stencil wrap works, either HW or SW (Ian Romanick)
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cb932046a8
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@ -76,6 +76,7 @@ static void tdfxDDInitExtensions( GLcontext *ctx )
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_mesa_enable_extension( ctx, "GL_EXT_blend_func_separate" );
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_mesa_enable_extension( ctx, "GL_EXT_fog_coord" );
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_mesa_enable_extension( ctx, "GL_EXT_texture_env_add" );
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_mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
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#if 0
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_mesa_enable_extension(ctx, "GL_EXT_secondary_color");
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@ -100,10 +101,6 @@ static void tdfxDDInitExtensions( GLcontext *ctx )
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_mesa_enable_extension( ctx, "GL_SGIS_generate_mipmap" );
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}
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if (fxMesa->haveHwStencil) {
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_mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
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}
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if (1/*fxMesa->Glide.HaveMirrorExt - JJJ*/) {
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_mesa_enable_extension(ctx, "GL_ARB_texture_mirrored_repeat");
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}
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