diff --git a/src/broadcom/common/v3d_debug.c b/src/broadcom/common/v3d_debug.c index 09a5aa95caf..3079fbf4460 100644 --- a/src/broadcom/common/v3d_debug.c +++ b/src/broadcom/common/v3d_debug.c @@ -117,12 +117,3 @@ v3d_debug_flag_for_shader_stage(gl_shader_stage stage) STATIC_ASSERT(MESA_SHADER_STAGES == 6); return flags[stage]; } - -void -v3d_process_debug_variable(void) -{ - V3D_DEBUG = debug_get_option_v3d_debug(); - - if (V3D_DEBUG & V3D_DEBUG_SHADERDB) - V3D_DEBUG |= V3D_DEBUG_NORAST; -} diff --git a/src/broadcom/common/v3d_debug.h b/src/broadcom/common/v3d_debug.h index c8822439845..4a6ae0983b6 100644 --- a/src/broadcom/common/v3d_debug.h +++ b/src/broadcom/common/v3d_debug.h @@ -90,8 +90,6 @@ extern uint32_t V3D_DEBUG; extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage); -extern void v3d_process_debug_variable(void); - #ifdef __cplusplus } #endif diff --git a/src/broadcom/vulkan/v3dv_device.c b/src/broadcom/vulkan/v3dv_device.c index 6681ba32b4e..88619ea3387 100644 --- a/src/broadcom/vulkan/v3dv_device.c +++ b/src/broadcom/vulkan/v3dv_device.c @@ -225,8 +225,6 @@ v3dv_CreateInstance(const VkInstanceCreateInfo *pCreateInfo, return vk_error(NULL, result); } - v3d_process_debug_variable(); - instance->physicalDeviceCount = -1; /* We start with the default values for the pipeline_cache envvars */ diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c index 6c2b2bf6f84..fa0d5c398cc 100644 --- a/src/gallium/drivers/v3d/v3d_screen.c +++ b/src/gallium/drivers/v3d/v3d_screen.c @@ -889,8 +889,6 @@ v3d_screen_create(int fd, const struct pipe_screen_config *config, v3d_fence_init(screen); - v3d_process_debug_variable(); - v3d_resource_screen_init(pscreen); screen->compiler = v3d_compiler_init(&screen->devinfo, 0); diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index 71ec213e4b5..e3cc3875e64 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -588,10 +588,6 @@ vc4_screen_create(int fd, struct renderonly *ro) vc4_fence_screen_init(screen); - vc4_debug = debug_get_option_vc4_debug(); - if (vc4_debug & VC4_DEBUG_SHADERDB) - vc4_debug |= VC4_DEBUG_NORAST; - #ifdef USE_VC4_SIMULATOR vc4_simulator_init(screen); #endif