stencil wrap works, either HW or SW (Ian Romanick)

This commit is contained in:
Daniel Borca 2004-10-05 08:42:10 +00:00
parent cb932046a8
commit 0efa4a8f96
1 changed files with 1 additions and 4 deletions

View File

@ -76,6 +76,7 @@ static void tdfxDDInitExtensions( GLcontext *ctx )
_mesa_enable_extension( ctx, "GL_EXT_blend_func_separate" );
_mesa_enable_extension( ctx, "GL_EXT_fog_coord" );
_mesa_enable_extension( ctx, "GL_EXT_texture_env_add" );
_mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
#if 0
_mesa_enable_extension(ctx, "GL_EXT_secondary_color");
@ -100,10 +101,6 @@ static void tdfxDDInitExtensions( GLcontext *ctx )
_mesa_enable_extension( ctx, "GL_SGIS_generate_mipmap" );
}
if (fxMesa->haveHwStencil) {
_mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
}
if (1/*fxMesa->Glide.HaveMirrorExt - JJJ*/) {
_mesa_enable_extension(ctx, "GL_ARB_texture_mirrored_repeat");
}