
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brw_misc_state.c \
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brw_object_purgeable.c \
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@ -1843,7 +1843,6 @@ brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
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bool brw_do_cubemap_normalize(struct exec_list *instructions);
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bool brw_lower_texture_gradients(struct brw_context *brw,
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struct exec_list *instructions);
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bool brw_do_lower_offset_arrays(struct exec_list *instructions);
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bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
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struct opcode_desc {
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@ -167,7 +167,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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do_vec_index_to_cond_assign(shader->base.ir);
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lower_vector_insert(shader->base.ir, true);
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brw_do_cubemap_normalize(shader->base.ir);
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brw_do_lower_offset_arrays(shader->base.ir);
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lower_offset_arrays(shader->base.ir);
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brw_do_lower_unnormalized_offset(shader->base.ir);
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lower_noise(shader->base.ir);
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lower_quadop_vector(shader->base.ir, false);
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