meta: Track VBO using gl_buffer_object instead of GL API object handle

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Ian Romanick 2015-11-03 15:37:40 -08:00
parent 3b5a7d450d
commit 1035e00a81
5 changed files with 72 additions and 48 deletions

View File

@ -316,7 +316,7 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
*
* \param VAO Storage for vertex array object handle. If 0, a new VAO
* will be created.
* \param VBO Storage for vertex buffer object handle. If 0, a new VBO
* \param buf_obj Storage for vertex buffer object pointer. If \c NULL, a new VBO
* will be created. The new VBO will have storage for 4
* \c vertex structures.
* \param use_generic_attributes Should generic attributes 0 and 1 be used,
@ -334,24 +334,37 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
*/
void
_mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GLuint *VAO, GLuint *VBO,
GLuint *VAO, struct gl_buffer_object **buf_obj,
bool use_generic_attributes,
unsigned vertex_size, unsigned texcoord_size,
unsigned color_size)
{
GLuint VBO;
if (*VAO == 0) {
assert(*VBO == 0);
assert(*buf_obj == NULL);
/* create vertex array object */
_mesa_GenVertexArrays(1, VAO);
_mesa_BindVertexArray(*VAO);
/* create vertex array buffer */
_mesa_GenBuffers(1, VBO);
_mesa_BindBuffer(GL_ARRAY_BUFFER, *VBO);
_mesa_GenBuffers(1, &VBO);
_mesa_BindBuffer(GL_ARRAY_BUFFER, VBO);
*buf_obj = _mesa_lookup_bufferobj(ctx, VBO);
/* _mesa_lookup_bufferobj only returns NULL if name is 0. If the object
* does not yet exist (i.e., hasn't been bound) it will return a dummy
* object that you can't do anything with.
*/
assert(*buf_obj != NULL && (*buf_obj)->Name == VBO);
assert(*buf_obj == ctx->Array.ArrayBufferObj);
_mesa_BufferData(GL_ARRAY_BUFFER, 4 * sizeof(struct vertex), NULL,
GL_DYNAMIC_DRAW);
assert((*buf_obj)->Size == 4 * sizeof(struct vertex));
/* setup vertex arrays */
if (use_generic_attributes) {
assert(color_size == 0);
@ -1501,10 +1514,11 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
void
_mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
GLuint *VAO, GLuint *VBO,
GLuint *VAO, struct gl_buffer_object **buf_obj,
unsigned texcoord_size)
{
_mesa_meta_setup_vertex_objects(ctx, VAO, VBO, false, 2, texcoord_size, 0);
_mesa_meta_setup_vertex_objects(ctx, VAO, buf_obj, false, 2, texcoord_size,
0);
/* setup projection matrix */
_mesa_MatrixMode(GL_PROJECTION);
@ -1549,7 +1563,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
GLuint vs, fs;
bool has_integer_textures;
_mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->VBO, true,
_mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, true,
3, 0, 0);
if (clear->ShaderProg != 0)
@ -1637,8 +1651,8 @@ meta_glsl_clear_cleanup(struct clear_state *clear)
return;
_mesa_DeleteVertexArrays(1, &clear->VAO);
clear->VAO = 0;
_mesa_DeleteBuffers(1, &clear->VBO);
clear->VBO = 0;
_mesa_DeleteBuffers(1, &clear->buf_obj->Name);
clear->buf_obj = NULL;
_mesa_DeleteProgram(clear->ShaderProg);
clear->ShaderProg = 0;
@ -1746,7 +1760,7 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f;
z = -invert_z(ctx->Depth.Clear);
} else {
_mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->VBO, false,
_mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, false,
3, 0, 4);
x0 = (float) fb->_Xmin;
@ -1830,7 +1844,8 @@ meta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
}
/* upload new vertex data */
_mesa_NamedBufferData(clear->VBO, sizeof(verts), verts, GL_DYNAMIC_DRAW);
_mesa_buffer_data(ctx, clear->buf_obj, GL_NONE, sizeof(verts), verts,
GL_DYNAMIC_DRAW, __func__);
/* draw quad(s) */
if (fb->MaxNumLayers > 0) {
@ -1876,7 +1891,7 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
MESA_META_VERTEX |
MESA_META_VIEWPORT));
_mesa_meta_setup_vertex_objects(ctx, &copypix->VAO, &copypix->VBO, false,
_mesa_meta_setup_vertex_objects(ctx, &copypix->VAO, &copypix->buf_obj, false,
3, 2, 0);
/* Silence valgrind warnings about reading uninitialized stack. */
@ -1916,7 +1931,8 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
verts[3].tex[1] = tex->Ttop;
/* upload new vertex data */
_mesa_NamedBufferSubData(copypix->VBO, 0, sizeof(verts), verts);
_mesa_buffer_sub_data(ctx, copypix->buf_obj, 0, sizeof(verts), verts,
__func__);
}
_mesa_set_enable(ctx, tex->Target, GL_TRUE);
@ -1936,8 +1952,8 @@ meta_drawpix_cleanup(struct drawpix_state *drawpix)
_mesa_DeleteVertexArrays(1, &drawpix->VAO);
drawpix->VAO = 0;
_mesa_DeleteBuffers(1, &drawpix->VBO);
drawpix->VBO = 0;
_mesa_DeleteBuffers(1, &drawpix->buf_obj->Name);
drawpix->buf_obj = NULL;
}
if (drawpix->StencilFP != 0) {
@ -2197,7 +2213,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat);
_mesa_meta_setup_vertex_objects(ctx, &drawpix->VAO, &drawpix->VBO, false,
_mesa_meta_setup_vertex_objects(ctx, &drawpix->VAO, &drawpix->buf_obj, false,
3, 2, 0);
/* Silence valgrind warnings about reading uninitialized stack. */
@ -2234,7 +2250,8 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
}
/* upload new vertex data */
_mesa_NamedBufferData(drawpix->VBO, sizeof(verts), verts, GL_DYNAMIC_DRAW);
_mesa_buffer_data(ctx, drawpix->buf_obj, GL_NONE, sizeof(verts), verts,
GL_DYNAMIC_DRAW, __func__);
/* set given unpack params */
ctx->Unpack = *unpack;
@ -2389,7 +2406,7 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
MESA_META_VERTEX |
MESA_META_VIEWPORT));
_mesa_meta_setup_vertex_objects(ctx, &bitmap->VAO, &bitmap->VBO, false,
_mesa_meta_setup_vertex_objects(ctx, &bitmap->VAO, &bitmap->buf_obj, false,
3, 2, 4);
newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat);
@ -2435,7 +2452,8 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
}
/* upload new vertex data */
_mesa_NamedBufferSubData(bitmap->VBO, 0, sizeof(verts), verts);
_mesa_buffer_sub_data(ctx, bitmap->buf_obj, 0, sizeof(verts), verts,
__func__);
}
/* choose different foreground/background alpha values */
@ -2971,7 +2989,7 @@ meta_decompress_cleanup(struct decompress_state *decompress)
if (decompress->VAO != 0) {
_mesa_DeleteVertexArrays(1, &decompress->VAO);
_mesa_DeleteBuffers(1, &decompress->VBO);
_mesa_DeleteBuffers(1, &decompress->buf_obj->Name);
}
if (decompress->Sampler != 0)
@ -3091,12 +3109,14 @@ decompress_texture_image(struct gl_context *ctx,
}
if (use_glsl_version) {
_mesa_meta_setup_vertex_objects(ctx, &decompress->VAO, &decompress->VBO, true,
_mesa_meta_setup_vertex_objects(ctx, &decompress->VAO,
&decompress->buf_obj, true,
2, 4, 0);
_mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders);
} else {
_mesa_meta_setup_ff_tnl_for_blit(ctx, &decompress->VAO, &decompress->VBO, 3);
_mesa_meta_setup_ff_tnl_for_blit(ctx, &decompress->VAO,
&decompress->buf_obj, 3);
}
if (!decompress->Sampler) {
@ -3140,7 +3160,8 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_set_viewport(ctx, 0, 0, 0, width, height);
/* upload new vertex data */
_mesa_NamedBufferSubData(decompress->VBO, 0, sizeof(verts), verts);
_mesa_buffer_sub_data(ctx, decompress->buf_obj, 0, sizeof(verts), verts,
__func__);
/* setup texture state */
_mesa_BindTexture(target, texObj->Name);

View File

@ -300,7 +300,7 @@ enum blit_msaa_shader {
struct blit_state
{
GLuint VAO;
GLuint VBO;
struct gl_buffer_object *buf_obj;
struct blit_shader_table shaders_with_depth;
struct blit_shader_table shaders_without_depth;
GLuint msaa_shaders[BLIT_MSAA_SHADER_COUNT];
@ -322,7 +322,7 @@ struct fb_tex_blit_state
struct clear_state
{
GLuint VAO;
GLuint VBO;
struct gl_buffer_object *buf_obj;
GLuint ShaderProg;
GLint ColorLocation;
GLint LayerLocation;
@ -339,7 +339,7 @@ struct clear_state
struct copypix_state
{
GLuint VAO;
GLuint VBO;
struct gl_buffer_object *buf_obj;
};
@ -349,7 +349,7 @@ struct copypix_state
struct drawpix_state
{
GLuint VAO;
GLuint VBO;
struct gl_buffer_object *buf_obj;
GLuint StencilFP; /**< Fragment program for drawing stencil images */
GLuint DepthFP; /**< Fragment program for drawing depth images */
@ -362,7 +362,7 @@ struct drawpix_state
struct bitmap_state
{
GLuint VAO;
GLuint VBO;
struct gl_buffer_object *buf_obj;
struct temp_texture Tex; /**< separate texture from other meta ops */
};
@ -372,7 +372,7 @@ struct bitmap_state
struct gen_mipmap_state
{
GLuint VAO;
GLuint VBO;
struct gl_buffer_object *buf_obj;
GLuint FBO;
GLuint Sampler;
@ -396,7 +396,8 @@ struct decompress_state
{
GLuint VAO;
struct decompress_fbo_state byteFBO, floatFBO;
GLuint VBO, Sampler;
struct gl_buffer_object *buf_obj;
GLuint Sampler;
struct blit_shader_table shaders;
};
@ -621,14 +622,14 @@ _mesa_meta_get_temp_depth_texture(struct gl_context *ctx);
void
_mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GLuint *VAO, GLuint *VBO,
GLuint *VAO, struct gl_buffer_object **buf_obj,
bool use_generic_attributes,
unsigned vertex_size, unsigned texcoord_size,
unsigned color_size);
void
_mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
GLuint *VAO, GLuint *VBO,
GLuint *VAO, struct gl_buffer_object **buf_obj,
unsigned texcoord_size);
void

View File

@ -565,7 +565,7 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
texcoord_size = 2 + (src_rb->Depth > 1 ? 1 : 0);
_mesa_meta_setup_vertex_objects(ctx, &blit->VAO, &blit->VBO, true,
_mesa_meta_setup_vertex_objects(ctx, &blit->VAO, &blit->buf_obj, true,
2, texcoord_size, 0);
if (is_target_multisample && is_filter_scaled_resolve && is_scaled_blit) {
@ -693,7 +693,7 @@ blitframebuffer_texture(struct gl_context *ctx,
else {
_mesa_meta_setup_ff_tnl_for_blit(ctx,
&ctx->Meta->Blit.VAO,
&ctx->Meta->Blit.VBO,
&ctx->Meta->Blit.buf_obj,
2);
}
@ -790,7 +790,8 @@ blitframebuffer_texture(struct gl_context *ctx,
verts[3].tex[1] = t1;
verts[3].tex[2] = readAtt->Zoffset;
_mesa_NamedBufferSubData(blit->VBO, 0, sizeof(verts), verts);
_mesa_buffer_sub_data(ctx, blit->buf_obj, 0, sizeof(verts), verts,
__func__);
}
/* setup viewport */
@ -1010,8 +1011,8 @@ _mesa_meta_glsl_blit_cleanup(struct blit_state *blit)
if (blit->VAO) {
_mesa_DeleteVertexArrays(1, &blit->VAO);
blit->VAO = 0;
_mesa_DeleteBuffers(1, &blit->VBO);
blit->VBO = 0;
_mesa_DeleteBuffers(1, &blit->buf_obj->Name);
blit->buf_obj = NULL;
}
_mesa_meta_blit_shader_table_cleanup(&blit->shaders_with_depth);

View File

@ -126,8 +126,8 @@ _mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap)
return;
_mesa_DeleteVertexArrays(1, &mipmap->VAO);
mipmap->VAO = 0;
_mesa_DeleteBuffers(1, &mipmap->VBO);
mipmap->VBO = 0;
_mesa_DeleteBuffers(1, &mipmap->buf_obj->Name);
mipmap->buf_obj->Name = NULL;
_mesa_DeleteSamplers(1, &mipmap->Sampler);
mipmap->Sampler = 0;
@ -196,11 +196,11 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
* GenerateMipmap function.
*/
if (use_glsl_version) {
_mesa_meta_setup_vertex_objects(ctx, &mipmap->VAO, &mipmap->VBO, true,
_mesa_meta_setup_vertex_objects(ctx, &mipmap->VAO, &mipmap->buf_obj, true,
2, 4, 0);
_mesa_meta_setup_blit_shader(ctx, target, false, &mipmap->shaders);
} else {
_mesa_meta_setup_ff_tnl_for_blit(ctx, &mipmap->VAO, &mipmap->VBO, 3);
_mesa_meta_setup_ff_tnl_for_blit(ctx, &mipmap->VAO, &mipmap->buf_obj, 3);
_mesa_set_enable(ctx, target, GL_TRUE);
}
@ -335,8 +335,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
verts[3].tex);
/* upload vertex data */
_mesa_NamedBufferData(mipmap->VBO, sizeof(verts), verts,
GL_DYNAMIC_DRAW);
_mesa_buffer_data(ctx, mipmap->buf_obj, GL_NONE, sizeof(verts), verts,
GL_DYNAMIC_DRAW, __func__);
_mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstImage, layer);

View File

@ -286,7 +286,8 @@ setup_program(struct brw_context *brw, bool msaa_tex)
char *fs_source;
const struct sampler_and_fetch *sampler = &samplers[msaa_tex];
_mesa_meta_setup_vertex_objects(ctx, &blit->VAO, &blit->VBO, true, 2, 2, 0);
_mesa_meta_setup_vertex_objects(&brw->ctx, &blit->VAO, &blit->buf_obj, true,
2, 2, 0);
GLuint *prog_id = &brw->meta_stencil_blit_programs[msaa_tex];
@ -372,7 +373,7 @@ adjust_mip_level(const struct intel_mipmap_tree *mt,
}
static void
prepare_vertex_data(GLuint vbo)
prepare_vertex_data(struct gl_context *ctx, struct gl_buffer_object *buf_obj)
{
static const struct vertex verts[] = {
{ .x = -1.0f, .y = -1.0f },
@ -380,7 +381,7 @@ prepare_vertex_data(GLuint vbo)
{ .x = 1.0f, .y = 1.0f },
{ .x = -1.0f, .y = 1.0f } };
_mesa_NamedBufferSubData(vbo, 0, sizeof(verts), verts);
_mesa_buffer_sub_data(ctx, buf_obj, 0, sizeof(verts), verts, __func__);
}
static bool
@ -460,7 +461,7 @@ brw_meta_stencil_blit(struct brw_context *brw,
_mesa_Uniform1i(_mesa_GetUniformLocation(prog, "dst_num_samples"),
dst_mt->num_samples);
prepare_vertex_data(ctx->Meta->Blit.VBO);
prepare_vertex_data(ctx, ctx->Meta->Blit.buf_obj);
_mesa_set_viewport(ctx, 0, dims.dst_x0, dims.dst_y0,
dims.dst_x1 - dims.dst_x0, dims.dst_y1 - dims.dst_y0);
_mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);