glsl: Don't allow redefining builtin functions on GLSL 1.00.

The spec text cited above says you can't, but only the GLSL 3.00 (redefine
or overload) case was implemented.

Fixes dEQP scoping.invalid.redefine_builtin_fragment/vertex.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Eric Anholt 2017-05-01 16:49:27 -07:00
parent 79da0ed2fc
commit 0ffa06a19b
1 changed files with 13 additions and 2 deletions

View File

@ -5888,16 +5888,27 @@ ast_function::hir(exec_list *instructions,
* "User code can overload the built-in functions but cannot redefine
* them."
*/
if (state->es_shader && state->language_version >= 300) {
if (state->es_shader) {
/* Local shader has no exact candidates; check the built-ins. */
_mesa_glsl_initialize_builtin_functions();
if (_mesa_glsl_has_builtin_function(name)) {
if (state->language_version >= 300 &&
_mesa_glsl_has_builtin_function(name)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
"A shader cannot redefine or overload built-in "
"function `%s' in GLSL ES 3.00", name);
return NULL;
}
if (state->language_version == 100) {
ir_function_signature *sig =
_mesa_glsl_find_builtin_function(state, name, &hir_parameters);
if (sig && sig->is_builtin()) {
_mesa_glsl_error(& loc, state,
"A shader cannot redefine built-in "
"function `%s' in GLSL ES 1.00", name);
}
}
}
/* Verify that this function's signature either doesn't match a previously