llvmpipe: move some debug to DEBUG_SCENE
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@ -272,7 +272,7 @@ set_scene_state( struct lp_setup_context *setup,
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if (old_state == new_state)
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return;
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if (LP_DEBUG & DEBUG_SETUP) {
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if (LP_DEBUG & DEBUG_SCENE) {
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debug_printf("%s old %s new %s%s%s\n",
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__FUNCTION__,
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states[old_state],
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@ -281,7 +281,7 @@ set_scene_state( struct lp_setup_context *setup,
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(new_state == SETUP_FLUSHED) ? reason : "");
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if (new_state == SETUP_FLUSHED && setup->scene)
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lp_debug_draw_bins_by_coverage(setup->scene);
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lp_debug_draw_bins_by_cmd_length(setup->scene);
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}
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/* wait for a free/empty scene
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