nir/spirv: Actaully add variables to the funciton or shader

This commit is contained in:
Jason Ekstrand 2015-05-01 11:28:01 -07:00
parent 4fa1366392
commit 112c607216
1 changed files with 6 additions and 0 deletions

View File

@ -497,6 +497,12 @@ vtn_handle_variables(struct vtn_builder *b, SpvOp opcode,
vtn_value(b, w[4], vtn_value_type_constant)->constant;
}
if (var->data.mode == nir_var_local) {
exec_list_push_tail(&b->impl->locals, &var->node);
} else {
exec_list_push_tail(&b->shader->globals, &var->node);
}
val->deref = nir_deref_var_create(b->shader, var);
vtn_foreach_decoration(b, val, var_decoration_cb, var);