v3dv: implement vkCreateImage

This relies heavily in infrastructure taken from the v3d driver. We should
probably look for ways to share the code between both drivers by creating
a surface layout library that we can use from both, or at least moving
parts of the v3d driver to broadcom/common. Specifically:

We take v3d_tiling.c, which requires gallium's pipe_box type for some
helper functions that we don't quite need yet.

We copied and adapted bits of v3d_resource.c into v3dv_image.c, however,
it should be possible to look for ways to reuse the code instead of
duplicating it.

Pre-compute UIF padding into the slice setup. This is different from
what we do in v3d (we do this at cerate_surface time), but it is
more convenient for us to pre-calculate it here for all mipmap
slices.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga 2019-12-03 12:54:30 +01:00 committed by Marge Bot
parent d5dd157775
commit 0fcce6c319
6 changed files with 924 additions and 1 deletions

View File

@ -54,9 +54,11 @@ v3dv_extensions_h = custom_target(
libv3dv_files = files(
'v3dv_device.c',
'v3dv_formats.c',
'v3dv_image.c',
'v3dv_pipeline.c',
'v3dv_private.h',
'v3dv_util.c',
'v3d_tiling.c',
)
# The vulkan driver only supports version >= 42, which is the version present in

View File

@ -0,0 +1,498 @@
/*
* Copyright © 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** @file v3d_tiling.c
*
* Handles information about the VC5 tiling formats, and loading and storing
* from them.
*/
#include <stdint.h>
#include <string.h>
#include "v3dv_private.h"
#include "util/u_math.h"
#include "util/u_box.h"
#include "broadcom/common/v3d_cpu_tiling.h"
/** Return the width in pixels of a 64-byte microtile. */
uint32_t
v3d_utile_width(int cpp)
{
switch (cpp) {
case 1:
case 2:
return 8;
case 4:
case 8:
return 4;
case 16:
return 2;
default:
unreachable("unknown cpp");
}
}
/** Return the height in pixels of a 64-byte microtile. */
uint32_t
v3d_utile_height(int cpp)
{
switch (cpp) {
case 1:
return 8;
case 2:
case 4:
return 4;
case 8:
case 16:
return 2;
default:
unreachable("unknown cpp");
}
}
/**
* Returns the byte address for a given pixel within a utile.
*
* Utiles are 64b blocks of pixels in raster order, with 32bpp being a 4x4
* arrangement.
*/
static inline uint32_t
v3d_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
{
uint32_t utile_w = v3d_utile_width(cpp);
assert(x < utile_w && y < v3d_utile_height(cpp));
return x * cpp + y * utile_w * cpp;
}
/**
* Returns the byte offset for a given pixel in a LINEARTILE layout.
*
* LINEARTILE is a single line of utiles in either the X or Y direction.
*/
static inline uint32_t
v3d_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
{
uint32_t utile_w = v3d_utile_width(cpp);
uint32_t utile_h = v3d_utile_height(cpp);
uint32_t utile_index_x = x / utile_w;
uint32_t utile_index_y = y / utile_h;
assert(utile_index_x == 0 || utile_index_y == 0);
return (64 * (utile_index_x + utile_index_y) +
v3d_get_utile_pixel_offset(cpp,
x & (utile_w - 1),
y & (utile_h - 1)));
}
/**
* Returns the byte offset for a given pixel in a UBLINEAR layout.
*
* UBLINEAR is the layout where pixels are arranged in UIF blocks (2x2
* utiles), and the UIF blocks are in 1 or 2 columns in raster order.
*/
static inline uint32_t
v3d_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y,
int ublinear_number)
{
uint32_t utile_w = v3d_utile_width(cpp);
uint32_t utile_h = v3d_utile_height(cpp);
uint32_t ub_w = utile_w * 2;
uint32_t ub_h = utile_h * 2;
uint32_t ub_x = x / ub_w;
uint32_t ub_y = y / ub_h;
return (256 * (ub_y * ublinear_number +
ub_x) +
((x & utile_w) ? 64 : 0) +
((y & utile_h) ? 128 : 0) +
+ v3d_get_utile_pixel_offset(cpp,
x & (utile_w - 1),
y & (utile_h - 1)));
}
static inline uint32_t
v3d_get_ublinear_2_column_pixel_offset(uint32_t cpp, uint32_t image_h,
uint32_t x, uint32_t y)
{
return v3d_get_ublinear_pixel_offset(cpp, x, y, 2);
}
static inline uint32_t
v3d_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h,
uint32_t x, uint32_t y)
{
return v3d_get_ublinear_pixel_offset(cpp, x, y, 1);
}
/**
* Returns the byte offset for a given pixel in a UIF layout.
*
* UIF is the general VC5 tiling layout shared across 3D, media, and scanout.
* It stores pixels in UIF blocks (2x2 utiles), and UIF blocks are stored in
* 4x4 groups, and those 4x4 groups are then stored in raster order.
*/
static inline uint32_t
v3d_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y,
bool do_xor)
{
uint32_t utile_w = v3d_utile_width(cpp);
uint32_t utile_h = v3d_utile_height(cpp);
uint32_t mb_width = utile_w * 2;
uint32_t mb_height = utile_h * 2;
uint32_t log2_mb_width = ffs(mb_width) - 1;
uint32_t log2_mb_height = ffs(mb_height) - 1;
/* Macroblock X, y */
uint32_t mb_x = x >> log2_mb_width;
uint32_t mb_y = y >> log2_mb_height;
/* X, y within the macroblock */
uint32_t mb_pixel_x = x - (mb_x << log2_mb_width);
uint32_t mb_pixel_y = y - (mb_y << log2_mb_height);
if (do_xor && (mb_x / 4) & 1)
mb_y ^= 0x10;
uint32_t mb_h = align(image_h, 1 << log2_mb_height) >> log2_mb_height;
uint32_t mb_id = ((mb_x / 4) * ((mb_h - 1) * 4)) + mb_x + mb_y * 4;
uint32_t mb_base_addr = mb_id * 256;
bool top = mb_pixel_y < utile_h;
bool left = mb_pixel_x < utile_w;
/* Docs have this in pixels, we do bytes here. */
uint32_t mb_tile_offset = (!top * 128 + !left * 64);
uint32_t utile_x = mb_pixel_x & (utile_w - 1);
uint32_t utile_y = mb_pixel_y & (utile_h - 1);
uint32_t mb_pixel_address = (mb_base_addr +
mb_tile_offset +
v3d_get_utile_pixel_offset(cpp,
utile_x,
utile_y));
return mb_pixel_address;
}
static inline uint32_t
v3d_get_uif_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
uint32_t x, uint32_t y)
{
return v3d_get_uif_pixel_offset(cpp, image_h, x, y, true);
}
static inline uint32_t
v3d_get_uif_no_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
uint32_t x, uint32_t y)
{
return v3d_get_uif_pixel_offset(cpp, image_h, x, y, false);
}
/* Loads/stores non-utile-aligned boxes by walking over the destination
* rectangle, computing the address on the GPU, and storing/loading a pixel at
* a time.
*/
static inline void
v3d_move_pixels_unaligned(void *gpu, uint32_t gpu_stride,
void *cpu, uint32_t cpu_stride,
int cpp, uint32_t image_h,
const struct pipe_box *box,
uint32_t (*get_pixel_offset)(uint32_t cpp,
uint32_t image_h,
uint32_t x, uint32_t y),
bool is_load)
{
for (uint32_t y = 0; y < box->height; y++) {
void *cpu_row = cpu + y * cpu_stride;
for (int x = 0; x < box->width; x++) {
uint32_t pixel_offset = get_pixel_offset(cpp, image_h,
box->x + x,
box->y + y);
if (false) {
fprintf(stderr, "%3d,%3d -> %d\n",
box->x + x, box->y + y,
pixel_offset);
}
if (is_load) {
memcpy(cpu_row + x * cpp,
gpu + pixel_offset,
cpp);
} else {
memcpy(gpu + pixel_offset,
cpu_row + x * cpp,
cpp);
}
}
}
}
/* Breaks the image down into utiles and calls either the fast whole-utile
* load/store functions, or the unaligned fallback case.
*/
static inline void
v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
void *cpu, uint32_t cpu_stride,
int cpp, uint32_t image_h,
const struct pipe_box *box,
uint32_t (*get_pixel_offset)(uint32_t cpp,
uint32_t image_h,
uint32_t x, uint32_t y),
bool is_load)
{
uint32_t utile_w = v3d_utile_width(cpp);
uint32_t utile_h = v3d_utile_height(cpp);
uint32_t utile_gpu_stride = utile_w * cpp;
uint32_t x1 = box->x;
uint32_t y1 = box->y;
uint32_t x2 = box->x + box->width;
uint32_t y2 = box->y + box->height;
uint32_t align_x1 = align(x1, utile_w);
uint32_t align_y1 = align(y1, utile_h);
uint32_t align_x2 = x2 & ~(utile_w - 1);
uint32_t align_y2 = y2 & ~(utile_h - 1);
/* Load/store all the whole utiles first. */
for (uint32_t y = align_y1; y < align_y2; y += utile_h) {
void *cpu_row = cpu + (y - box->y) * cpu_stride;
for (uint32_t x = align_x1; x < align_x2; x += utile_w) {
void *utile_gpu = (gpu +
get_pixel_offset(cpp, image_h, x, y));
void *utile_cpu = cpu_row + (x - box->x) * cpp;
if (is_load) {
v3d_load_utile(utile_cpu, cpu_stride,
utile_gpu, utile_gpu_stride);
} else {
v3d_store_utile(utile_gpu, utile_gpu_stride,
utile_cpu, cpu_stride);
}
}
}
/* If there were no aligned utiles in the middle, load/store the whole
* thing unaligned.
*/
if (align_y2 <= align_y1 ||
align_x2 <= align_x1) {
v3d_move_pixels_unaligned(gpu, gpu_stride,
cpu, cpu_stride,
cpp, image_h,
box,
get_pixel_offset, is_load);
return;
}
/* Load/store the partial utiles. */
struct pipe_box partial_boxes[4] = {
/* Top */
{
.x = x1,
.width = x2 - x1,
.y = y1,
.height = align_y1 - y1,
},
/* Bottom */
{
.x = x1,
.width = x2 - x1,
.y = align_y2,
.height = y2 - align_y2,
},
/* Left */
{
.x = x1,
.width = align_x1 - x1,
.y = align_y1,
.height = align_y2 - align_y1,
},
/* Right */
{
.x = align_x2,
.width = x2 - align_x2,
.y = align_y1,
.height = align_y2 - align_y1,
},
};
for (int i = 0; i < ARRAY_SIZE(partial_boxes); i++) {
void *partial_cpu = (cpu +
(partial_boxes[i].y - y1) * cpu_stride +
(partial_boxes[i].x - x1) * cpp);
v3d_move_pixels_unaligned(gpu, gpu_stride,
partial_cpu, cpu_stride,
cpp, image_h,
&partial_boxes[i],
get_pixel_offset, is_load);
}
}
static inline void
v3d_move_pixels_general(void *gpu, uint32_t gpu_stride,
void *cpu, uint32_t cpu_stride,
int cpp, uint32_t image_h,
const struct pipe_box *box,
uint32_t (*get_pixel_offset)(uint32_t cpp,
uint32_t image_h,
uint32_t x, uint32_t y),
bool is_load)
{
switch (cpp) {
case 1:
v3d_move_pixels_general_percpp(gpu, gpu_stride,
cpu, cpu_stride,
1, image_h, box,
get_pixel_offset,
is_load);
break;
case 2:
v3d_move_pixels_general_percpp(gpu, gpu_stride,
cpu, cpu_stride,
2, image_h, box,
get_pixel_offset,
is_load);
break;
case 4:
v3d_move_pixels_general_percpp(gpu, gpu_stride,
cpu, cpu_stride,
4, image_h, box,
get_pixel_offset,
is_load);
break;
case 8:
v3d_move_pixels_general_percpp(gpu, gpu_stride,
cpu, cpu_stride,
8, image_h, box,
get_pixel_offset,
is_load);
break;
case 16:
v3d_move_pixels_general_percpp(gpu, gpu_stride,
cpu, cpu_stride,
16, image_h, box,
get_pixel_offset,
is_load);
break;
}
}
static inline void
v3d_move_tiled_image(void *gpu, uint32_t gpu_stride,
void *cpu, uint32_t cpu_stride,
enum v3d_tiling_mode tiling_format,
int cpp,
uint32_t image_h,
const struct pipe_box *box,
bool is_load)
{
switch (tiling_format) {
case VC5_TILING_UIF_XOR:
v3d_move_pixels_general(gpu, gpu_stride,
cpu, cpu_stride,
cpp, image_h, box,
v3d_get_uif_xor_pixel_offset,
is_load);
break;
case VC5_TILING_UIF_NO_XOR:
v3d_move_pixels_general(gpu, gpu_stride,
cpu, cpu_stride,
cpp, image_h, box,
v3d_get_uif_no_xor_pixel_offset,
is_load);
break;
case VC5_TILING_UBLINEAR_2_COLUMN:
v3d_move_pixels_general(gpu, gpu_stride,
cpu, cpu_stride,
cpp, image_h, box,
v3d_get_ublinear_2_column_pixel_offset,
is_load);
break;
case VC5_TILING_UBLINEAR_1_COLUMN:
v3d_move_pixels_general(gpu, gpu_stride,
cpu, cpu_stride,
cpp, image_h, box,
v3d_get_ublinear_1_column_pixel_offset,
is_load);
break;
case VC5_TILING_LINEARTILE:
v3d_move_pixels_general(gpu, gpu_stride,
cpu, cpu_stride,
cpp, image_h, box,
v3d_get_lt_pixel_offset,
is_load);
break;
default:
unreachable("Unsupported tiling format");
break;
}
}
/**
* Loads pixel data from the start (microtile-aligned) box in \p src to the
* start of \p dst according to the given tiling format.
*/
void
v3d_load_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
enum v3d_tiling_mode tiling_format, int cpp,
uint32_t image_h,
const struct pipe_box *box)
{
v3d_move_tiled_image(src, src_stride,
dst, dst_stride,
tiling_format,
cpp,
image_h,
box,
true);
}
/**
* Stores pixel data from the start of \p src into a (microtile-aligned) box in
* \p dst according to the given tiling format.
*/
void
v3d_store_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
enum v3d_tiling_mode tiling_format, int cpp,
uint32_t image_h,
const struct pipe_box *box)
{
v3d_move_tiled_image(dst, dst_stride,
src, src_stride,
tiling_format,
cpp,
image_h,
box,
false);
}

View File

@ -62,7 +62,7 @@ static const struct v3dv_format format_table[] = {
FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16),
};
static inline const struct v3dv_format *
const struct v3dv_format *
v3dv_get_format(VkFormat format)
{
if (format < ARRAY_SIZE(format_table) && format_table[format].supported)

View File

@ -0,0 +1,299 @@
/*
* Copyright © 2019 Raspberry Pi
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
#include "drm-uapi/drm_fourcc.h"
#include "util/format/u_format.h"
#include "util/u_math.h"
#include "vk_format_info.h"
/* These are tunable parameters in the HW design, but all the V3D
* implementations agree.
*/
#define VC5_UIFCFG_BANKS 8
#define VC5_UIFCFG_PAGE_SIZE 4096
#define VC5_UIFCFG_XOR_VALUE (1 << 4)
#define VC5_PAGE_CACHE_SIZE (VC5_UIFCFG_PAGE_SIZE * VC5_UIFCFG_BANKS)
#define VC5_UBLOCK_SIZE 64
#define VC5_UIFBLOCK_SIZE (4 * VC5_UBLOCK_SIZE)
#define VC5_UIFBLOCK_ROW_SIZE (4 * VC5_UIFBLOCK_SIZE)
#define PAGE_UB_ROWS (VC5_UIFCFG_PAGE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
#define PAGE_UB_ROWS_TIMES_1_5 ((PAGE_UB_ROWS * 3) >> 1)
#define PAGE_CACHE_UB_ROWS (VC5_PAGE_CACHE_SIZE / VC5_UIFBLOCK_ROW_SIZE)
#define PAGE_CACHE_MINUS_1_5_UB_ROWS (PAGE_CACHE_UB_ROWS - PAGE_UB_ROWS_TIMES_1_5)
/**
* Computes the HW's UIFblock padding for a given height/cpp.
*
* The goal of the padding is to keep pages of the same color (bank number) at
* least half a page away from each other vertically when crossing between
* columns of UIF blocks.
*/
static uint32_t
v3d_get_ub_pad(uint32_t cpp, uint32_t height)
{
uint32_t utile_h = v3d_utile_height(cpp);
uint32_t uif_block_h = utile_h * 2;
uint32_t height_ub = height / uif_block_h;
uint32_t height_offset_in_pc = height_ub % PAGE_CACHE_UB_ROWS;
/* For the perfectly-aligned-for-UIF-XOR case, don't add any pad. */
if (height_offset_in_pc == 0)
return 0;
/* Try padding up to where we're offset by at least half a page. */
if (height_offset_in_pc < PAGE_UB_ROWS_TIMES_1_5) {
/* If we fit entirely in the page cache, don't pad. */
if (height_ub < PAGE_CACHE_UB_ROWS)
return 0;
else
return PAGE_UB_ROWS_TIMES_1_5 - height_offset_in_pc;
}
/* If we're close to being aligned to page cache size, then round up
* and rely on XOR.
*/
if (height_offset_in_pc > PAGE_CACHE_MINUS_1_5_UB_ROWS)
return PAGE_CACHE_UB_ROWS - height_offset_in_pc;
/* Otherwise, we're far enough away (top and bottom) to not need any
* padding.
*/
return 0;
}
static void
v3d_setup_slices(struct v3dv_image *image)
{
assert(image->cpp > 0);
uint32_t width = image->extent.width;
uint32_t height = image->extent.height;
uint32_t depth = image->extent.depth;
/* Note that power-of-two padding is based on level 1. These are not
* equivalent to just util_next_power_of_two(dimension), because at a
* level 0 dimension of 9, the level 1 power-of-two padded value is 4,
* not 8.
*/
uint32_t pot_width = 2 * util_next_power_of_two(u_minify(width, 1));
uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1));
uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1));
uint32_t utile_w = v3d_utile_width(image->cpp);
uint32_t utile_h = v3d_utile_height(image->cpp);
uint32_t uif_block_w = utile_w * 2;
uint32_t uif_block_h = utile_h * 2;
uint32_t block_width = vk_format_get_blockwidth(image->vk_format);
uint32_t block_height = vk_format_get_blockheight(image->vk_format);
bool msaa = image->samples > VK_SAMPLE_COUNT_1_BIT;
bool uif_top = msaa;
assert(image->array_size > 0);
assert(depth > 0);
assert(image->levels >= 1);
uint32_t offset = 0;
for (int32_t i = image->levels - 1; i >= 0; i--) {
struct v3d_resource_slice *slice = &image->slices[i];
uint32_t level_width, level_height, level_depth;
if (i < 2) {
level_width = u_minify(width, i);
level_height = u_minify(height, i);
} else {
level_width = u_minify(pot_width, i);
level_height = u_minify(pot_height, i);
}
if (i < 1)
level_depth = u_minify(depth, i);
else
level_depth = u_minify(pot_depth, i);
if (msaa) {
level_width *= 2;
level_height *= 2;
}
level_width = DIV_ROUND_UP(level_width, block_width);
level_height = DIV_ROUND_UP(level_height, block_height);
if (!image->tiled) {
slice->tiling = VC5_TILING_RASTER;
if (image->type == VK_IMAGE_TYPE_1D)
level_width = align(level_width, 64 / image->cpp);
} else {
if ((i != 0 || !uif_top) &&
(level_width <= utile_w || level_height <= utile_h)) {
slice->tiling = VC5_TILING_LINEARTILE;
level_width = align(level_width, utile_w);
level_height = align(level_height, utile_h);
} else if ((i != 0 || !uif_top) && level_width <= uif_block_w) {
slice->tiling = VC5_TILING_UBLINEAR_1_COLUMN;
level_width = align(level_width, uif_block_w);
level_height = align(level_height, uif_block_h);
} else if ((i != 0 || !uif_top) && level_width <= 2 * uif_block_w) {
slice->tiling = VC5_TILING_UBLINEAR_2_COLUMN;
level_width = align(level_width, 2 * uif_block_w);
level_height = align(level_height, uif_block_h);
} else {
/* We align the width to a 4-block column of UIF blocks, but we
* only align height to UIF blocks.
*/
level_width = align(level_width, 4 * uif_block_w);
level_height = align(level_height, uif_block_h);
slice->ub_pad = v3d_get_ub_pad(image->cpp, level_height);
level_height += slice->ub_pad * uif_block_h;
/* If the padding set us to to be aligned to the page cache size,
* then the HW will use the XOR bit on odd columns to get us
* perfectly misaligned.
*/
if ((level_height / uif_block_h) %
(VC5_PAGE_CACHE_SIZE / VC5_UIFBLOCK_ROW_SIZE) == 0) {
slice->tiling = VC5_TILING_UIF_XOR;
} else {
slice->tiling = VC5_TILING_UIF_NO_XOR;
}
}
}
slice->offset = offset;
slice->stride = level_width * image->cpp;
slice->padded_height = level_height;
if (slice->tiling == VC5_TILING_UIF_NO_XOR ||
slice->tiling == VC5_TILING_UIF_XOR) {
slice->padded_height_of_output_image_in_uif_blocks =
slice->padded_height / (2 * v3d_utile_height(image->cpp));
}
slice->size = level_height * slice->stride;
uint32_t slice_total_size = slice->size * level_depth;
/* The HW aligns level 1's base to a page if any of level 1 or
* below could be UIF XOR. The lower levels then inherit the
* alignment for as long as necesary, thanks to being power of
* two aligned.
*/
if (i == 1 &&
level_width > 4 * uif_block_w &&
level_height > PAGE_CACHE_MINUS_1_5_UB_ROWS * uif_block_h) {
slice_total_size = align(slice_total_size, VC5_UIFCFG_PAGE_SIZE);
}
offset += slice_total_size;
}
image->size = offset;
/* UIF/UBLINEAR levels need to be aligned to UIF-blocks, and LT only
* needs to be aligned to utile boundaries. Since tiles are laid out
* from small to big in memory, we need to align the later UIF slices
* to UIF blocks, if they were preceded by non-UIF-block-aligned LT
* slices.
*
* We additionally align to 4k, which improves UIF XOR performance.
*/
image->alignment = 4096;
uint32_t page_align_offset =
align(image->slices[0].offset, image->alignment) - image->slices[0].offset;
if (page_align_offset) {
image->size += page_align_offset;
for (int i = 0; i < image->levels; i++)
image->slices[i].offset += page_align_offset;
}
/* Arrays and cube textures have a stride which is the distance from
* one full mipmap tree to the next (64b aligned). For 3D textures,
* we need to program the stride between slices of miplevel 0.
*/
if (image->type != VK_IMAGE_TYPE_3D) {
image->cube_map_stride =
align(image->slices[0].offset + image->slices[0].size, 64);
image->size += image->cube_map_stride * (image->array_size - 1);
} else {
image->cube_map_stride = image->slices[0].size;
}
}
VkResult
v3dv_CreateImage(VkDevice _device,
const VkImageCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkImage *pImage)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
struct v3dv_image *image = NULL;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO);
v3dv_assert(pCreateInfo->mipLevels > 0);
v3dv_assert(pCreateInfo->arrayLayers > 0);
v3dv_assert(pCreateInfo->samples > 0);
v3dv_assert(pCreateInfo->extent.width > 0);
v3dv_assert(pCreateInfo->extent.height > 0);
v3dv_assert(pCreateInfo->extent.depth > 0);
const struct v3dv_format *format = v3dv_get_format(pCreateInfo->format);
v3dv_assert(format != NULL && format->supported);
image = vk_zalloc2(&device->alloc, pAllocator, sizeof(*image), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!image)
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
image->type = pCreateInfo->imageType;
image->extent = pCreateInfo->extent;
image->vk_format = pCreateInfo->format;
image->format = format;
image->aspects = vk_format_aspects(image->vk_format);
image->levels = pCreateInfo->mipLevels;
image->array_size = pCreateInfo->arrayLayers;
image->samples = pCreateInfo->samples;
image->usage = pCreateInfo->usage;
image->create_flags = pCreateInfo->flags;
image->tiling = pCreateInfo->tiling;
image->drm_format_mod = DRM_FORMAT_MOD_INVALID;
image->tiled = true;
/* 1D and 1D_ARRAY textures are always raster-order */
if (image->type == VK_IMAGE_TYPE_1D)
image->tiled = false;
image->cpp = vk_format_get_blocksize(image->vk_format);
v3d_setup_slices(image);
*pImage = v3dv_image_to_handle(image);
return VK_SUCCESS;
}

View File

@ -46,6 +46,7 @@
#endif
#include "common/v3d_device_info.h"
#include "common/v3d_limits.h"
#include "vk_debug_report.h"
#include "util/xmlconfig.h"
@ -56,6 +57,22 @@
#include "vk_alloc.h"
#include "simulator/v3d_simulator.h"
/* FIXME: pipe_box from Gallium. Needed for some v3d_tiling.c functions.
* In the future we might want to drop that depedency, but for now it is
* good enough.
*/
#include "util/u_box.h"
/* A non-fatal assert. Useful for debugging. */
#ifdef DEBUG
#define v3dv_assert(x) ({ \
if (unlikely(!(x))) \
fprintf(stderr, "%s:%d ASSERT: %s", __FILE__, __LINE__, #x); \
})
#else
#define v3dv_assert(x)
#endif
/* FIXME: hooks for the packet definition functions. */
static inline void
pack_emit_reloc(void *cl, const void *reloc) {}
@ -193,6 +210,74 @@ struct v3dv_format {
uint8_t return_size;
};
/**
* Tiling mode enum used for v3d_resource.c, which maps directly to the Memory
* Format field of render target and Z/Stencil config.
*/
enum v3d_tiling_mode {
/* Untiled resources. Not valid as texture inputs. */
VC5_TILING_RASTER,
/* Single line of u-tiles. */
VC5_TILING_LINEARTILE,
/* Departure from standard 4-UIF block column format. */
VC5_TILING_UBLINEAR_1_COLUMN,
/* Departure from standard 4-UIF block column format. */
VC5_TILING_UBLINEAR_2_COLUMN,
/* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
* split 2x2 into utiles.
*/
VC5_TILING_UIF_NO_XOR,
/* Normal tiling format: grouped in 4x4 UIFblocks, each of which is
* split 2x2 into utiles.
*/
VC5_TILING_UIF_XOR,
};
struct v3d_resource_slice {
uint32_t offset;
uint32_t stride;
uint32_t padded_height;
/* Size of a single pane of the slice. For 3D textures, there will be
* a number of panes equal to the minified, power-of-two-aligned
* depth.
*/
uint32_t size;
uint8_t ub_pad;
enum v3d_tiling_mode tiling;
uint32_t padded_height_of_output_image_in_uif_blocks;
};
struct v3dv_image {
VkImageType type;
VkImageAspectFlags aspects;
VkExtent3D extent;
uint32_t levels;
uint32_t array_size;
uint32_t samples;
VkImageUsageFlags usage;
VkImageCreateFlags create_flags;
VkImageTiling tiling;
VkFormat vk_format;
const struct v3dv_format *format;
uint32_t cpp;
uint64_t drm_format_mod;
bool tiled;
struct v3d_resource_slice slices[V3D_MAX_MIP_LEVELS];
uint32_t size; /* Total size in bytes */
uint32_t cube_map_stride;
uint32_t alignment;
};
uint32_t v3dv_physical_device_api_version(struct v3dv_physical_device *dev);
int v3dv_get_instance_entrypoint_index(const char *name);
@ -229,6 +314,23 @@ VkResult __vk_errorf(struct v3dv_instance *instance, VkResult error,
void v3dv_loge(const char *format, ...) v3dv_printflike(1, 2);
void v3dv_loge_v(const char *format, va_list va);
const struct v3dv_format *v3dv_get_format(VkFormat);
uint32_t v3d_utile_width(int cpp);
uint32_t v3d_utile_height(int cpp);
void v3d_load_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
enum v3d_tiling_mode tiling_format,
int cpp, uint32_t image_h,
const struct pipe_box *box);
void v3d_store_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
enum v3d_tiling_mode tiling_format,
int cpp, uint32_t image_h,
const struct pipe_box *box);
#define V3DV_DEFINE_HANDLE_CASTS(__v3dv_type, __VkType) \
\
static inline struct __v3dv_type * \
@ -267,6 +369,7 @@ V3DV_DEFINE_HANDLE_CASTS(v3dv_physical_device, VkPhysicalDevice)
V3DV_DEFINE_HANDLE_CASTS(v3dv_queue, VkQueue)
V3DV_DEFINE_NONDISP_HANDLE_CASTS(v3dv_device_memory, VkDeviceMemory)
V3DV_DEFINE_NONDISP_HANDLE_CASTS(v3dv_image, VkImage)
static inline int
v3dv_ioctl(int fd, unsigned long request, void *arg)

View File

@ -27,6 +27,9 @@
#include <stdbool.h>
#include <vulkan/vulkan.h>
#include "util/format/u_format.h"
#include "vulkan/util/vk_format.h"
static inline VkImageAspectFlags
vk_format_aspects(VkFormat format)
{
@ -99,4 +102,22 @@ vk_format_has_depth(VkFormat format)
return aspects & VK_IMAGE_ASPECT_DEPTH_BIT;
}
static inline unsigned
vk_format_get_blocksize(VkFormat format)
{
return util_format_get_blocksize(vk_format_to_pipe_format(format));
}
static inline unsigned
vk_format_get_blockwidth(VkFormat format)
{
return util_format_get_blockwidth(vk_format_to_pipe_format(format));
}
static inline unsigned
vk_format_get_blockheight(VkFormat format)
{
return util_format_get_blockheight(vk_format_to_pipe_format(format));
}
#endif /* VK_FORMAT_INFO_H */