mesa/st: drop release all sampler views wrapper
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14632>
This commit is contained in:
parent
31d3e3ebeb
commit
0f8a3a7175
|
@ -49,6 +49,7 @@
|
|||
#include "api_exec_decl.h"
|
||||
|
||||
#include "state_tracker/st_cb_texture.h"
|
||||
#include "state_tracker/st_context.h"
|
||||
#include "state_tracker/st_format.h"
|
||||
#include "state_tracker/st_cb_flush.h"
|
||||
#include "state_tracker/st_texture.h"
|
||||
|
@ -1485,7 +1486,7 @@ delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
|
|||
*/
|
||||
_mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
|
||||
|
||||
st_TextureReleaseAllSamplerViews(ctx, delObj);
|
||||
st_texture_release_all_sampler_views(st_context(ctx), delObj);
|
||||
|
||||
/* Unreference the texobj. If refcount hits zero, the texture
|
||||
* will be deleted.
|
||||
|
|
|
@ -386,21 +386,6 @@ st_pbo_get_dst_format(struct gl_context *ctx, enum pipe_texture_target target,
|
|||
return dst_format;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called via ctx->Driver.TextureRemovedFromShared()
|
||||
* When texture is removed from ctx->Shared->TexObjects we lose
|
||||
* the ability to clean up views on context destruction, which may
|
||||
* lead to dangling pointers to destroyed contexts.
|
||||
* Release the views to prevent this.
|
||||
*/
|
||||
void
|
||||
st_TextureReleaseAllSamplerViews(struct gl_context *ctx,
|
||||
struct gl_texture_object *texObj)
|
||||
{
|
||||
struct st_context *st = st_context(ctx);
|
||||
st_texture_release_all_sampler_views(st, texObj);
|
||||
}
|
||||
|
||||
void
|
||||
st_FreeTextureImageBuffer(struct gl_context *ctx,
|
||||
struct gl_texture_image *texImage)
|
||||
|
|
|
@ -55,8 +55,6 @@ st_finalize_texture(struct gl_context *ctx,
|
|||
struct gl_texture_object *tObj,
|
||||
GLuint cubeMapFace);
|
||||
|
||||
void st_TextureReleaseAllSamplerViews(struct gl_context *ctx,
|
||||
struct gl_texture_object *texObj);
|
||||
void st_FreeTextureImageBuffer(struct gl_context *ctx,
|
||||
struct gl_texture_image *texImage);
|
||||
void st_MapTextureImage(struct gl_context *ctx,
|
||||
|
|
Loading…
Reference in New Issue