llvmpipe: make some small steps to flush texture cache less frequently

No performance gain yet, but the code is a bit cleaner.
This commit is contained in:
Keith Whitwell 2009-07-17 10:44:22 +01:00 committed by José Fonseca
parent 3121484a8b
commit 0f55a95b2f
6 changed files with 70 additions and 35 deletions

View File

@ -149,7 +149,8 @@ struct llvmpipe_context {
struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
struct llvmpipe_tile_cache *zsbuf_cache;
unsigned tex_timestamp;
struct llvmpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
unsigned use_sse : 1;

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@ -32,6 +32,7 @@
#include "draw/draw_vertex.h"
#include "draw/draw_private.h"
#include "lp_context.h"
#include "lp_screen.h"
#include "lp_state.h"
@ -200,6 +201,10 @@ update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
llvmpipe->tgsi.frag_samplers[i].sampler = llvmpipe->sampler[i];
llvmpipe->tgsi.frag_samplers[i].texture = llvmpipe->texture[i];
}
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
lp_tile_cache_validate_texture( llvmpipe->tex_cache[i] );
}
}
/* Hopefully this will remain quite simple, otherwise need to pull in
@ -207,6 +212,15 @@ update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
*/
void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
{
struct llvmpipe_screen *lp_screen = llvmpipe_screen(llvmpipe->pipe.screen);
/* Check for updated textures.
*/
if (llvmpipe->tex_timestamp != lp_screen->timestamp) {
llvmpipe->tex_timestamp = lp_screen->timestamp;
llvmpipe->dirty |= LP_NEW_TEXTURE;
}
if (llvmpipe->dirty & (LP_NEW_SAMPLER |
LP_NEW_TEXTURE))
update_tgsi_samplers( llvmpipe );

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@ -227,7 +227,8 @@ llvmpipe_get_tex_surface(struct pipe_screen *screen,
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
lpt->modified = TRUE;
lpt->timestamp++;
llvmpipe_screen(screen)->timestamp++;
}
ps->face = face;

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@ -48,7 +48,7 @@ struct llvmpipe_texture
*/
struct pipe_buffer *buffer;
boolean modified;
unsigned timestamp;
};
struct llvmpipe_transfer

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@ -54,7 +54,10 @@ struct llvmpipe_tile_cache
struct pipe_surface *surface; /**< the surface we're caching */
struct pipe_transfer *transfer;
void *transfer_map;
struct pipe_texture *texture; /**< if caching a texture */
unsigned timestamp;
struct llvmpipe_cached_tile entries[NUM_ENTRIES];
uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
float clear_color[4]; /**< for color bufs */
@ -231,6 +234,23 @@ lp_tile_cache_unmap_transfers(struct llvmpipe_tile_cache *tc)
}
}
void
lp_tile_cache_validate_texture(struct llvmpipe_tile_cache *tc)
{
if (tc->texture) {
struct llvmpipe_texture *lpt = llvmpipe_texture(tc->texture);
if (lpt->timestamp != tc->timestamp) {
/* texture was modified, invalidate all cached tiles */
uint i;
_debug_printf("INV %d %d\n", tc->timestamp, lpt->timestamp);
for (i = 0; i < NUM_ENTRIES; i++) {
tc->entries[i].x = -3;
}
tc->timestamp = lpt->timestamp;
}
}
}
/**
* Specify the texture to cache.
@ -243,27 +263,29 @@ lp_tile_cache_set_texture(struct llvmpipe_tile_cache *tc,
assert(!tc->transfer);
pipe_texture_reference(&tc->texture, texture);
if (tc->texture != texture) {
pipe_texture_reference(&tc->texture, texture);
if (tc->tex_trans) {
struct pipe_screen *screen = tc->tex_trans->texture->screen;
if (tc->tex_trans) {
struct pipe_screen *screen = tc->tex_trans->texture->screen;
if (tc->tex_trans_map) {
screen->transfer_unmap(screen, tc->tex_trans);
tc->tex_trans_map = NULL;
}
if (tc->tex_trans_map) {
screen->transfer_unmap(screen, tc->tex_trans);
tc->tex_trans_map = NULL;
screen->tex_transfer_destroy(tc->tex_trans);
tc->tex_trans = NULL;
}
screen->tex_transfer_destroy(tc->tex_trans);
tc->tex_trans = NULL;
}
/* mark as entries as invalid/empty */
/* XXX we should try to avoid this when the teximage hasn't changed */
for (i = 0; i < NUM_ENTRIES; i++) {
tc->entries[i].x = -1;
}
/* mark as entries as invalid/empty */
/* XXX we should try to avoid this when the teximage hasn't changed */
for (i = 0; i < NUM_ENTRIES; i++) {
tc->entries[i].x = -1;
tc->tex_face = -1; /* any invalid value here */
}
tc->tex_face = -1; /* any invalid value here */
}
@ -443,7 +465,7 @@ lp_get_cached_tile(struct llvmpipe_tile_cache *tc, int x, int y)
if (tile_x != tile->x ||
tile_y != tile->y) {
if (tile->x != -1) {
if (tile->x >= 0) {
/* put dirty tile back in framebuffer */
if (tc->depth_stencil) {
pipe_put_tile_raw(pt,
@ -522,30 +544,24 @@ lp_get_cached_tile_tex(struct llvmpipe_tile_cache *tc,
face, level);
struct llvmpipe_cached_tile *tile = tc->entries + pos;
if (tc->texture) {
struct llvmpipe_texture *lpt = llvmpipe_texture(tc->texture);
if (lpt->modified) {
/* texture was modified, invalidate all cached tiles */
uint p;
for (p = 0; p < NUM_ENTRIES; p++) {
tile = tc->entries + p;
tile->x = -1;
}
lpt->modified = FALSE;
}
}
if (tile_x != tile->x ||
tile_y != tile->y ||
z != tile->z ||
face != tile->face ||
level != tile->level) {
/* cache miss */
/* cache miss. Most misses are because we've invaldiated the
* texture cache previously -- most commonly on binding a new
* texture. Currently we effectively flush the cache on texture
* bind.
*/
#if 0
printf("miss at %u x=%d y=%d z=%d face=%d level=%d\n", pos,
x/TILE_SIZE, y/TILE_SIZE, z, face, level);
_debug_printf("miss at %u: x=%d y=%d z=%d face=%d level=%d\n"
" tile %u: x=%d y=%d z=%d face=%d level=%d\n",
pos, x/TILE_SIZE, y/TILE_SIZE, z, face, level,
pos, tile->x, tile->y, tile->z, tile->face, tile->level);
#endif
/* check if we need to get a new transfer */
if (!tc->tex_trans ||
tc->tex_face != face ||

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@ -83,6 +83,9 @@ extern void
lp_tile_cache_set_texture(struct llvmpipe_tile_cache *tc,
struct pipe_texture *texture);
void
lp_tile_cache_validate_texture(struct llvmpipe_tile_cache *tc);
extern void
lp_flush_tile_cache(struct llvmpipe_tile_cache *tc);