zink: add util function for checking whether a shader descriptor is a buffer
Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9543>
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@ -104,4 +104,11 @@ zink_shader_free(struct zink_context *ctx, struct zink_shader *shader);
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struct zink_shader *
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struct zink_shader *
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zink_shader_tcs_create(struct zink_context *ctx, struct zink_shader *vs);
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zink_shader_tcs_create(struct zink_context *ctx, struct zink_shader *vs);
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static inline bool
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zink_shader_descriptor_is_buffer(struct zink_shader *zs, enum zink_descriptor_type type, unsigned i)
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{
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return zs->bindings[type][i].type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER ||
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zs->bindings[type][i].type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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}
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#endif
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#endif
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