draw: Yield zeros for LLVM fetches of non-existing vertex elements.
If a bug in an app/stater-tacker causes vertex buffer to fetch vertex elements that are not bound, simply return zeros instead of crashing. Reviewed-by: Brian Paul <brianp@vmware.com>
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28e6a272fc
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@ -1410,14 +1410,15 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
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struct lp_build_sampler_soa *sampler = 0;
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LLVMValueRef ret, clipmask_bool_ptr;
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const struct draw_geometry_shader *gs = draw->gs.geometry_shader;
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struct draw_llvm_variant_key *key = &variant->key;
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/* If geometry shader is present we need to skip both the viewport
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* transformation and clipping otherwise the inputs to the geometry
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* shader will be incorrect.
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*/
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const boolean bypass_viewport = gs || variant->key.bypass_viewport;
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const boolean enable_cliptest = !gs && (variant->key.clip_xy ||
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variant->key.clip_z ||
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variant->key.clip_user);
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const boolean bypass_viewport = gs || key->bypass_viewport;
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const boolean enable_cliptest = !gs && (key->clip_xy ||
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key->clip_z ||
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key->clip_user);
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LLVMValueRef variant_func;
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const unsigned pos = draw_current_shader_position_output(llvm->draw);
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const unsigned cv = draw_current_shader_clipvertex_output(llvm->draw);
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@ -1507,7 +1508,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
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/* code generated texture sampling */
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sampler = draw_llvm_sampler_soa_create(
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draw_llvm_variant_key_samplers(&variant->key),
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draw_llvm_variant_key_samplers(key),
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context_ptr);
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if (elts) {
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@ -1524,6 +1525,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
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lp_build_loop_begin(&lp_loop, gallivm, start);
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{
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unsigned nr_vertex_elements = vs_info->file_max[TGSI_FILE_INPUT] + 1;
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LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS];
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LLVMValueRef aos_attribs[PIPE_MAX_SHADER_INPUTS][LP_MAX_VECTOR_WIDTH / 32] = { { 0 } };
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LLVMValueRef io;
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@ -1562,18 +1564,22 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
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system_values.vertex_id = LLVMBuildInsertElement(gallivm->builder,
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system_values.vertex_id, true_index,
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lp_build_const_int32(gallivm, i), "");
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for (j = 0; j < draw->pt.nr_vertex_elements; ++j) {
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for (j = 0; j < nr_vertex_elements; ++j) {
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struct pipe_vertex_element *velem = &draw->pt.vertex_element[j];
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LLVMValueRef vb_index =
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lp_build_const_int32(gallivm, velem->vertex_buffer_index);
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LLVMValueRef vb = LLVMBuildGEP(builder, vb_ptr, &vb_index, 1, "");
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generate_fetch(gallivm, vbuffers_ptr,
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&aos_attribs[j][i], velem, vb, true_index,
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system_values.instance_id);
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if (j < draw->pt.nr_vertex_elements) {
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LLVMValueRef vb_index =
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lp_build_const_int32(gallivm, velem->vertex_buffer_index);
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LLVMValueRef vb = LLVMBuildGEP(builder, vb_ptr, &vb_index, 1, "");
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generate_fetch(gallivm, vbuffers_ptr,
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&aos_attribs[j][i], velem, vb, true_index,
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system_values.instance_id);
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} else {
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aos_attribs[j][i] = lp_build_zero(gallivm, lp_float32_vec4_type());
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}
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}
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}
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convert_to_soa(gallivm, aos_attribs, inputs,
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draw->pt.nr_vertex_elements, vs_type);
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nr_vertex_elements, vs_type);
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ptr_aos = (const LLVMValueRef (*)[TGSI_NUM_CHANNELS]) inputs;
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generate_vs(variant,
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@ -1584,7 +1590,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
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&system_values,
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context_ptr,
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sampler,
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variant->key.clamp_vertex_color);
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key->clamp_vertex_color);
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if (pos != -1 && cv != -1) {
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/* store original positions in clip before further manipulation */
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@ -1599,11 +1605,11 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
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gallivm,
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vs_type,
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outputs,
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variant->key.clip_xy,
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variant->key.clip_z,
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variant->key.clip_user,
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variant->key.clip_halfz,
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variant->key.ucp_enable,
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key->clip_xy,
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key->clip_z,
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key->clip_user,
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key->clip_halfz,
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key->ucp_enable,
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context_ptr, &have_clipdist);
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temp = LLVMBuildOr(builder, clipmask, temp, "");
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/* store temporary clipping boolean value */
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@ -1661,8 +1667,9 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
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* here, not the number of provided elements to match keysize
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* (and the offset of sampler state in the key).
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*/
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key->nr_vertex_elements = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_INPUT] + 1;
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assert(key->nr_vertex_elements <= llvm->draw->pt.nr_vertex_elements);
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key->nr_vertex_elements =
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MIN2(llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_INPUT] + 1,
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llvm->draw->pt.nr_vertex_elements);
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/* will have to rig this up properly later */
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key->clip_xy = llvm->draw->clip_xy;
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