nir: Add a bool to int32 lowering pass

We also enable it in all of the NIR drivers.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Jason Ekstrand 2018-10-18 12:04:09 -05:00 committed by Jason Ekstrand
parent 191a1dce92
commit 11dc130779
10 changed files with 176 additions and 0 deletions

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@ -2087,6 +2087,10 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
radv_link_shaders(pipeline, nir);
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (nir[i]) {
NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
}
if (radv_can_dump_shader(device, modules[i], false))
nir_print_shader(nir[i], stderr);
}

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@ -756,6 +756,7 @@ uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
v3d_lower_nir_late(c);
v3d_optimize_nir(c->s);
NIR_PASS_V(c->s, nir_lower_bool_to_int32);
NIR_PASS_V(c->s, nir_convert_from_ssa, true);
v3d_nir_to_vir(c);
@ -907,6 +908,7 @@ uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
v3d_lower_nir_late(c);
v3d_optimize_nir(c->s);
NIR_PASS_V(c->s, nir_lower_bool_to_int32);
NIR_PASS_V(c->s, nir_convert_from_ssa, true);
v3d_nir_to_vir(c);

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@ -231,6 +231,7 @@ NIR_FILES = \
nir/nir_lower_atomics_to_ssbo.c \
nir/nir_lower_bitmap.c \
nir/nir_lower_bit_size.c \
nir/nir_lower_bool_to_int32.c \
nir/nir_lower_clamp_color_outputs.c \
nir/nir_lower_clip.c \
nir/nir_lower_clip_cull_distance_arrays.c \

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@ -114,6 +114,7 @@ files_libnir = files(
'nir_lower_alpha_test.c',
'nir_lower_atomics_to_ssbo.c',
'nir_lower_bitmap.c',
'nir_lower_bool_to_int32.c',
'nir_lower_clamp_color_outputs.c',
'nir_lower_clip.c',
'nir_lower_clip_cull_distance_arrays.c',

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@ -2905,6 +2905,7 @@ void nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
bool alpha_to_one);
bool nir_lower_alu(nir_shader *shader);
bool nir_lower_alu_to_scalar(nir_shader *shader);
bool nir_lower_bool_to_int32(nir_shader *shader);
bool nir_lower_load_const_to_scalar(nir_shader *shader);
bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
bool nir_lower_phis_to_scalar(nir_shader *shader);

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@ -0,0 +1,160 @@
/*
* Copyright © 2018 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
static bool
assert_ssa_def_is_not_1bit(nir_ssa_def *def, UNUSED void *unused)
{
assert(def->bit_size > 1);
return true;
}
static bool
rewrite_1bit_ssa_def_to_32bit(nir_ssa_def *def, void *_progress)
{
bool *progress = _progress;
if (def->bit_size == 1) {
def->bit_size = 32;
*progress = true;
}
return true;
}
static bool
lower_alu_instr(nir_alu_instr *alu)
{
const nir_op_info *op_info = &nir_op_infos[alu->op];
switch (alu->op) {
case nir_op_imov:
case nir_op_vec2:
case nir_op_vec3:
case nir_op_vec4:
case nir_op_inot:
case nir_op_iand:
case nir_op_ior:
case nir_op_ixor:
/* These we expect to have booleans but the opcode doesn't change */
break;
case nir_op_f2b1: alu->op = nir_op_f2b32; break;
case nir_op_i2b1: alu->op = nir_op_i2b32; break;
case nir_op_flt: alu->op = nir_op_flt32; break;
case nir_op_fge: alu->op = nir_op_fge32; break;
case nir_op_feq: alu->op = nir_op_feq32; break;
case nir_op_fne: alu->op = nir_op_fne32; break;
case nir_op_ilt: alu->op = nir_op_ilt32; break;
case nir_op_ige: alu->op = nir_op_ige32; break;
case nir_op_ieq: alu->op = nir_op_ieq32; break;
case nir_op_ine: alu->op = nir_op_ine32; break;
case nir_op_ult: alu->op = nir_op_ult32; break;
case nir_op_uge: alu->op = nir_op_uge32; break;
case nir_op_ball_fequal2: alu->op = nir_op_b32all_fequal2; break;
case nir_op_ball_fequal3: alu->op = nir_op_b32all_fequal3; break;
case nir_op_ball_fequal4: alu->op = nir_op_b32all_fequal4; break;
case nir_op_bany_fnequal2: alu->op = nir_op_b32any_fnequal2; break;
case nir_op_bany_fnequal3: alu->op = nir_op_b32any_fnequal3; break;
case nir_op_bany_fnequal4: alu->op = nir_op_b32any_fnequal4; break;
case nir_op_ball_iequal2: alu->op = nir_op_b32all_iequal2; break;
case nir_op_ball_iequal3: alu->op = nir_op_b32all_iequal3; break;
case nir_op_ball_iequal4: alu->op = nir_op_b32all_iequal4; break;
case nir_op_bany_inequal2: alu->op = nir_op_b32any_inequal2; break;
case nir_op_bany_inequal3: alu->op = nir_op_b32any_inequal3; break;
case nir_op_bany_inequal4: alu->op = nir_op_b32any_inequal4; break;
case nir_op_bcsel: alu->op = nir_op_b32csel; break;
default:
assert(alu->dest.dest.ssa.bit_size > 1);
for (unsigned i = 0; i < op_info->num_inputs; i++)
assert(alu->src[i].src.ssa->bit_size > 1);
return false;
}
if (alu->dest.dest.ssa.bit_size == 1)
alu->dest.dest.ssa.bit_size = 32;
return true;
}
static bool
nir_lower_bool_to_int32_impl(nir_function_impl *impl)
{
bool progress = false;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
switch (instr->type) {
case nir_instr_type_alu:
progress |= lower_alu_instr(nir_instr_as_alu(instr));
break;
case nir_instr_type_load_const: {
nir_load_const_instr *load = nir_instr_as_load_const(instr);
if (load->def.bit_size == 1) {
nir_const_value value = load->value;
for (unsigned i = 0; i < load->def.num_components; i++)
load->value.u32[i] = value.b[i] ? NIR_TRUE : NIR_FALSE;
load->def.bit_size = 32;
progress = true;
}
break;
}
case nir_instr_type_intrinsic:
case nir_instr_type_ssa_undef:
case nir_instr_type_phi:
case nir_instr_type_tex:
nir_foreach_ssa_def(instr, rewrite_1bit_ssa_def_to_32bit,
&progress);
break;
default:
nir_foreach_ssa_def(instr, assert_ssa_def_is_not_1bit, NULL);
}
}
}
if (progress) {
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
return progress;
}
bool
nir_lower_bool_to_int32(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl && nir_lower_bool_to_int32_impl(function->impl))
progress = true;
}
return progress;
}

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@ -77,6 +77,7 @@ ir3_context_init(struct ir3_compiler *compiler,
/* this needs to be the last pass run, so do this here instead of
* in ir3_optimize_nir():
*/
NIR_PASS_V(ctx->s, nir_lower_bool_to_int32);
NIR_PASS_V(ctx->s, nir_lower_locals_to_regs);
NIR_PASS_V(ctx->s, nir_convert_from_ssa, true);

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@ -853,6 +853,8 @@ si_lower_nir(struct si_shader_selector* sel)
NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
}
} while (progress);
NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
}
static void declare_nir_input_vs(struct si_shader_context *ctx,

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@ -2385,6 +2385,8 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
vc4_optimize_nir(c->s);
NIR_PASS_V(c->s, nir_lower_bool_to_int32);
NIR_PASS_V(c->s, nir_convert_from_ssa, true);
if (vc4_debug & VC4_DEBUG_SHADERDB) {

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@ -822,6 +822,8 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
nir_print_shader(nir, stderr);
}
OPT(nir_lower_bool_to_int32);
OPT(nir_convert_from_ssa, true);
if (!is_scalar) {