nouveau: nv20: texture matrix
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@ -617,7 +617,10 @@ void (*TexParameter)(GLcontext *ctx, GLenum target,
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static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
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static void nv20TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
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{
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{
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/* TODO */
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);
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/*XXX: This SHOULD work.*/
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OUT_RING_CACHEp(mat->m, 16);
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}
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}
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/* Update anything that depends on the window position/size */
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/* Update anything that depends on the window position/size */
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