new comments and assertions
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@ -70,6 +70,8 @@ _swrast_alloc_accum_buffer( GLframebuffer *buffer )
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GET_CURRENT_CONTEXT(ctx);
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GET_CURRENT_CONTEXT(ctx);
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GLint n;
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GLint n;
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ASSERT(buffer->UseSoftwareAccumBuffer);
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if (buffer->Accum) {
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if (buffer->Accum) {
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MESA_PBUFFER_FREE( buffer->Accum );
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MESA_PBUFFER_FREE( buffer->Accum );
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buffer->Accum = NULL;
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buffer->Accum = NULL;
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@ -41,6 +41,8 @@ _swrast_alloc_aux_buffers( GLframebuffer *buffer )
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{
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{
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GLint i;
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GLint i;
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ASSERT(buffer->UseSoftwareAuxBuffers);
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for (i = 0; i < buffer->Visual.numAuxBuffers; i++) {
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for (i = 0; i < buffer->Visual.numAuxBuffers; i++) {
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if (buffer->AuxBuffers[i]) {
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if (buffer->AuxBuffers[i]) {
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_mesa_free(buffer->AuxBuffers[i]);
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_mesa_free(buffer->AuxBuffers[i]);
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@ -1620,8 +1620,7 @@ _swrast_read_depth_span_float( GLcontext *ctx,
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/**
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/**
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* Allocate a new depth buffer. If there's already a depth buffer allocated
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* Allocate a new depth buffer. If there's already a depth buffer allocated
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* it will be free()'d. The new depth buffer will be uniniitalized.
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* it will be free()'d. The new depth buffer will be uninitialized.
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* This function is only called through Driver.alloc_depth_buffer.
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*/
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*/
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void
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void
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_swrast_alloc_depth_buffer( GLframebuffer *buffer )
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_swrast_alloc_depth_buffer( GLframebuffer *buffer )
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@ -1127,6 +1127,8 @@ _swrast_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
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void
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void
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_swrast_alloc_stencil_buffer( GLframebuffer *buffer )
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_swrast_alloc_stencil_buffer( GLframebuffer *buffer )
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{
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{
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ASSERT(buffer->UseSoftwareStencilBuffer);
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/* deallocate current stencil buffer if present */
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/* deallocate current stencil buffer if present */
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if (buffer->Stencil) {
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if (buffer->Stencil) {
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MESA_PBUFFER_FREE(buffer->Stencil);
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MESA_PBUFFER_FREE(buffer->Stencil);
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