radeonsi: add an initial dump_debug_state implementation dumping shaders
This is usually called after a draw call. Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com>
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@ -4,6 +4,7 @@ C_SOURCES := \
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si_commands.c \
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si_compute.c \
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si_cp_dma.c \
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si_debug.c \
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si_descriptors.c \
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sid.h \
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si_dma.c \
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@ -0,0 +1,59 @@
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/*
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* Copyright 2015 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Marek Olšák <maraeo@gmail.com>
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*/
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#include "si_pipe.h"
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#include "si_shader.h"
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#include "sid.h"
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static void si_dump_shader(struct si_shader_selector *sel, const char *name,
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FILE *f)
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{
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if (!sel || !sel->current)
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return;
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fprintf(f, "%s shader disassembly:\n", name);
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si_dump_shader_key(sel->type, &sel->current->key, f);
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fprintf(f, "%s\n\n", sel->current->binary.disasm_string);
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}
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static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
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unsigned flags)
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{
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struct si_context *sctx = (struct si_context*)ctx;
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si_dump_shader(sctx->vs_shader, "Vertex", f);
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si_dump_shader(sctx->tcs_shader, "Tessellation control", f);
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si_dump_shader(sctx->tes_shader, "Tessellation evaluation", f);
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si_dump_shader(sctx->gs_shader, "Geometry", f);
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si_dump_shader(sctx->ps_shader, "Fragment", f);
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fprintf(f, "Done.\n");
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}
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void si_init_debug_functions(struct si_context *sctx)
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{
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sctx->b.b.dump_debug_state = si_dump_debug_state;
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}
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@ -122,6 +122,7 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
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si_init_blit_functions(sctx);
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si_init_compute_functions(sctx);
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si_init_cp_dma_functions(sctx);
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si_init_debug_functions(sctx);
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if (sscreen->b.info.has_uvd) {
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sctx->b.b.create_video_codec = si_uvd_create_decoder;
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@ -275,6 +275,9 @@ void si_copy_buffer(struct si_context *sctx,
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bool is_framebuffer);
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void si_init_cp_dma_functions(struct si_context *sctx);
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/* si_debug.c */
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void si_init_debug_functions(struct si_context *sctx);
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/* si_dma.c */
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void si_dma_copy(struct pipe_context *ctx,
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struct pipe_resource *dst,
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