mesa: add some gl_program cast wrappers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -216,4 +216,46 @@ _mesa_program_index_to_target(GLuint i)
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return enums[i];
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}
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/* Cast wrappers from gl_program to gl_vertex/geometry/fragment_program */
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static inline struct gl_fragment_program *
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gl_fragment_program(struct gl_program *prog)
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{
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return (struct gl_fragment_program *) prog;
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}
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static inline const struct gl_fragment_program *
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gl_fragment_program_const(const struct gl_program *prog)
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{
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return (const struct gl_fragment_program *) prog;
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}
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static inline struct gl_vertex_program *
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gl_vertex_program(struct gl_program *prog)
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{
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return (struct gl_vertex_program *) prog;
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}
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static inline const struct gl_vertex_program *
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gl_vertex_program_const(const struct gl_program *prog)
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{
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return (const struct gl_vertex_program *) prog;
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}
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static inline struct gl_geometry_program *
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gl_geometry_program(struct gl_program *prog)
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{
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return (struct gl_geometry_program *) prog;
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}
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static inline const struct gl_geometry_program *
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gl_geometry_program_const(const struct gl_program *prog)
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{
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return (const struct gl_geometry_program *) prog;
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}
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#endif /* PROGRAM_H */
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